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Mrawskrad
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Post subject: 1.5a patch notes Posted: Tue Jan 13, 2015 9:01 pm |
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Joined: Wed Sep 09, 2009 10:06 am Posts: 1206
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Reduced the damage of a lot of monster skills that were too strong, they may be too weak now since I wanted to get this fix out quickly but being too weak is better than 1 shotting everyone. The difficulty can and will be increased in the future to a more appropriate level. Here is a list of monsters and skills effected:
- Vampire meteors - Heirophant lightning and blizzard - Wyrms - Mariliths - Imps - Succubus no longer cast meteor on death - Achmel - Juggernaut 2
***I also made WSK 1, 2 and 3 drop lvl 95's in addition to the levels that already did just to make the endgame a bit less tedious if you want to farm solo.***
_________________ LockDown wrote: Go outside.
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Kye7
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Post subject: Re: 1.5a patch notes Posted: Mon Jan 19, 2015 1:04 pm |
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Joined: Fri Apr 12, 2013 10:42 pm Posts: 70
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Are these the only changes??? That was a lot of time..
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Snickers220
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Post subject: Re: 1.5a patch notes Posted: Mon Jan 19, 2015 4:39 pm |
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Joined: Mon Aug 31, 2009 7:13 pm Posts: 112
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I mean... people have barely gotten 1 character to hell. There are a lot of classes left for people to make and things to do. This patch was just to fix some of the monsters that were still insanely powerful from 1.5. It seems fine for like... 2 weeks since the last patch?
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