Gates of Arimyth
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Mystery Runeword
http://forum.arimyth.com/viewtopic.php?f=8&t=744
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Author:  blue_myriddn [ Thu Jan 07, 2010 12:54 pm ]
Post subject:  Mystery Runeword

Has anyone made any nice mystery runewords yet?

Mystery (Amn Sol Ith)
Works in any weapon.
+50-250% Enhanced Damage
+5-40% Increased Attack Speed
+5-20 to str
+5-20 to dex
+5-20 to energy
+5-20 to vit
+5-25% to all resists
+12 to max dmg
+12 to min dmg
8% life stolen per hit

Author:  crew82 [ Thu Jan 07, 2010 1:20 pm ]
Post subject:  Re: Mystery Runeword

Would be really neat if that runeword also had +1 to 3 skills to random skills, like pick three random skills out there of all the skill trees. Then also make it more expensive of a runeword, not very expensive, like Um Amn Nef. Or another idea...

Make three runewords the same results, so that one type of rune doesn't become more popular than the next. Examples

Um Amn Nef
Pul Sol Ith
Mal Ral Tal

Just tossing things out there.

Author:  blue_myriddn [ Thu Jan 07, 2010 1:26 pm ]
Post subject:  Re: Mystery Runeword

not a bad idea. Also might be fun to have for helms/armor/shield.

I mostly liked the concept of huge random variation. Almost like rolling a rare, but in runeword format.

Author:  crew82 [ Thu Jan 07, 2010 1:33 pm ]
Post subject:  Re: Mystery Runeword

On 2nd thought, the runes shouldn't be one's that you can buy in the shops creating a desire for those and this would also get people running countess, nik, and whomever else drops them, maybe more cow runs. It could expand the game quite a bit with greater possibilities. That would use the hel's, shaels, io's, and such much more. Maybe one day.

Author:  blue_myriddn [ Tue Jan 19, 2010 11:52 am ]
Post subject:  Re: Mystery Runeword

BAM!

Now this is a smokin lvl34 weapon!

Attachment:
Mystery.jpg
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