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 Post subject: Vizjerei's Denouement
PostPosted: Tue Feb 09, 2016 9:38 am 
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Joined: Tue May 25, 2010 12:33 pm
Posts: 1151
Location: Knoxville, TN
Broken or some shit. Rolled one on my character can't mouse over it at all just crashes me, even did fresh install of everything. None of the other new items give me this problem.

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 Post subject: Re: Vizjerei's Denouement
PostPosted: Tue Feb 09, 2016 10:05 am 
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Joined: Mon Aug 31, 2009 12:33 am
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Is it a runeword or unique?
If runeword, the string for the name is likely missing
If set/unique it might have too many stats.

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 Post subject: Re: Vizjerei's Denouement
PostPosted: Tue Feb 09, 2016 12:31 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 864
Rip. I believe the string may have been incorrect in 1.6b. They are all fixed and double checked in 1.6c but I don't think Duff is ever going to come back.


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 Post subject: Re: Vizjerei's Denouement
PostPosted: Tue Feb 09, 2016 12:45 pm 
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Fix it clientside, just add a string to the .tbl files for the rw and provide a data folder or if you already have it done for 1.6c create a blank data folder and copy the lng folder into it and provide a link

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 Post subject: Re: Vizjerei's Denouement
PostPosted: Tue Feb 09, 2016 1:27 pm 

Joined: Wed Dec 12, 2012 7:24 pm
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Do they just copy that into their mod folder with a 'data' that has nothing but the LNG in it? Will it pull from that without changing the data in the mpq, if they don't change modable=1 settings and shit?

Here's the fixed strings if you just want to do it and post it in the other forum

https://dl.orangedox.com/T4eYb20sPTge5JFA9s


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 Post subject: Re: Vizjerei's Denouement
PostPosted: Tue Feb 09, 2016 1:43 pm 
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Joined: Tue May 25, 2010 12:33 pm
Posts: 1151
Location: Knoxville, TN
Probably all of the new runewords. Had to get it out of my inventory with another item clicking it.

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Let us crunch ze numbers


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 Post subject: Re: Vizjerei's Denouement
PostPosted: Tue Feb 09, 2016 1:54 pm 
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Ensley03 wrote:
Do they just copy that into their mod folder with a 'data' that has nothing but the LNG in it? Will it pull from that without changing the data in the mpq, if they don't change modable=1 settings and shit?

Here's the fixed strings if you just want to do it and post it in the other forum

https://dl.orangedox.com/T4eYb20sPTge5JFA9s


The game reads from data folder > patch_d2 so anything in data will override what is in patch.mpq. Anything not in the data folder will be read from patch_d2.mpq

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 Post subject: Re: Vizjerei's Denouement
PostPosted: Tue Feb 09, 2016 2:19 pm 

Joined: Wed Dec 12, 2012 7:24 pm
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I thought it only reads from data if you set modable=1 and check the box to pull from data first, then mpq. But if you say so ^^


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