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 Post subject: Poison Damage and Boss Hats
PostPosted: Sat Jun 21, 2014 6:09 pm 
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Joined: Mon Aug 31, 2009 12:33 am
Posts: 4291
Poison damage is broken on any mob equipped with the following hats:

DiabBoss
BaalBoss
EvilBoss
ClassBoss
PoisBoss

This includes the following bosses (Note. The bosses listed are the original bosses, not the ones that have been reskinned/moved. So Glasya, Baphomet etc. means baal wave 1, 2, 3, 4, 5, even if they use a diff sprite)

Diablo, Shadow Spirit 4, Baal, Shadow Spirit 5, council member3, Amon, Moloch, Desies, Baphomet, Bone King, Asmodeus, Glasya, Shadowlord, titan2, belial, azmodan, all los bosses, cowking, lazarus, soulmancer


The reason it is broken is because the PLR on those hats has been increased over 100%. The max PLR that should ever be added is 99%! Values over 100% do strange things to the game (see 100% dr making you immune to crushing blow even when amped)

Requires a serverside patch to be fixed, no client side patch is required.

I personally don't think using PLR is a good idea as the value across all difficulties is flat, meaning poison is punished in normal, and eased up on in NM/Hell. If poison damage is an issue then adjust the duration/damage in skills.txt rather than through a hidden mechanism. There's enough complication with poison damage as is.

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 Post subject: Re: Poison Damage and Boss Hats
PostPosted: Sun Jun 22, 2014 3:32 pm 
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Joined: Tue Feb 01, 2011 4:24 pm
Posts: 40
Noticed it when almost all a2 subbos was completly psn immune even duriel it self its just kinda retarded for normal diff. he not even turned to green his psnlegt isntantly removed psn and most of the sub boss did that too.

edit: gd to know there are always random changes what never posted in patchnote.


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 Post subject: Re: Poison Damage and Boss Hats
PostPosted: Sun Jun 22, 2014 7:01 pm 
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Joined: Wed Oct 21, 2009 2:01 am
Posts: 88
I didn't change anything related to boss charms. Shrug.


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 Post subject: Re: Poison Damage and Boss Hats
PostPosted: Mon Jun 23, 2014 4:13 am 
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Joined: Tue Feb 01, 2011 4:24 pm
Posts: 40
Sapphire Rawk wrote:
I didn't change anything related to boss charms. Shrug.

it means its happend befor u :o


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 Post subject: Re: Poison Damage and Boss Hats
PostPosted: Tue Jul 01, 2014 6:12 am 

Joined: Sat May 01, 2010 7:36 am
Posts: 88
Has this been fixed?


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 Post subject: Re: Poison Damage and Boss Hats
PostPosted: Tue Jul 01, 2014 9:17 am 
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Joined: Wed Oct 21, 2009 2:01 am
Posts: 88
I recently sent a patch that includes boss plr. When duff is available to update the servers it will be fixed.


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 Post subject: Re: Poison Damage and Boss Hats
PostPosted: Tue Jul 01, 2014 11:11 am 

Joined: Sat May 01, 2010 7:36 am
Posts: 88
Thanks, good to hear.


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 Post subject: Re: Poison Damage and Boss Hats
PostPosted: Thu Jul 03, 2014 1:59 am 

Joined: Wed Aug 25, 2010 1:46 pm
Posts: 282
Any further word on this?

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 Post subject: Re: Poison Damage and Boss Hats
PostPosted: Thu Jul 03, 2014 4:04 am 
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Joined: Wed Oct 21, 2009 2:01 am
Posts: 88
Um... It's fixed? Servers are running 1.41c now.


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 Post subject: Re: Poison Damage and Boss Hats
PostPosted: Thu Jul 03, 2014 4:21 am 

Joined: Mon Aug 31, 2009 10:29 am
Posts: 533
as i understand it, the plr dropped from 135% to just under 100%. so you'll still need to be considerably well equipped to be effective with poison.


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 Post subject: Re: Poison Damage and Boss Hats
PostPosted: Thu Jul 03, 2014 11:12 am 
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Joined: Wed Oct 21, 2009 2:01 am
Posts: 88
Boss plr now ranges from 25% to 50% depending on the significance of the boss and their native element.


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 Post subject: Re: Poison Damage and Boss Hats
PostPosted: Thu Jul 03, 2014 9:52 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
25-50% sounds a lot better than just under 100. If it's close to 100 then there's just no point in any poison build.


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