Gates of Arimyth
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Can unique names be fixed serverside?
http://forum.arimyth.com/viewtopic.php?f=9&t=3778
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Author:  blue_myriddn [ Mon Apr 25, 2011 7:49 pm ]
Post subject:  Can unique names be fixed serverside?

I suspect that if we fix the string files on the servers that it will get rid of the "evil force" issue with ardural's icon and the assasin claws.

I assume that we can also fix the req level on Kethryes's Flight (was supposed to be lvl80). While I know it won't change Kethryes's Flights that have already been found, I assume that it will fix new Kethryes's Flights that are found. I also assume that this will not cause crashes or problems.

Are these assumptions accurate?

Author:  PureRage-DoD [ Mon Apr 25, 2011 9:39 pm ]
Post subject:  Re: Can unique names be fixed serverside?

cant change th unique names server side, names display is on the client side only.

Unique level reqs can be changed server side.

Author:  Steel [ Tue Apr 26, 2011 2:51 am ]
Post subject:  Re: Can unique names be fixed serverside?

You could link these uniqs names to txt strings that already exist but are not used - runewords, there are plenty :-).

Author:  PureRage-DoD [ Tue Apr 26, 2011 12:52 pm ]
Post subject:  Re: Can unique names be fixed serverside?

good thinking, though it would require a clientside uniqueitems.txt

Author:  blue_myriddn [ Tue Apr 26, 2011 1:00 pm ]
Post subject:  Re: Can unique names be fixed serverside?

thx.
will let that wait for a full user update then.

Author:  blue_myriddn [ Fri Apr 29, 2011 8:30 am ]
Post subject:  Re: Can unique names be fixed serverside?

i suppose that also means that I can't make soulstones require 2 inventory screens either.

I imagine that I can make adjustments to runewords though - such as fixing truth? or will that not display for users?

Author:  PureRage-DoD [ Fri Apr 29, 2011 3:16 pm ]
Post subject:  Re: Can unique names be fixed serverside?

you can fix the runewords serverside np, the 2 spaces for stones could be done serverside too, but it could cause problems with overlapping items unless everyone moved them side by side with a space underneath them before the update

Author:  Steel [ Fri Apr 29, 2011 3:31 pm ]
Post subject:  Re: Can unique names be fixed serverside?

better don't mess with itemtypes before reset. when I was doing random tests I changed it alot and everytime I had "bad inventory data"

Author:  blue_myriddn [ Fri Apr 29, 2011 3:51 pm ]
Post subject:  Re: Can unique names be fixed serverside?

sounds wise to avoid the soulstone issue. thx

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