Login


All times are UTC - 5 hours


It is currently Mon Jun 18, 2018 6:52 am




Post new topic Reply to topic  [ 1 post ] 
Author Message
 Post subject: +max dmg bugs
PostPosted: Sat Nov 17, 2012 5:35 am 

Joined: Mon Sep 14, 2009 4:26 pm
Posts: 8
I noticed 2 weird things with my phys bowa gear regarding +max dmg, wondering if these are known issues and/or if they are only display bugs or not.

1. If a weapon has a +dmg mod on it and you socket it with a jewel with +dmg, the +dmg from the jewels appears to overwrite the +dmg mod on the weapon. Ex: my bow has "Adds 8-40 Damage," when I socket it with a physical facet that gives "Adds 20-25 Damage" the final result is "Adds 20-25 Damage" instead of "Adds 28-65 Damage."

2. Is there some sort of cap/rollover on +dmg from gear? I tried to switch to using phys facets in gear (giving a lot of +dmg mods) instead of emeralds but my display dmg output is lower than what I manually calculated it to be (and prior to this, my manual calculations have always matched my display dmg).


Top
 Offline Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1 post ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: