Gates of Arimyth
http://forum.arimyth.com/

1.41d Bug Reports
http://forum.arimyth.com/viewtopic.php?f=8&t=8135
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Author:  PureRage-DoD [ Fri Jul 18, 2014 6:39 pm ]
Post subject:  1.41d Bug Reports

Post bugs here. No suggestions, no QQ, no arguing. Just bugs please. I need to be able to find everything fast and it needs to be organised. Balance concerns can go in the main testing thread.

Edit.Poll added so I can see how many are actually testing so I know the info is accurate etc.

Author:  Delta [ Sat Jul 19, 2014 8:04 am ]
Post subject:  Re: 1.41d Bug Reports

Gambling seems off for some reason. At lvl 89 I am gambling elite items in hell A5 instead of exceptional. Anyone else experiencing this?

Author:  Doxorn [ Sat Jul 19, 2014 10:57 am ]
Post subject:  Re: 1.41d Bug Reports

the "Skeleton" named enemies in Stony Field opening town portals after death.
Image

Author:  Doxorn [ Sat Jul 19, 2014 12:00 pm ]
Post subject:  Re: 1.41d Bug Reports

Ama skill: Lightning Bolt

Intend to work: Coverts 50% physical damage to Elemental damage
How it's work: Do only lightning damage. No elemental damage, no physical damage

(if I am correct elemental damage means lightning,cold and fire in one)

edit: Lightning Fury does damage to Lightning immunes, not like Lightning Bolt

Author:  PureRage-DoD [ Sat Jul 19, 2014 1:14 pm ]
Post subject:  Re: 1.41d Bug Reports

Doxorn wrote:
Ama skill: Lightning Bolt

Intend to work: Coverts 50% physical damage to Elemental damage
How it's work: Do only lightning damage. No elemental damage, no physical damage

(if I am correct elemental damage means lightning,cold and fire in one)

edit: Lightning Fury does damage to Lightning immunes, not like Lightning Bolt


converts to elemental means the element of the skill. In this case, lightning.
It converts 100%, i'll update the description.

Light fury deals the physical damage of the thrown jav.

Portals should be fixed if you downloaded the latest folder (the second link)

Delta wrote:
Gambling seems off for some reason. At lvl 89 I am gambling elite items in hell A5 instead of exceptional. Anyone else experiencing this?

Nothing changed with gambling.

Author:  Doxorn [ Sun Jul 20, 2014 4:20 am ]
Post subject:  Re: 1.41d Bug Reports

Sorc's Elemental Mastery (Cold Focus) has wrong synergy label. It says: Frozen Orb +1% respective elemental damage. However it gains from itself just like the other 2.

edit: Elemental Masteries are broken. I give you an example:
1) Put points into EM Fire then you gain +Lightning Mastery and Cold Mastery.
2) Then put points for example into EM Cold then you gain additional +Lightning Mastery again.
3) And finally put point into EM Lightning to again additional +Lightning Mastery

The order doesn't matter until you put you points last to that element what you want to use (for example Cold). It's because you gain your element (Cold) Mastery from the other 2 and then if you put points into your main element then the other 2 elements' (Cold) masteries what you have already gained will stick with you. So you will not lose them

I hope I was understandable enough :D

Author:  Mrawskrad [ Sun Jul 20, 2014 6:40 am ]
Post subject:  Re: 1.41d Bug Reports

Just a display bug it gives the correct bonus.

Author:  Doxorn [ Sun Jul 20, 2014 7:59 am ]
Post subject:  Re: 1.41d Bug Reports

just as I said: "has wrong synergy label"

Author:  Mrawskrad [ Sun Jul 20, 2014 8:07 am ]
Post subject:  Re: 1.41d Bug Reports

The extra mastery you think you are getting is a display bug. Rejoin the game on your test char and see. Check spell damage.

Author:  PureRage-DoD [ Sun Jul 20, 2014 12:30 pm ]
Post subject:  Re: 1.41d Bug Reports

Doxorn wrote:
Sorc's Elemental Mastery (Cold Focus) has wrong synergy label. It says: Frozen Orb +1% respective elemental damage. However it gains from itself just like the other 2.
thanks, fixed

edit: Elemental Masteries are broken. I give you an example:
1) Put points into EM Fire then you gain +Lightning Mastery and Cold Mastery.
2) Then put points for example into EM Cold then you gain additional +Lightning Mastery again.
3) And finally put point into EM Lightning to again additional +Lightning Mastery

The order doesn't matter until you put you points last to that element what you want to use (for example Cold). It's because you gain your element (Cold) Mastery from the other 2 and then if you put points into your main element then the other 2 elements' (Cold) masteries what you have already gained will stick with you. So you will not lose them
Passives do not update until their skill levels change, or you rejoin a game. As soon as you take a skill shrine, get shout, change skill levels via an item with + skills or rejoin a game.the bonus will vanish.

I hope I was understandable enough :D



Not many people testing or just not any bugs with the last version? Adding a poll to OP so I can see how many are testing.

Author:  Riem821 [ Sun Jul 20, 2014 12:38 pm ]
Post subject:  Re: 1.41d Bug Reports

PureRage-DoD wrote:
Doxorn wrote:
Sorc's Elemental Mastery (Cold Focus) has wrong synergy label. It says: Frozen Orb +1% respective elemental damage. However it gains from itself just like the other 2.
thanks, fixed

edit: Elemental Masteries are broken. I give you an example:
1) Put points into EM Fire then you gain +Lightning Mastery and Cold Mastery.
2) Then put points for example into EM Cold then you gain additional +Lightning Mastery again.
3) And finally put point into EM Lightning to again additional +Lightning Mastery

The order doesn't matter until you put you points last to that element what you want to use (for example Cold). It's because you gain your element (Cold) Mastery from the other 2 and then if you put points into your main element then the other 2 elements' (Cold) masteries what you have already gained will stick with you. So you will not lose them
Passives do not update until their skill levels change, or you rejoin a game. As soon as you take a skill shrine, get shout, change skill levels via an item with + skills or rejoin a game.the bonus will vanish.

I hope I was understandable enough :D



Not many people testing or just not any bugs with the last version? Adding a poll to OP so I can see how many are testing.


I can't test seriously until I go back home tomorrow morning.There is probably not that many bugs remaining, I hope.

Author:  hunterAS [ Sun Jul 20, 2014 7:51 pm ]
Post subject:  Re: 1.41d Bug Reports

yeah I'm in Colombia, no way I can test :)

Author:  Snickers [ Sun Jul 20, 2014 8:10 pm ]
Post subject:  Re: 1.41d Bug Reports

I tested a bit. Didn't see any bugs besides the town portal thing. Stuff in A5 hell still seems crazy strong. Barbs, at least melee don't seem viable in any sort of damage. I hacked one to be super op. Still felt underwhelming at like 140k dmg max dr, absorb, mr%, mr, cb, ds, life etc plus all end game gear 1k all stats. He was certainly tanky for any non-boss, but against any boss he was still garbage. I hope Juv's are were not removed yet because it would make tanking completely impossible.

Author:  Doxorn [ Mon Jul 21, 2014 9:28 am ]
Post subject:  Re: 1.41d Bug Reports

Necromancer's Skeleton Mastery show too thick fonts. Only occur in windowed mode. In fullscreen mode no problem.

Image

Author:  Delta [ Tue Jul 22, 2014 6:28 pm ]
Post subject:  Re: 1.41d Bug Reports

When I use the cube formula to make a regular weap superior its spawning with Evil force on it.

Image

Author:  PureRage-DoD [ Tue Jul 22, 2014 7:00 pm ]
Post subject:  Re: 1.41d Bug Reports

All weapons or just war pikes? I have no idea what's causing that, nothing has changed with cube recipes or base items.

Author:  Mrawskrad [ Tue Jul 22, 2014 8:41 pm ]
Post subject:  Re: 1.41d Bug Reports

That is the base weapon used for the valkyries weapon. Notice the lack of lvl and str req. It was set to be unspawnable and it still should be.

Author:  PureRage-DoD [ Tue Jul 22, 2014 9:06 pm ]
Post subject:  Re: 1.41d Bug Reports

spawnable just prevents mobs from dropping it and vendors from selling, it can still be spawned via cube.

Author:  Mrawskrad [ Tue Jul 22, 2014 9:09 pm ]
Post subject:  Re: 1.41d Bug Reports

I don't know why it would spawn via cube. They are not linked to any other weapons as an upgrade. Hmm

Author:  PureRage-DoD [ Tue Jul 22, 2014 9:47 pm ]
Post subject:  Re: 1.41d Bug Reports

Yep, i see that too. Will work something out.

Author:  PureRage-DoD [ Wed Jul 23, 2014 8:06 am ]
Post subject:  Re: 1.41d Bug Reports

Nope, still not seeing how that happened. Was the item used to upgrade to superior dropped normally or spawned via udietoo etc?

Author:  Mrawskrad [ Wed Jul 23, 2014 8:47 am ]
Post subject:  Re: 1.41d Bug Reports

i have tried recreating his result and i can't get it to happen.

Author:  kramuti [ Wed Jul 23, 2014 9:00 am ]
Post subject:  Re: 1.41d Bug Reports

Don't all of these recipes use 'useitem' in the output?
This seems really weird.

Author:  Mrawskrad [ Wed Jul 23, 2014 9:29 am ]
Post subject:  Re: 1.41d Bug Reports

Yes. As far as I can think there is no way to get these items unless it was spawned with udietoo, like Rage suggested.

Author:  PureRage-DoD [ Wed Jul 23, 2014 11:37 am ]
Post subject:  Re: 1.41d Bug Reports

Ok, with the minor issues fixed from this thread (besides the superior item thing) is there anything else needing done besides packing it and uploading?

Author:  Delta [ Wed Jul 23, 2014 11:50 am ]
Post subject:  Re: 1.41d Bug Reports

Mrawskrad wrote:
Yes. As far as I can think there is no way to get these items unless it was spawned with udietoo, like Rage suggested.


Sorry for the late response guys. Yea its a Udietoo thing, so ignore.

Author:  Riem821 [ Wed Jul 23, 2014 12:19 pm ]
Post subject:  Re: 1.41d Bug Reports

I haven't found anything else in days. Sounds like a wrap to me. H<<

Author:  PureRage-DoD [ Wed Jul 23, 2014 12:42 pm ]
Post subject:  Re: 1.41d Bug Reports

OK uploading now, both cores are uploaded, lite patch 50% uploaded. full will likely take an hourish with my shitty isp.

For a final test to make sure everything is packed right, delete your current data folders. Links coming later.

Author:  gendos [ Sat Jul 26, 2014 9:35 am ]
Post subject:  Re: 1.41d Bug Reports

frozen armor it is possible to impose on each member of your party, but shiver and chilling only on yourself

Author:  PureRage-DoD [ Sat Jul 26, 2014 10:29 am ]
Post subject:  Re: 1.41d Bug Reports

That's intended. Buffs that can be placed on others can't trigger effects like the cold damage when struck or fire a missile at ranged attackers.

Author:  iiNfluence [ Mon Jul 28, 2014 8:21 am ]
Post subject:  Re: 1.41d Bug Reports

I was testing a light sorc this morning and i ended dropping a eth uniq suwayyah, when i ided it ended with the name of : An Evil Force ? was this entended or ! ?

Author:  Snickers [ Mon Jul 28, 2014 9:50 am ]
Post subject:  Re: 1.41d Bug Reports

IRC it also spawns with an oskill an evil force

Author:  PureRage-DoD [ Mon Jul 28, 2014 10:43 am ]
Post subject:  Re: 1.41d Bug Reports

Name fixed. The skill showing up as an evil force was fixed when I rearranged skills.txt and moved moncurse/aura enchanted skills to their own ID.

Author:  Kawano [ Wed Jul 30, 2014 8:54 pm ]
Post subject:  Re: 1.41d Bug Reports

Just curious. I downloaded the Lite version (Full Clean Install) and I don't have an Attack rating for a sorc I just made. I can't hit anything at all really using Throwing Knifes. Only the Fallen, but that's not very useful lol. I was just wondering if that was just part of being a sorc since I was new or if something was up haha.

Author:  Riem821 [ Wed Jul 30, 2014 9:13 pm ]
Post subject:  Re: 1.41d Bug Reports

Kawano wrote:
Just curious. I downloaded the Lite version (Full Clean Install) and I don't have an Attack rating for a sorc I just made. I can't hit anything at all really using Throwing Knifes. Only the Fallen, but that's not very useful lol. I was just wondering if that was just part of being a sorc since I was new or if something was up haha.


If you have 5 dexterity, thats normal. Put a single point in dex and you'll see your AR show up.

Author:  Kawano [ Wed Jul 30, 2014 9:34 pm ]
Post subject:  Re: 1.41d Bug Reports

alrighty haha. Thanks kind sir :D

Author:  Doxorn [ Thu Jul 31, 2014 1:41 pm ]
Post subject:  Re: 1.41d Bug Reports

With the newest version Energy Shield has synergy with itself and not with Telekinesis. Is this intended?

Author:  PureRage-DoD [ Thu Jul 31, 2014 1:50 pm ]
Post subject:  Re: 1.41d Bug Reports

Yeh it's been like that for 2-3 patches now.

Author:  kramuti [ Fri Aug 01, 2014 2:27 pm ]
Post subject:  Re: 1.41d Bug Reports

Can arrows be 'properly' added to the list of weapons available on rogue hirelings? As of now, it just swaps the bow for the arrow. Not sure if this is simple or a severe pain. I know it's too late for this now, but it would be nice.

Author:  Riem821 [ Fri Aug 01, 2014 2:47 pm ]
Post subject:  Re: 1.41d Bug Reports

If possible, can we add client side how long the firepatch on Fire Claw lasts and how much it increases every level?

Author:  Kodiac [ Fri Aug 01, 2014 5:37 pm ]
Post subject:  Re: 1.41d Bug Reports

lol minor bug i found quiet humorous but amazon starter bow only shoots at range when you hold shift otherwise you'll slide right to the enemies lol. i laughed i did test with a bow on the ground, just the started one does this.

Author:  Riem821 [ Fri Aug 01, 2014 7:44 pm ]
Post subject:  Re: 1.41d Bug Reports

It isn't possible to repair/replenish bolts and quivers unless you have an identical one.
Replenish or throwable should be added to those.

Author:  PureRage-DoD [ Fri Aug 01, 2014 10:03 pm ]
Post subject:  Re: 1.41d Bug Reports

sell to akara and buy back.

Author:  Mrawskrad [ Fri Aug 01, 2014 10:58 pm ]
Post subject:  Re: 1.41d Bug Reports

It still would not hurt to add it, just for convenience. If I have not been to town in a long time and I have been using strafe, my arrows will get low.

Author:  Riem821 [ Fri Aug 01, 2014 11:34 pm ]
Post subject:  Re: 1.41d Bug Reports

Mrawskrad wrote:
It still would not hurt to add it, just for convenience. If I have not been to town in a long time and I have been using strafe, my arrows will get low.


If we could at least get throwable, then the unique quiver/bolt wouldn't go poof if you used them all.

Its such an ugly stat though.

Author:  PureRage-DoD [ Sat Aug 02, 2014 1:42 am ]
Post subject:  Re: 1.41d Bug Reports

smith runes should recharge them (up to 255). If i set throwable, they'll show 0-1 dmg and very slow attack speed. Not a big deal I guess.

Author:  PureRage-DoD [ Sat Aug 02, 2014 3:47 am ]
Post subject:  Re: 1.41d Bug Reports

K scratch that last post. I just removed the hardcoded cap on quantity (511) and increased it to 2000. Added cube recipes to restock unique arrow/bolt quivers to 2000 using "Arrow Heads" and "Arrow Shafts". I'll do the same for throwing axes, knives and javelins later in the week.

Will be added for next major patch.
Bow skills will consume ammo again.

Author:  iiNfluence [ Sat Aug 02, 2014 11:40 am ]
Post subject:  Re: 1.41d Bug Reports

mmm i was playing on a MA sin single player in Normal difficulty this morning, i ended up in Jail lvl1 i killed a bunch of ennemies, some death clan a berserker i cant remember exactly wat was in ther but i received a drop of over 1351026G from something in the bunch. not sure if i am the only 1 who this happened before ? i made many testing from 1 / 5 and playing around also testing builds... its the first time this happen to me but i though you could probly wanted to know it !


Image

Author:  muleofal [ Sat Aug 02, 2014 12:34 pm ]
Post subject:  Re: 1.41d Bug Reports

Champs/Berserkers give a lot of gold base drop, add in goldfind and you could easily be seein 100k+ normally from packs.

Author:  iiNfluence [ Sat Aug 02, 2014 2:06 pm ]
Post subject:  Re: 1.41d Bug Reports

muleofal wrote:
Champs/Berserkers give a lot of gold base drop, add in goldfind and you could easily be seein 100k+ normally from packs.


actualy it was a lvl 21 sin in normal wit about 40 % gold find ? they usualy drop 17k gold in norm to 30k 40 % of that dont make it 1 300 000 G lol

Author:  iiNfluence [ Sat Aug 02, 2014 2:07 pm ]
Post subject:  Re: 1.41d Bug Reports

Hinky and me was chilling in the op coming patch on tcp ip, and we decided to step to travincial ? mmm i think he heirophant do like 6 time for dmg then any a5 mobs lol .... im usauly able to tank a lot of dmg and those guys 1 or 2 shot me wit lightning but blizz do like -10X less dmg ... probly we need to check this out

Author:  PureRage-DoD [ Sat Aug 02, 2014 4:23 pm ]
Post subject:  Re: 1.41d Bug Reports

yeh, that's a missile i missed. Damage is taken from missiles.txt rather than skills and it's away off on it's own so I missed it... Have fun with those :D

Author:  iiNfluence [ Sat Aug 02, 2014 4:27 pm ]
Post subject:  Re: 1.41d Bug Reports

PureRage-DoD wrote:
yeh, that's a missile i missed. Damage is taken from missiles.txt rather than skills and it's away off on it's own so I missed it... Have fun with those :D



haha alright. i knew something was going on :| so to every1 that play hc ... watch out to those heirophant dmg is simply insane ... well its the same as the current patch i guess ?


side question: can it be patched in the Next ladder or it will be on the reset as well ( no this 1 but i guess the next 1 ? )

Author:  PureRage-DoD [ Sat Aug 02, 2014 4:46 pm ]
Post subject:  Re: 1.41d Bug Reports

It's already fixed for for 1.42

Author:  iiNfluence [ Sat Aug 02, 2014 4:53 pm ]
Post subject:  Re: 1.41d Bug Reports

PureRage-DoD wrote:
It's already fixed for for 1.42

to fast. to furious !

thx kev ;)

Author:  kramuti [ Mon Aug 04, 2014 10:14 am ]
Post subject:  Re: 1.41d Bug Reports

-Sword mastery, etc can be rolled on rares. Is this intended?
-In area right before council (bonebreaker or whatever unique), there is now a spot where you can get stuck if you pop the corpses. I think a tile was taken out of some of these (so you don't get stuck in a corner. It needs a replacement floor tile.

Author:  ao2005 [ Mon Aug 04, 2014 12:11 pm ]
Post subject:  Re: 1.41d Bug Reports

Szaak xp in anya portal was fixed?

Author:  Snickers220 [ Mon Aug 04, 2014 2:59 pm ]
Post subject:  Re: 1.41d Bug Reports

Hopefully it isn't the same monster as is before Mephisto. Walking into that small room with bugged lightning damage... gg hc.

Author:  Ensley03 [ Mon Aug 04, 2014 3:45 pm ]
Post subject:  Re: 1.41d Bug Reports

Was it ever stated whether or not Barb helms will be able to drop with skills again?

Author:  Pwlloth [ Mon Aug 04, 2014 10:47 pm ]
Post subject:  Re: 1.41d Bug Reports

port to meph drops you right ontop of him ;(

Author:  Kodiac [ Wed Aug 06, 2014 8:30 pm ]
Post subject:  Re: 1.41d Bug Reports

Throwing items.
:Replenish quantity
:1 durability every 30 seconds

= item wont replenish. i've found this on ever throwing item i find.

Author:  Ensley03 [ Wed Aug 06, 2014 9:00 pm ]
Post subject:  Re: 1.41d Bug Reports

Yeah if it drops with that stat, it loses its fast regen in favor of the garbage one, and once it gets down to 0, it doesn't regen at all.

Author:  Kodiac [ Thu Aug 07, 2014 8:47 am ]
Post subject:  Re: 1.41d Bug Reports

Ensley03 wrote:
Yeah if it drops with that stat, it loses its fast regen in favor of the garbage one, and once it gets down to 0, it doesn't regen at all.
the thing is it doesnt replenish at all. once i got the "low" quantity icon id swap it out for a different one while it sat in my inventory and it stayed at 11 so idk.

Author:  superkamakazi [ Thu Aug 07, 2014 10:03 pm ]
Post subject:  Re: 1.41d Bug Reports

Regards to the pally skill blessed aim, the life steal passive doesnt appear in the stat menu, also when i hit anything i dont notice any life steal animation happening. i am too early into the game to know for sure if its not actually giving the life steal, but i dont think it is, either way, if it can be fixed, it'd be awesome if you can get it to appear in the stats menu, cheers.

Ok i found the problem, the life leech properties arent applied if blessed aim is active, im not sure if thats intended. but when i switched to using might for example, i was able to life leech and it was displayed in the stat menu

Author:  kramuti [ Fri Aug 08, 2014 1:58 am ]
Post subject:  Re: 1.41d Bug Reports

Blessed Aim was intended to work this way. It was added a few patches ago as a smallish buff to the skill. Could use a distinction in the tooltip.

Author:  slappyNuts [ Wed Aug 13, 2014 10:16 pm ]
Post subject:  Re: 1.41d Bug Reports

Kodiac wrote:
Throwing items.
:Replenish quantity
:1 durability every 30 seconds

= item wont replenish. i've found this on ever throwing item i find.


I'm 2 for 2 on rare throwing weapons having repair durability mod(one knife one jav), making them not regen at all.

Also, Gale Force is spawning on helms in stony/dark woods, giving them lvl 36 req

Author:  slappyNuts [ Wed Aug 13, 2014 10:16 pm ]
Post subject:  Re: 1.41d Bug Reports

x

Author:  hunterAS [ Sat Aug 16, 2014 1:42 pm ]
Post subject:  Re: 1.41d Bug Reports

Blade fury currently gets 0 synergies. :\

and half damage seems like a lot. 3/4s should be sufficient with 20% dmg ... the character went from being insanely OP... to being pretty useless... the only thing that needed to be changed was the NHD

Author:  Chlebo [ Sat Aug 16, 2014 4:57 pm ]
Post subject:  Re: 1.41d Bug Reports

Yes i made few tests on single player if u want deal any damage to trash use venom. Ofc 162% prebuffed. Without poison part i made run on 20x damage 450 damage claw and crit from claw. Damage on trash from blade fury was just bad 2.5k dps+
55lvl give like +380 on blade furry beside 1/2 weapon damg.
This 380dmg part isnt anymore affected by gear/skill %ed.
And also does not have snergy % anymore.
So it droped from 1600%ed synergy and multiply factor.

Damage droped from 380x16x 15(from mastery,items,stats ed%)=91k dmg
+critic/deadly working on it.
Now it deal only 380 damage it's nerfed 240times.

Dont like being rude but this makes me lol on ground. You got some brain lags or what. This skill is not worth investing more then 1 point into it.
Either synergy or effect of bonus% ed from gear should stay.
91k damage is to much but 5.5 k dmg is fine still thou could be tuned down to like 4.5k and it's fine.

Author:  PureRage-DoD [ Sat Aug 16, 2014 8:21 pm ]
Post subject:  Re: 1.41d Bug Reports

Chlebo wrote:
Yes i made few tests on single player if u want deal any damage to trash use venom. Ofc 162% prebuffed. Without poison part i made run on 20x damage 450 damage claw and crit from claw. Damage on trash from blade fury was just bad 2.5k dps+
2.5k dps, so 500 damage and you are only hitting a single target yeh?
Your math skills are almost comical. Do you know what the "PS" stands for in DPS?


55lvl give like +380 on blade furry beside 1/2 weapon damg.
This 380dmg part isnt anymore affected by gear/skill %ed.
Synergy was removed. Nothing at all was done to how skill/stat/gear ed% works on it. Have you ever heard of the lying character screen?


And also does not have snergy % anymore.
No shit Sherlock.

So it droped from 1600%ed synergy and multiply factor.

Damage droped from 380x16x 15(from mastery,items,stats ed%)=91k dmg
+critic/deadly working on it.
Ok so you are adding the skill ed% on to the additional damage now. See my next response.

Now it deal only 380 damage it's nerfed 240times.
Why exactly are you not multiplying by skill ed% now? The additional damage is working exactly the same as above only it has no synergy to increase the base then have that inflated number increased by skill ed%.


Dont like being rude but this makes me lol on ground. You got some brain lags or what.
Keep talking. This is exactly why nobody wants to work on these fucking patches. Mind if I ask where you were with your marvelous insight for the last month while this was supposed to be being tested?
You new this was a quick patch, you knew i didn't have much time to spend on it. You had a month to test this shit. You get out exactly as much as you put in.


This skill is not worth investing more then 1 point into it.
Either synergy or effect of bonus% ed from gear should stay.
91k damage is to much but 5.5 k dmg is fine still thou could be tuned down to like 4.5k and it's fine.


Final note: It was dropped as low as it was because I was well aware of how little testing was actually going on. Would it be worth the risk to have a skill that scales so fast due to the way the additional damage is added go live without it being tested in multiple stages of the game?
This was the last update you will get for a while so it went in underpowered. There are tons of underpowered skills in the game. They don't cause massive game balance problems though. 1 skill being way overpowered does and I wasn't willing to take the risk. So you got an underpowered version.

It takes 60 points to maximize the damage on it, (BF, claw mast and venom) and it spreads the damage over a large area. Compare it to frozen orb build + account for claw block, fade, hp gap, leechability, D sentry, CoS and summons vs sorc survival tools. That's the benchmark for it's output. You have the entire patch to get a feel for how much it should be doing.

Author:  hunterAS [ Sat Aug 16, 2014 11:27 pm ]
Post subject:  Re: 1.41d Bug Reports

Now that I realize there's no synergy I'm running an MA sin with trap for trash.. it's working well... tiger strike and dragon claw do well for single target and 20 points to blade fury... it's not the best thing in the world but its doing fine in normal so far.

on the next patch I'd say just make it 7/8s weapon damage and you're good to go. No reason to be a dick to anyone chlebo. I made my post without the realization that the synergy was removed that was my fault.

Author:  Snickers [ Sun Aug 17, 2014 3:43 am ]
Post subject:  Re: 1.41d Bug Reports

A2 hell wyrms need to be toned WAY down. Their rabies is insane. We are going to try hatestorm room again tomorrow. But dang those things are strong. It was a triumph when our party of 6 managed to get off 3 guided arrows into one before dieing.

Author:  hunterAS [ Sun Aug 17, 2014 10:23 am ]
Post subject:  Re: 1.41d Bug Reports

Rabies did about 5k in 3 seconds with maxed res

Author:  Chlebo [ Mon Aug 18, 2014 9:26 am ]
Post subject:  Re: 1.41d Bug Reports

Checked again blade fury on 480dmg claws with 30 deadly 1300%ed. Yes it s fine on trash and good with venom.
Blade shield does not profit from %ed?

Author:  hunterAS [ Mon Aug 18, 2014 10:03 am ]
Post subject:  Re: 1.41d Bug Reports

yeah I think as long as you don't made a blade fury build such as maxing sent / shield like before its a great supporting skill.


but to your point rage.. I'd use multishot as a baseline instead of orb. 1/2 damage was probably too much of a nerf for the next patch.

Author:  Snickers220 [ Thu Aug 21, 2014 1:53 pm ]
Post subject:  Re: 1.41d Bug Reports

Things I've noticed in Hell that could be considered bugs:

1.) Wrym's TORNADO/TWISTER is the op skill. The rabies isn't that bad with max resists, but even max dr, tornado's basically oneshot everyone.

2.) Heirophant's lightning as is already known is holyshit op. Plox nerf thx.

3.) Mephisto has way more health than seems reasonable in comparison to other act bosses. I think a 40% reduction on her hp would be reasonable. Needs more testing though as we are the only group to have fought her. Maybe her resistances are just a bit wack.

4.) Darkness instagibs anyone basically on screen with him.


Personally I think the boss rooms should be reverted. Having them the size they are now limits a lot of things and results more in just zerging your dps' than in having a team strong and geared to do it in an appropriate way. Right now, almost all of the hell act bosses and sub bosses feel like zerging is the only viable approach. This shouldn't be the case...

Author:  hunterAS [ Fri Aug 22, 2014 5:58 am ]
Post subject:  Re: 1.41d Bug Reports

Nanos don't one shot with high Dr but they will almost kill you. Hell is ridiculous right now and needs heavy balancing but I think Mrawskrads patch fixes most of these issues

Author:  Sytaris [ Sat Aug 23, 2014 2:57 am ]
Post subject:  Re: 1.41d Bug Reports

Unique level 70 Totemic Mask displayed as "An Evil Force"

Author:  Mrawskrad [ Sat Aug 23, 2014 4:26 am ]
Post subject:  Re: 1.41d Bug Reports

Thanks, I will fix it in my edits.

Author:  hunterAS [ Sat Aug 23, 2014 9:42 am ]
Post subject:  Re: 1.41d Bug Reports

tithe aura also shows up as an evil force under the character page

Author:  the_apologizer [ Sun Aug 24, 2014 10:00 am ]
Post subject:  Re: 1.41d Bug Reports

What's the deal with Portal Shrines not opening portals at all?

Author:  hunterAS [ Sun Aug 24, 2014 2:37 pm ]
Post subject:  Re: 1.41d Bug Reports

they all work make sure an aura or thorns isnt causing them to spawn

Author:  the_apologizer [ Mon Aug 25, 2014 9:29 am ]
Post subject:  Re: 1.41d Bug Reports

The last 3 Portal Shrines I found didn't work. I guess some areas are "turned off" or something? They were in WSK, Canyon of the Magi and Dark Wood or something near that.

Another fun thing to note is that one spawned in the Nightmare challenge map, and it actually worked.

Author:  hunterAS [ Mon Aug 25, 2014 11:32 am ]
Post subject:  Re: 1.41d Bug Reports

ah I get you sorry I thought u meant like the tp spawning things like in blackmarsh or castle 1.


everyone I've popped has worked so thats weird

Author:  Pwlloth [ Tue Aug 26, 2014 11:56 pm ]
Post subject:  Re: 1.41d Bug Reports

they work for me

Author:  slappyNuts [ Sun Sep 21, 2014 2:14 am ]
Post subject:  Re: 1.41d Bug Reports

repair durability mod still making throw weapons not replenish at all :(

Author:  Pious [ Sun Sep 21, 2014 11:20 am ]
Post subject:  Re: 1.41d Bug Reports

the un-targetable oak can die!

Author:  slappyNuts [ Sun Oct 26, 2014 4:29 pm ]
Post subject:  Re: 1.41d Bug Reports

Image

look by curse resistant stat, that's actually left hand throw dmg >_<

Author:  mud [ Sat Dec 06, 2014 11:22 pm ]
Post subject:  Re: 1.41d Bug Reports

Any reason why Mephistopheles would disappear on us? Spent nearly 2 hours fighting him alone. Got him to 20-30% and then bam gone.

And, quite a bit to get there in the first place in hell.

Frustrating.

Image

Author:  mud [ Thu Dec 11, 2014 8:52 pm ]
Post subject:  Re: 1.41d Bug Reports

Another bug. Purgatory 2 error is bad enough, and now more errors.
Image
Incredible lag, unlike any other boss. I dunno if I can kill him.

Also, apparently it doesn't drop me from the server either and I end up dead upon returning.

Author:  mms [ Sat Dec 20, 2014 2:39 am ]
Post subject:  Re: 1.41d Bug Reports

Necro skill Bone prison doesn't work correctly.
Bone wall doesn't give bonus.

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