Thanks for the explanation, since there's no planned change for the runeword, I won't press the issue.
I'll do a little math though, so that we can determine if the +Skills is better. You sounded unsure of whether you compensated enough for the changes. I understand that the cap of per-element damage that can be added is 255-511 (although I think Mancer prefers to use 250-500 since it's tidy). That means the best you could have done was 250-500 x 3, or 750 - 1500 (avg of 1125
+1-3 Vegeance with +2 all skills (Let's say +5 Vengeance): Vengeance gains 15% ED per element per level, so +75% per element, or +225% total. If you're using a 500dmg weapon (average damage, I'm confident 500 is a very generous 1-H weapon estimate for a paladin), this is 1125 dmg added to your charscreen listed damage. This is the same as the elemental damage option. The only real difference is that only an Avenger gains the bonus, rather than all melee-based paladins. I haven't commented on the synergy you mentioned, since I don't know what you were referring to. It might have been the way -Res% helps Vengeance, so Conviction is next.
+2 Conviction, assuming it's already level 20 (-77%), will give you +2.6 yard radius, and -79% effect. At level 23 it's -80%, and there it stays, gaining about 1% every 4-5 levels. Basically the extra 2% peirce on top of about 80% is slightly better than 2% multiplier to your final listed damage, in other words, if you did 100k with Vengeance, then the monster will take another 2k due to your stronger Conviction.
+5 HolyShield, assuming you've got level 20 (525%EDef, 43% block) will grant you 45% block and 650% EDef. 45% actually occurs at level 24, but it only changes by 1% every 5-6 levels after 20.
I agree that the 10% block from Eld isn't a lot, but I was concerned that the word was otherwise too powerful, having good defensive mods (10% absorb all and %DReduced while it's only a level 65 item). The 10% from Eld, combined with the 1% from +5 HShield will help you keep your Dex fairly low and your vitality nearly maxed.
As it stands, it's still pretty much the same word for an Avenger, and I guess the +2 all skills will help caster-pallies like Healers. I haven't picked up the latest Tiamat's Rebuke, but I understand that it has 20% extra block now, and it might have received a small elemental damage buff (not the skill levels, just the flat dmg to attack), so I will enjoy that a bit.
For "Wonder" I suppose bozons wouldn't use it over "Ice" anyways since there's a sexy aura on that. My Convictor can still make it in a war scepter for 140 durability, rather than the 80 on a flail (thanks for the +20 buff from 60 btw).
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