Gates of Arimyth
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Poison Damage and Boss Hats
http://forum.arimyth.com/viewtopic.php?f=8&t=8006
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Author:  PureRage-DoD [ Sat Jun 21, 2014 6:09 pm ]
Post subject:  Poison Damage and Boss Hats

Poison damage is broken on any mob equipped with the following hats:

DiabBoss
BaalBoss
EvilBoss
ClassBoss
PoisBoss

This includes the following bosses (Note. The bosses listed are the original bosses, not the ones that have been reskinned/moved. So Glasya, Baphomet etc. means baal wave 1, 2, 3, 4, 5, even if they use a diff sprite)

Diablo, Shadow Spirit 4, Baal, Shadow Spirit 5, council member3, Amon, Moloch, Desies, Baphomet, Bone King, Asmodeus, Glasya, Shadowlord, titan2, belial, azmodan, all los bosses, cowking, lazarus, soulmancer


The reason it is broken is because the PLR on those hats has been increased over 100%. The max PLR that should ever be added is 99%! Values over 100% do strange things to the game (see 100% dr making you immune to crushing blow even when amped)

Requires a serverside patch to be fixed, no client side patch is required.

I personally don't think using PLR is a good idea as the value across all difficulties is flat, meaning poison is punished in normal, and eased up on in NM/Hell. If poison damage is an issue then adjust the duration/damage in skills.txt rather than through a hidden mechanism. There's enough complication with poison damage as is.

Author:  Ares [ Sun Jun 22, 2014 3:32 pm ]
Post subject:  Re: Poison Damage and Boss Hats

Noticed it when almost all a2 subbos was completly psn immune even duriel it self its just kinda retarded for normal diff. he not even turned to green his psnlegt isntantly removed psn and most of the sub boss did that too.

edit: gd to know there are always random changes what never posted in patchnote.

Author:  Sapphire Rawk [ Sun Jun 22, 2014 7:01 pm ]
Post subject:  Re: Poison Damage and Boss Hats

I didn't change anything related to boss charms. Shrug.

Author:  Ares [ Mon Jun 23, 2014 4:13 am ]
Post subject:  Re: Poison Damage and Boss Hats

Sapphire Rawk wrote:
I didn't change anything related to boss charms. Shrug.

it means its happend befor u :o

Author:  JarL [ Tue Jul 01, 2014 6:12 am ]
Post subject:  Re: Poison Damage and Boss Hats

Has this been fixed?

Author:  Sapphire Rawk [ Tue Jul 01, 2014 9:17 am ]
Post subject:  Re: Poison Damage and Boss Hats

I recently sent a patch that includes boss plr. When duff is available to update the servers it will be fixed.

Author:  JarL [ Tue Jul 01, 2014 11:11 am ]
Post subject:  Re: Poison Damage and Boss Hats

Thanks, good to hear.

Author:  Imperial [ Thu Jul 03, 2014 1:59 am ]
Post subject:  Re: Poison Damage and Boss Hats

Any further word on this?

Author:  Sapphire Rawk [ Thu Jul 03, 2014 4:04 am ]
Post subject:  Re: Poison Damage and Boss Hats

Um... It's fixed? Servers are running 1.41c now.

Author:  Pious [ Thu Jul 03, 2014 4:21 am ]
Post subject:  Re: Poison Damage and Boss Hats

as i understand it, the plr dropped from 135% to just under 100%. so you'll still need to be considerably well equipped to be effective with poison.

Author:  Sapphire Rawk [ Thu Jul 03, 2014 11:12 am ]
Post subject:  Re: Poison Damage and Boss Hats

Boss plr now ranges from 25% to 50% depending on the significance of the boss and their native element.

Author:  Ensley03 [ Thu Jul 03, 2014 9:52 pm ]
Post subject:  Re: Poison Damage and Boss Hats

25-50% sounds a lot better than just under 100. If it's close to 100 then there's just no point in any poison build.

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