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Rolling 3x amu or ring - dependant on clvl or ilvl?
http://forum.arimyth.com/viewtopic.php?f=8&t=6608
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Author:  Wojihm [ Wed Jun 05, 2013 10:16 am ]
Post subject:  Rolling 3x amu or ring - dependant on clvl or ilvl?

Anyone know for sure? Been rolling a few rare amu's and rings with 3x in cube and it just gets worse and worse and is usable by my lvl1 mule. That can't be right? Thought it was only dependant on ilvl and maybe it is, but anyone know whether the 3x ring/amu for 1 amu/ring is dependant on a combination of clvl and ilvl or only ilvl? Maybe the stuff is just so low lvl that it becomes wearable by lvl1 anyways, but thought it was an average of the 3 ilvl's on the items hmm?

Thanks :).

EDIT: Well, the old trusted Arreat Summit has the answer:

"3 Magic Rings = 1 Random Magic Amulet
Save any unwanted rings for the chance of getting a high quality amulet. ilvl = int(.75 * clvl). This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. Since +2 to Skills amulets have a level of 90, it's not possible to create a +2 to skills Amulet with this formula."

Turns out it's irregardless of ilvl but creates new ilvl out from clvl.

Author:  Brevan [ Wed Jun 05, 2013 11:58 am ]
Post subject:  Re: Rolling 3x amu or ring - dependant on clvl or ilvl?

Cube recipes are configured in file cubemain.txt, so their specific details vary greatly from mod to mod, but rarely change from patch to patch. I haven't checked the latest patch's files, but in the cubemain.txt from 1.3b (these are handy for me):
1) The re-rolling recipes (using glyphs and/or gems) use 100% of the item level. A level 1 player could roll level 100 items with mods up to level 100.
2) The recipes for converting 3 rings (magic or rare) to an amulet or 3 amulets to a ring use 100% of the player level. A level 100 player will create rings/ammies with mods up to level 100.
3) Crafting uses 50% of the player level and 50% of the item level. A level 100 player crafting with an item found in Norm Blood Moor will make an item with mods up to about level 50.

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