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The varied language of life boosts http://forum.arimyth.com/viewtopic.php?f=9&t=3839 |
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Author: | blue_myriddn [ Tue May 03, 2011 3:50 pm ] |
Post subject: | The varied language of life boosts |
I find it strange that each particular life boost uses a different mechanic. I would have thought it would be somewhat standardized. Can anyone point out what the differences are between them? Here is what the text files have to say: Oak gives 25% hitpoints more per level and 5% hitpoints bonusper level Inc Stamina gives 25% life increase and 4% life increase per level What is the difference between 25% hitpoints more per level and 25% life increase? Shapeshifting gives 25% base hitpoints bonus and 4% hitpoints per level Werebear gives 60% base bonus hitpoints Werewolf gives 30% hitpoints increase Similar question, is there a technical difference between base hitpoint bonuses and hitpoint increases? What about life increases rather than hitpoint increases? |
Author: | Steel [ Tue May 03, 2011 3:56 pm ] |
Post subject: | Re: The varied language of life boosts |
It's the same item_maxhp_percent on all these skills, just different name. Can be confusing as all +hp is being boosted by these but none from +vit. 20 hp > 10 vita. |
Author: | PureRage-DoD [ Tue May 03, 2011 4:04 pm ] |
Post subject: | Re: The varied language of life boosts |
yeh, the description columns next to the par columns are simply comment fields, you can put anything there you like. It's just to keep a note. As steel sas, they all use the same stat. |
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