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 Post subject: Mystery Runeword
PostPosted: Thu Jan 07, 2010 12:54 pm 
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Joined: Fri Aug 07, 2009 10:48 am
Posts: 2432
Has anyone made any nice mystery runewords yet?

Mystery (Amn Sol Ith)
Works in any weapon.
+50-250% Enhanced Damage
+5-40% Increased Attack Speed
+5-20 to str
+5-20 to dex
+5-20 to energy
+5-20 to vit
+5-25% to all resists
+12 to max dmg
+12 to min dmg
8% life stolen per hit

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 Post subject: Re: Mystery Runeword
PostPosted: Thu Jan 07, 2010 1:20 pm 

Joined: Tue Sep 01, 2009 11:43 pm
Posts: 140
Location: Wisconsin
Would be really neat if that runeword also had +1 to 3 skills to random skills, like pick three random skills out there of all the skill trees. Then also make it more expensive of a runeword, not very expensive, like Um Amn Nef. Or another idea...

Make three runewords the same results, so that one type of rune doesn't become more popular than the next. Examples

Um Amn Nef
Pul Sol Ith
Mal Ral Tal

Just tossing things out there.


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 Post subject: Re: Mystery Runeword
PostPosted: Thu Jan 07, 2010 1:26 pm 
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not a bad idea. Also might be fun to have for helms/armor/shield.

I mostly liked the concept of huge random variation. Almost like rolling a rare, but in runeword format.

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 Post subject: Re: Mystery Runeword
PostPosted: Thu Jan 07, 2010 1:33 pm 

Joined: Tue Sep 01, 2009 11:43 pm
Posts: 140
Location: Wisconsin
On 2nd thought, the runes shouldn't be one's that you can buy in the shops creating a desire for those and this would also get people running countess, nik, and whomever else drops them, maybe more cow runs. It could expand the game quite a bit with greater possibilities. That would use the hel's, shaels, io's, and such much more. Maybe one day.


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 Post subject: Re: Mystery Runeword
PostPosted: Tue Jan 19, 2010 11:52 am 
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Posts: 2432
BAM!

Now this is a smokin lvl34 weapon!

Attachment:
Mystery.jpg
Mystery.jpg [ 20.01 KiB | Viewed 1169 times ]

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