It'll be released as a SP HU expansion first, it'll be up to you guys and duff if you want it on the realm or not.
I hadn't planned on releasing it at all, it's just for my own enjoyment while I'm away from home with no net to play MP. It won't be finished any time soon anyway, I only have maybe 2 hours a week to spend on anything "fun" atm.
Edit: Everything thats listed in previous posts is possible and fairly straight forward. The banishing gate mechanism was complicated, but is working perfectly. I can toggle it so you only need 1 person to activate it for SP too.
For stuff like the immunity shields, all you need to do is give an aura to the daybreak soul that grants 1 energy to enemies. The boss then has an aura that grants 5000 all res *(1-energy). As soon as the boss is in range of the souls aura, it gets 1 energy and the calc becomes 5000*0.
For immunity after hitting something, you just need an enchant clone with 5000 all res and add it as a ctc on strike to the boss.
For constantly respawning minions, you give everything a 100% ctc skill on death that summons 1 random enemy that normally spawns on that level. Theres already a missile that does this. This is used to spawn the guardians in the banishing gate too.
To prevent them from spawning when killed near a boss, you give the boss an aura that grants 1 strength to everything. The 100%ctc minion skill is based on teeth. This uses a calc to dictate how many missiles to fire. Setting it to 1-strength means that when near the boss, they get 1 strength that reduces the number of enemies the ctc skill spawns from 1 to 0.
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Bron wrote:
There's no cure for being a cunt.