Gates of Arimyth
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New Items?
http://forum.arimyth.com/viewtopic.php?f=8&t=615
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Author:  FuryCury [ Sun Dec 20, 2009 2:56 am ]
Post subject:  New Items?

Has anyone found any new uniques yet? If so, post some pics crackers.

Author:  Utter [ Sun Dec 20, 2009 12:56 pm ]
Post subject:  Re: New Items?

Image

Author:  Lorek B [ Sun Dec 20, 2009 3:16 pm ]
Post subject:  <- is happy

Ahhh...I just love it when the mod designers listen to their fans when they have valid concerns. This is what makes HU a better game than the rest, in my opinion. Increase maximum life 50%, 3 sockets, ITD...plus vigor to boot...can't wait to see the 95 pike.

Author:  Utter [ Sun Dec 20, 2009 3:46 pm ]
Post subject:  Re: New Items?

Yea it's pretty decent. I would however like a more useful aura on it, maybe blessed aim for some ar goodness? And some cb would make a jabber more useful on bosses.

But the 50% life bonus is just what the build needed, will be fun to do a new jabber for this one.

Author:  Brevan [ Sun Dec 20, 2009 4:32 pm ]
Post subject:  Re: New Items?

I'm a big fan of Vigor aura. It allows you to walk around rather than run, and not feel like you're going too slow. Without Vigor or 100% FRWalk, I get impatient with walking around. I know the only difference between running and walking is 2 yards per second, but I just seem to get anxious when I see my character walk.

Just today I timed my Blazer (145% FRWalk) walking across Rogue Camp (from the eastern corner near Akara to the Southern corner). Walking, it takes about 5-6 seconds, but running it takes 5 seconds. Not much difference in speed.

Considering a running character loses all of their defence bonus and I think 2/3 of their shield block rate, it's really nice to be able to walk comfortably. Especially for a Zon without a shield.

The 3 sockets on that pike look sexy. What does the community think would be the biggest bang for the buck when it comes to socketables?

I'll start the debate off with suggesting 3 MS Skulls. That would bring the weapon 30% Life leach, 30% Mana Leach, and 70% Deadly Strike (with just 1 point in CriticalStrike with +Skills, I'm sure the Zon would have 90%+ chance of doing double the listed char-screen damage on every attack).

Maybe 1 MS Skull with 2 eth runes? The -50% TargetAC from the Eth runes means that when the char screen says you've got a 20% chance to miss a target, you just half that chance, so 80% chance to hit becomes 90%, and 50% becomes 75%. This bonus holds for bosses too, unlike IgnoreTargetDefence. You'd also gain 40% EDamage nowadays, but that's just another 20-50 damage on that item.

Author:  blue_myriddn [ Mon Dec 21, 2009 10:35 pm ]
Post subject:  Re: New Items?

Also keep an eye out for enhanced unique items. From what I am seeing most every low end unique has been buffed and all low sets now give +2 to all skills rather than +1.

With the ability to have consistent +%ED from low runes, it should make for quite a bit more power in low level characters.

Author:  hunterAS [ Mon Dec 21, 2009 11:49 pm ]
Post subject:  Re: New Items?

valor gives +2 all skills.. thought it was +1 before..

Author:  Sirmok [ Tue Dec 22, 2009 12:54 pm ]
Post subject:  Re: New Items?

i just found a seraph with 2 all skill 2 def skill 25 ALL RES 20 IAS and the old ar and dmg against demon and ud. some upgrade here

Author:  Utter [ Wed Dec 30, 2009 6:39 am ]
Post subject:  Re: New Items?

Image

"Jab" started and breezing through a1 so far. Soloed to the smith now almost without using any pots. Damn it was really made alot easier!

Author:  Kobrakai [ Wed Dec 30, 2009 11:11 am ]
Post subject:  Re: New Items?

FuryCury wrote:
post some pics crackers.


Image

Author:  drrod [ Wed Dec 30, 2009 11:55 am ]
Post subject:  Re: New Items?

Holy shit that pike is GG.

Author:  hunterAS [ Wed Dec 30, 2009 12:13 pm ]
Post subject:  Re: New Items?

wow...... definately makes the class viable.

Author:  scump [ Thu Dec 31, 2009 8:21 am ]
Post subject:  Re: New Items?

hunterAS wrote:
wow...... definately makes the class viable.



more then just viable :O maybe a couple too many preferable mods... having all 3 barb 1 hit wonders seems a tad overkill, just my opinion though. but i dont recall seeing another lvl 95 item thats so specific.

Author:  Utter [ Thu Dec 31, 2009 10:41 am ]
Post subject:  Re: New Items?

No ar, no cb and no leech though. So I'd say that it's pretty spot on for a weak class like this. Let's you use tyraels instead of war.

Author:  hunterAS [ Thu Dec 31, 2009 12:28 pm ]
Post subject:  Re: New Items?

scump wrote:
hunterAS wrote:
wow...... definately makes the class viable.



more then just viable :O maybe a couple too many preferable mods... having all 3 barb 1 hit wonders seems a tad overkill, just my opinion though. but i dont recall seeing another lvl 95 item thats so specific.


doesn't overpower them at all.. make them viable... they still suck early on until they reach it unless someone has found the other pike... the 75 isn't too great.

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