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Maggot Lair/Staff http://forum.arimyth.com/viewtopic.php?f=8&t=6115 |
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Author: | kramuti [ Wed Oct 17, 2012 3:21 pm ] |
Post subject: | Maggot Lair/Staff |
We still need to remove the chest from Maggot Lair so that you have to kill the queen to get the staff. |
Author: | oZio [ Wed Oct 17, 2012 5:02 pm ] |
Post subject: | Re: Maggot Lair/Staff |
What exactly was the reasoning for implementing this in the first place? |
Author: | TheHinky [ Wed Oct 17, 2012 5:20 pm ] |
Post subject: | Re: Maggot Lair/Staff |
I might be wrong, but when introducing the new maggot lair map (2 spaces between wall) the chest has been readded with it. |
Author: | kramuti [ Wed Oct 17, 2012 9:59 pm ] |
Post subject: | Re: Maggot Lair/Staff |
Correct. When the lair was widened, the chest was not taken out of the map file. |
Author: | Maniac-FB [ Thu Oct 18, 2012 7:57 am ] |
Post subject: | Re: Maggot Lair/Staff |
Yes and we still need to finding Khalim's pieces. Everybody's bypass this quest... |
Author: | Benjamin [ Thu Oct 18, 2012 9:35 am ] |
Post subject: | Re: Maggot Lair/Staff |
Maniac-FB wrote: Yes and we still need to finding Khalim's pieces. Everybody's bypass this quest... Yea I don't like this part either. |
Author: | PureRage-DoD [ Thu Oct 18, 2012 9:42 am ] |
Post subject: | Re: Maggot Lair/Staff |
Remove durance level 2 wp and put the council quest flag back on meph map if it isn't already. Thats the only way to prevent that without completely redesigning the quest. Edit: My bad, you can still use a bugged flail. Can't remember how I fixed it now, but I did manage to prevent it. I'll have a look at some point and see what I did. |
Author: | Benjamin [ Thu Oct 18, 2012 10:15 am ] |
Post subject: | Re: Maggot Lair/Staff |
PureRage-DoD wrote: Remove durance level 2 wp and put the council quest flag back on meph map if it isn't already. Thats the only way to prevent that without completely redesigning the quest. Edit: My bad, you can still use a bugged flail. Can't remember how I fixed it now, but I did manage to prevent it. I'll have a look at some point and see what I did. Kev I assume you are completely done with NR? Man that MOD was so amazing. I would honestly say it's way better than HU even though I love this MOD so much and play every night. If you are going to eliminate the updates on the MOD, can you at least bring in some of your concepts/areas/skills/etc... to HU? |
Author: | PureRage-DoD [ Thu Oct 18, 2012 12:16 pm ] |
Post subject: | Re: Maggot Lair/Staff |
No I'm not done with it, I was just getting started ![]() I don't have enough time to work on anything mod wise atm though. I could spend 45 mins in the evenings, but I'd get very little done without being able to sit down for a long time and focus on it. The pull of HU is that it's still diablo 2 lore/storyline but enhanced. NR is completely different with new layout/skills etc. so I don't think alot of my stuff would really fit/go down well here. Alot of the files are completely written from scratch (monstats/skills/levels/etc.) ![]() |
Author: | Benjamin [ Thu Oct 18, 2012 12:35 pm ] |
Post subject: | Re: Maggot Lair/Staff |
Benjamin wrote: PureRage-DoD wrote: Remove durance level 2 wp and put the council quest flag back on meph map if it isn't already. Thats the only way to prevent that without completely redesigning the quest. Edit: My bad, you can still use a bugged flail. Can't remember how I fixed it now, but I did manage to prevent it. I'll have a look at some point and see what I did. Kev I assume you are completely done with NR? Man that MOD was so amazing. I would honestly say it's way better than HU even though I love this MOD so much and play every night. If you are going to eliminate the updates on the MOD, can you at least bring in some of your concepts/areas/skills/etc... to HU? Dammit ![]() ![]() Okay enough stroking your *** ![]() |
Author: | mmaallyy [ Fri Oct 19, 2012 6:42 am ] |
Post subject: | Re: Maggot Lair/Staff |
What is that NR MOD? I would like to check it ![]() ![]() |
Author: | Benjamin [ Fri Oct 19, 2012 10:02 am ] |
Post subject: | Re: Maggot Lair/Staff |
mmaallyy wrote: What is that NR MOD? I would like to check it ![]() ![]() NOOO don't got to NR... You are going to fall in love and not come back. I refuse to give you the link ![]() ![]() |
Author: | mmaallyy [ Fri Oct 19, 2012 10:16 am ] |
Post subject: | Re: Maggot Lair/Staff |
OK i got that mod ![]() |
Author: | Benjamin [ Fri Oct 19, 2012 11:09 am ] |
Post subject: | Re: Maggot Lair/Staff |
mmaallyy wrote: OK i got that mod ![]() Yea there is a new IP - I will think about giving it to you ![]() ![]() |
Author: | mmaallyy [ Fri Oct 19, 2012 2:52 pm ] |
Post subject: | Re: Maggot Lair/Staff |
GIVE ME THAT IP:P This mod makes diablo different, much different but playing solo is boring :/ I would like with some1. Necro summons seems to be little OP ![]() |
Author: | Benjamin [ Fri Oct 19, 2012 3:37 pm ] |
Post subject: | Re: Maggot Lair/Staff |
mmaallyy wrote: GIVE ME THAT IP:P This mod makes diablo different, much different but playing solo is boring :/ I would like with some1. Necro summons seems to be little OP ![]() Actually they are not OP at all... Look at the ladder once you log in.. I have the highest char on ladder - which by the way he is dead ![]() ![]() |
Author: | mmaallyy [ Fri Oct 19, 2012 5:48 pm ] |
Post subject: | Re: Maggot Lair/Staff |
Benjamin wrote: mmaallyy wrote: GIVE ME THAT IP:P This mod makes diablo different, much different but playing solo is boring :/ I would like with some1. Necro summons seems to be little OP ![]() Actually they are not OP at all... Look at the ladder once you log in.. I have the highest char on ladder - which by the way he is dead ![]() ![]() I love to be killed 1 shoot :> Played Torchlight 2 and also set Hightest difficult at start and it was kinda fun to lvl 50 ![]() Is this solo able bcz i didnt seen any1 on server :/? Have u played AfterMath Mod ? I want to test that too ![]() |
Author: | oZio [ Fri Oct 19, 2012 6:27 pm ] |
Post subject: | Re: Maggot Lair/Staff |
mmaallyy wrote: Benjamin wrote: mmaallyy wrote: GIVE ME THAT IP:P This mod makes diablo different, much different but playing solo is boring :/ I would like with some1. Necro summons seems to be little OP ![]() Actually they are not OP at all... Look at the ladder once you log in.. I have the highest char on ladder - which by the way he is dead ![]() ![]() I love to be killed 1 shoot :> Played Torchlight 2 and also set Hightest difficult at start and it was kinda fun to lvl 50 ![]() Is this solo able bcz i didnt seen any1 on server :/? Have u played AfterMath Mod ? I want to test that too ![]() Take the loop around, everyone needs to find out for themselves. But in the end the conclusion is always HU is the best mod. |
Author: | slappyNuts [ Fri Oct 19, 2012 11:25 pm ] |
Post subject: | Re: Maggot Lair/Staff |
shouldn't this conversation be had in PM? :s |
Author: | Frank [ Sat Oct 20, 2012 6:21 pm ] |
Post subject: | Re: Maggot Lair/Staff |
Hats off for the changes in maggots lair. Good stuff, thanks very much. ![]() |
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