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 Post subject: +max dmg bugs
PostPosted: Sat Nov 17, 2012 5:35 am 

Joined: Mon Sep 14, 2009 4:26 pm
Posts: 8
I noticed 2 weird things with my phys bowa gear regarding +max dmg, wondering if these are known issues and/or if they are only display bugs or not.

1. If a weapon has a +dmg mod on it and you socket it with a jewel with +dmg, the +dmg from the jewels appears to overwrite the +dmg mod on the weapon. Ex: my bow has "Adds 8-40 Damage," when I socket it with a physical facet that gives "Adds 20-25 Damage" the final result is "Adds 20-25 Damage" instead of "Adds 28-65 Damage."

2. Is there some sort of cap/rollover on +dmg from gear? I tried to switch to using phys facets in gear (giving a lot of +dmg mods) instead of emeralds but my display dmg output is lower than what I manually calculated it to be (and prior to this, my manual calculations have always matched my display dmg).


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