Gates of Arimyth
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Difficulty of bosses don't matter.
http://forum.arimyth.com/viewtopic.php?f=8&t=662
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Author:  mud [ Sat Dec 26, 2009 3:25 pm ]
Post subject:  Difficulty of bosses don't matter.

There is no sense in arguing over the difficulty of bosses, quite simply because most people have their bosses killed by higher lvl players.

Author:  caddydotcom [ Sat Dec 26, 2009 3:55 pm ]
Post subject:  Re: Difficulty of bosses don't matter.

That reflects their difficulty, because any normally-levelled player isn't going to kill Mephisto, Izual and Baal by themselves or in a small group (which is what this mod was designed around).

Author:  mud [ Sat Dec 26, 2009 4:32 pm ]
Post subject:  Re: Difficulty of bosses don't matter.

caddydotcom wrote:
That reflects their difficulty, because any normally-levelled player isn't going to kill Mephisto, Izual and Baal by themselves or in a small group (which is what this mod was designed around).


It does not reflect the difficulty, that players use higher levels to kill bosses. Not because the boss is hard, but because its more efficient in time. However, its certainly not impossible to kill bosses at the right level. Pretty sure you can get yourself to act 5 hell with 2 people alone. It just takes more time than getting rushed by your higher level chars.

Author:  Soulmancer [ Sat Dec 26, 2009 11:16 pm ]
Post subject:  Re: Difficulty of bosses don't matter.

It depends on your play style. Normal was tweaked so that this was no longer nessecary. If people are still dependant on higher lvl players coming to rescue a reasonably balanced group in normal- well they're pussies... Nightmare is rather irrelevant... In Hell everyone kind of needs to help one another,

Author:  mud [ Tue Dec 29, 2009 7:40 pm ]
Post subject:  Re: Difficulty of bosses don't matter.

Soulmancer wrote:
It depends on your play style. Normal was tweaked so that this was no longer nessecary. If people are still dependant on higher lvl players coming to rescue a reasonably balanced group in normal- well they're pussies... Nightmare is rather irrelevant... In Hell everyone kind of needs to help one another,


Nightmare isn't and wasn't irrelevant at all. Its where the game really starts to get interesting at some points. What is irrelevant is hell baal. Nightmare A1-A3Trav is way to easy though.

Author:  nedder [ Tue Dec 29, 2009 9:56 pm ]
Post subject:  Re: Difficulty of bosses don't matter.

We just did meph in hell. All was going fine without any help, he was down to 1/2 and while rabies was eating away at his life, he magically started to heal back to full.

So I loaded my healer and said fk this bs.

Author:  Soulmancer [ Tue Dec 29, 2009 11:40 pm ]
Post subject:  Re: Difficulty of bosses don't matter.

I meant irrelavant in the fact that people generally try to rush through nightmare as fast as possible. nightmare is kinda a stop over, and more time is spent in normal and hell difficulties by most players...

Also there are lvl restrictions you can use when creating games to ward off high level help. People just need to tak advantage of a feature that works great at perventing this issue.

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