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 Post subject: Can unique names be fixed serverside?
PostPosted: Mon Apr 25, 2011 7:49 pm 
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I suspect that if we fix the string files on the servers that it will get rid of the "evil force" issue with ardural's icon and the assasin claws.

I assume that we can also fix the req level on Kethryes's Flight (was supposed to be lvl80). While I know it won't change Kethryes's Flights that have already been found, I assume that it will fix new Kethryes's Flights that are found. I also assume that this will not cause crashes or problems.

Are these assumptions accurate?

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 Post subject: Re: Can unique names be fixed serverside?
PostPosted: Mon Apr 25, 2011 9:39 pm 
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cant change th unique names server side, names display is on the client side only.

Unique level reqs can be changed server side.

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 Post subject: Re: Can unique names be fixed serverside?
PostPosted: Tue Apr 26, 2011 2:51 am 
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You could link these uniqs names to txt strings that already exist but are not used - runewords, there are plenty :-).


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 Post subject: Re: Can unique names be fixed serverside?
PostPosted: Tue Apr 26, 2011 12:52 pm 
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good thinking, though it would require a clientside uniqueitems.txt

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 Post subject: Re: Can unique names be fixed serverside?
PostPosted: Tue Apr 26, 2011 1:00 pm 
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thx.
will let that wait for a full user update then.

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 Post subject: Re: Can unique names be fixed serverside?
PostPosted: Fri Apr 29, 2011 8:30 am 
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i suppose that also means that I can't make soulstones require 2 inventory screens either.

I imagine that I can make adjustments to runewords though - such as fixing truth? or will that not display for users?

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 Post subject: Re: Can unique names be fixed serverside?
PostPosted: Fri Apr 29, 2011 3:16 pm 
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you can fix the runewords serverside np, the 2 spaces for stones could be done serverside too, but it could cause problems with overlapping items unless everyone moved them side by side with a space underneath them before the update

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 Post subject: Re: Can unique names be fixed serverside?
PostPosted: Fri Apr 29, 2011 3:31 pm 
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better don't mess with itemtypes before reset. when I was doing random tests I changed it alot and everytime I had "bad inventory data"


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 Post subject: Re: Can unique names be fixed serverside?
PostPosted: Fri Apr 29, 2011 3:51 pm 
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sounds wise to avoid the soulstone issue. thx

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