Baerk wrote:
I think you misinterpreted the meaning of that column. That's actually the column that attaches weapon damage to a skill. Solely hitshift controls the damage strength of the damage tiers. Srcdam adds 128ths of the caster's melee damage to the attack as well.
I'm not missing the meaning of the column, i've tested it extensivelly a while ago in an attempt to get a functioning soft coded kill counter that counts kills with spells too. Any skill i gave 1 in srcdam would fail to kill anything.
It would be good if you tested stuff like this before passing it off as wrong.
ScrDam controls how much weapon damage is applied to the skill yes. It also works like the hitshift column for any skill damage.
Go test it with any skill you like. I checked it with firebolt a min or 2 before creating the thread. Just give it 1 in srcdam and go try to kill a normal fallen
Anyway, its not a problem if the missiles damage is independant of the skill. Was just making sure as that would be annoying. I assume you removed the 1 srcdam because the problems you are talking about were the missiles not dealing any damage (or assuming they were not making contact as a result)
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