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 Post subject: Re: Known 1.3a bugs
PostPosted: Thu Mar 31, 2011 1:40 pm 

Joined: Sun Jan 02, 2011 2:45 am
Posts: 56
Donno what u guis dont like about those runewords there are powerfull yes but i wouldnt want o change any of them excluding Armagedon and Valor :)

A barb with 2 armagedons would be nice mostly because of the 20% dr and the fact that he can do more that 0 damage to a hell act boss :). Dont expect to much damage i tryed in singleplayer. But 2 armagedons would be better than lets say 2 botds. Valor is a little weaker mostly because Huricane < armagedon skill in terms of damage and no 10% dr on rw ider.

If i come to think i might say 2 x armagedons > 2 x last wishes for a frenzy barb so if u know u can get 2 zods make ur barb on axes before hand.


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 Post subject: Re: Known 1.3a bugs
PostPosted: Fri Apr 08, 2011 11:25 am 

Joined: Mon Feb 21, 2011 11:47 am
Posts: 615
Location: Stockholm, Sweden
I would like to add that you cant see how many weapons you got left in the stack on a throwing weapon if you put a rw in it. Its quite annoying

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 Post subject: Re: Known 1.3a bugs
PostPosted: Fri Apr 08, 2011 11:30 am 
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put throw skill on left click and that shows you how many you have left without even having to hover over the item in your inventory. Not showing on rw's is a game engine limitation. possibly fixable with some hard coding, idk though.

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 Post subject: Re: Known 1.3a bugs
PostPosted: Mon Apr 11, 2011 4:02 pm 

Joined: Thu Mar 24, 2011 10:34 am
Posts: 6
Well, just had some magic heavy boots first eat a quad socket and then a single socket. Seems they refuse to get socketed. Darn, took ages to get those sockets :)


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 Post subject: Re: Known 1.3a bugs
PostPosted: Mon Apr 11, 2011 4:11 pm 

Joined: Wed Nov 11, 2009 2:35 pm
Posts: 177
Pixelpojken wrote:
Well, just had some magic heavy boots first eat a quad socket and then a single socket. Seems they refuse to get socketed. Darn, took ages to get those sockets :)

cant socket boots but it should not have take the socket too. should just be click and nothing happens


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 Post subject: Re: Known 1.3a bugs
PostPosted: Mon Apr 11, 2011 4:31 pm 

Joined: Thu Mar 24, 2011 10:34 am
Posts: 6
Ah, fast reply! Thanks:)
Was that never an option or is it just with the hu sockets? I mean, was it not possible with the quest rewards and so on either?
I agree, it shouldn't eat my sockets though, that's annoying. But thanks for the update, still a newbie.


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 Post subject: Re: Known 1.3a bugs
PostPosted: Mon Apr 11, 2011 7:34 pm 

Joined: Mon Feb 21, 2011 11:47 am
Posts: 615
Location: Stockholm, Sweden
you've never been able to socket boots or gloves, not here nor in LoD.

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 Post subject: Re: Known 1.3a bugs
PostPosted: Thu May 05, 2011 3:30 pm 
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Joined: Tue Sep 01, 2009 9:01 pm
Posts: 1413
Chains of Honor is not correct on the website. It says 35-40% resist all, but I rolled 43%. I imagine that you just forgot to add the 6% from the Um rune er somethin...i don't have the stuff installed to take a look.

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 Post subject: Re: Known 1.3a bugs
PostPosted: Thu May 05, 2011 7:18 pm 
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Posts: 1680
I heard you're only supposed to have 1 skellie per hard point, but I'm able to summon 2 mages per my 1 hard point

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 Post subject: Re: Known 1.3a bugs
PostPosted: Thu May 05, 2011 7:22 pm 

Joined: Wed Sep 09, 2009 8:31 pm
Posts: 59
slappyNuts wrote:
I heard you're only supposed to have 1 skellie per hard point, but I'm able to summon 2 mages per my 1 hard point


i noticed the same last night lol

maybe the 1 hard point in skel is counting as a hard point into mages??


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 Post subject: Re: Known 1.3a bugs
PostPosted: Sat May 07, 2011 11:46 pm 

Joined: Sun Dec 19, 2010 2:54 am
Posts: 156
Meditation on insight does not work with Hsaurus. I know auras from different sources tend to clash. just throowing it out there


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 Post subject: Re: Known 1.3a bugs
PostPosted: Mon May 09, 2011 8:20 am 
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Rebel wrote:
Meditation on insight does not work with Hsaurus. I know auras from different sources tend to clash. just throowing it out there

auras on equip from a full set don't play well for some reason. We found this bug out when I first added auras to the normal complete sets several seasons ago.

For the moment, I consider it a nice feature as it makes early players make some choice rather than having so many auras running.

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 Post subject: Re: Known 1.3a bugs
PostPosted: Wed May 11, 2011 2:03 pm 

Joined: Tue Jan 11, 2011 1:00 pm
Posts: 66
i dunno where else to ask this but on blue.arimyth.com, Time is listed as zod jah lum, but the rune pics are zod jah ohm... which is it?


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 Post subject: Re: Known 1.3a bugs
PostPosted: Wed May 11, 2011 2:08 pm 
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go with the text over the images

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 Post subject: Re: Known 1.3a bugs
PostPosted: Wed May 11, 2011 2:10 pm 
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I heard Jah rune doesn't have the correct text color... so, which color IS it? Sorry I haven't found one yet, if it's white I need to start reading more of the crap that's on the ground lol

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 Post subject: Re: Known 1.3a bugs
PostPosted: Wed May 11, 2011 2:11 pm 

Joined: Tue Jan 11, 2011 1:00 pm
Posts: 66
jah is red


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 Post subject: Re: Known 1.3a bugs
PostPosted: Wed May 11, 2011 3:21 pm 
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not if you use the fixed strings

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 Post subject: Re: Known 1.3a bugs
PostPosted: Mon May 16, 2011 12:53 am 

Joined: Mon Mar 07, 2011 3:16 am
Posts: 90
I lost my shield, it vanished. I played swaping shiled with sword, and dissapeared.


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