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 Post subject: 1.9 changelog and DL links
PostPosted: Fri Jun 15, 2018 7:14 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 795
Get the patch and d2mod, then paste them over your 1.8 installation HERE https://dl.orangedox.com/1.9withhighresnewmusic
OR http://files.arimyth.com/HU/HUv1.9_HiRes_Music.zip

NormRes NoMusic HERE
http://files.arimyth.com/HU/HUv1.8_NormRes_NoMusic.zip

Get the webpage list for all items and recipes HERE https://dl.orangedox.com/webpages1.9

If you need it, get the complete game folder for D2SE HERE https://dl.orangedox.com/1.9CompleteFolder

DISCORD LINK:
https://discord.gg/wmVw8fe

Changes from 1.8 to 1.9:

-Tighter balance for endgame between RWs, sets, crafts, and uniques. Crafts now have the potential to be some of the best items in the game. Sets have more value than before because resists and leech are harder to stack up now.
-EXP and HP ratios reverted to 1.21 values. This means every class receives 3 HP per Vitality. Life per level is Barb=5,Ama/Pal/Sin=4,Sorc/Nec/Dru=3.
-More players in the game is now more difficult as monsters have greater HP scaling. Loading in mules to fill a game to get more XP will not always be worth it now as monster HP will more than double.
-Drain value on bosses is now more predictable. All superunique bosses that can be leeched have a drain value of 60. This means with 10% leech, you will leech 6% in normal, 3% in nightmare, and 1% in hell. Some bosses still have no drain value and require Life Tap to leech at all.
-Lowered str and dex requirements for all bows and top elite weapons/armor. The most you need now is bow=90 dex, weapons=175 str, sacred armor=200 str
-All uniques now have a max level requirement of 95. This only really affects Uber drops, and is due in part to the XP change to be like 1.21 and how the game progresses now.
-Increased velocity of some missile attacks and spells
-Improved crafted item base bonuses
-Improved bonuses of some mid-game runewords
-Increased chance to gamble sets and uniques. Keep in mind you still cannot gamble elite items (besides high level rings/amulets/jewels)
-Nerfed Fire Enchanted bonus for non-superunique monsters
-Increased ele damage from gems and runes
-Removed HP% from rubies
-Increased power of Uber uniques
-Increased durability of all elite weapons to 250
-Reduced damage of A3 Merc Blizzard
-Increased resist penalties for players in NM and Hell to -60 and -120.
-5 new Sets (you may recognize names from 1.6)
-10 new Runewords
-9 new Uniques
-Civerb's is now a mid-level Amazon javelin set
-Nature's Guardian (ele Druid) now has 0skill teleport just like Trang's
-There are now more items that come with chance to cast Amplify Damage, Lower Resist, Life Tap, and Enchant. Check the webpages; ctrl+F is your friend. These effects can also now spawn as a suffix on rare/crafted items:
Amplify Damage = weapon, glove, ring, circlet, lvl 5
Lower Resist = weapon, ring, amulet, lvl 30
Life Tap = weapon, ring, amulet, lvl 24
Enchant = weapon, glove, lvl 50
-There are now more powerful, high level chance to cast effects that can spawn on rare/crafted weapons and circlets. These require lvl 80 and can be meteor, glacial spike, or chain lightning.

Skill Changes:

AMAZON
-Increased high-end (t5) damage of all poison/lightning javelin attacks
Disease Spray - increased radius and velocity of effect
Multishot - now 4 arrows at level 1
Guided Arrow - lowered damage but increased synergy from Multishot
Immolation Arrow - increased explosion and burn radius
Inner Sight - improved phys resist debuff effect and radius
Valkyrie - increased survivability
Dodge - reduced bonuses
Avoid - reduced bonuses
Strategy - reduced bonuses
Perfection - reduced bonuses

ASSASSIN
Increased damage of all finishers, but reduced the radius of Dragon Tail aoe.
Increased number of shots fired by Charged Bolt, Lightning, and Death Sentries, and Wake of Inferno from 5 to 10. Wake of Fire remains 5 shots.
Wake of Fire - damage greatly reduced (fixed). This has been extensively tested and has not been nerfed to oblivion; It is still a good skill
Fade - improved bonuses and DR, meaning Assassins can once again be more tanky if you build for it. DR% is 3%+1/4 lvl.
Psychic Hammer - moderate damage boost; this is now the strongest single target spell in the game
Mind Blast - nerfed the stun but increased the damage and radius of the spell. This is now a strong aoe farm skill.
Shock Web - big damage boost
Fire Blast - big damage boost
Venom - small damage boost
Blade Shield - small damage boost
Blade Sentinel - increased damage but also increased hit delay to prevent specific abuse

BARBARIAN
All melee skills receive a larger magic damage bonus from Berserk synergy.
Battle Command - increased duration to 5 minutes to make it less annoying, but still discourage BO bots
War Cry - greatly increased damage, radius, and velocity. This is now a strong secondary skill for aoe farming, but the damage and range would not do well vs bosses, so a "full passive War Cry build" will not work unless you play with a dedicated boss killer.
Double Swing - increased damage, and since Double Swing has a lower FPA than Frenzy, this will make a significant difference in damage, but you lose the IAS and FRW that Frenzy offers.
Grim Ward - increased radius and effectiveness of the slow. This is now a very powerful skill for creating room to kite for your party.
Iron Skin - improved bonuses

DRUID
Survivability has been increased for vines, all wolves, and grizzly. If you go full summons, you will still have a really hard time vs bosses, but as a secondary skill if you pick a wolf or grizzly, it will be strong.
Hurricane - increased hit frequency and radius
Armageddon - increased hit frequency and radius
Increased damage of all other Elemental skills
Frost Bite and Fire Claws - increased damage
Shockwave - big damage boost, velocity increase, and fires an additional projectile (the AoE cone is larger.) This is now a strong aoe farm skill.
Rabies - increased damage
Feral Rage - now has 35% + 5% damage bonus

NECROMANCER
Survivabilty of summons has been increased for all skeletons, golems, and death knight. If you go full summons, you will still have a really hard time vs bosses, but as a secondary skill if you pick a skeleton, golem, or death knight, it will be strong.
Bone Armor - slightly increased absorb
Poison Explosion - greatly increased damage
Poison Nova - increased velocity of effect
Weaken - increased effectiveness from 15% to 16%
Bone Spirit - high-level damage (tier5) increased, making it much better than Bone Spear for single target damage


PALADIN
Zeal - lowered damage but increased synergy bonuses
Charge - moderate damage boost
Holy Bolt - big boost to healing. Make healers great again!
Prayer - moderate boost to the heal pulse amount
Fist of the Heavens - big damage boost. Still no demon bypass #neverforget
Blessed Hammer - increased the bonus this skill receives from Concentration; a good damage boost
Defiance - +1% DR per 4 base levels
Salvation - +1% max resist per 4 base levels
Big boosts to the following auras. This is intended to add more diversity and help with sub spec auras to deal with immunities
Holy Fire/Shock/Freeze - big boost to attack damage bonuses
Sanctuary - huge damage boost, on par with Holy auras

SORCERESS
Static - reduced damage
Nova - increased damage
Frost Nova - increased damage
Meteor - increased impact (not burn) damage
Enchant - increased damage
Frozen Orb - increased damage and reduced counter proc rate. Still not an ideal skill for bosses, especially in group play, as the ice bolts will cause extra unwanted counters. However, it is now a strong aoe farm skill.


Last edited by Ensley03 on Fri Jun 15, 2018 9:24 pm, edited 2 times in total.

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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Fri Jun 15, 2018 8:11 pm 

Joined: Mon Dec 24, 2012 9:12 am
Posts: 112
Thx for trying to get this patch up and running, good work man !


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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Sat Jun 16, 2018 8:51 am 

Joined: Wed Feb 18, 2015 11:16 am
Posts: 103
Thank you so much for all the work you put into this.
I have been looking forward to this for months.


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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Sun Jun 17, 2018 6:13 am 
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Posts: 843
what did you change from my 1.9, exactly seems like you made items ridiculously op again and changed tons of things for no reason just like what happened in 1.6

it appears you have edited every single possible thing you could get your hands on for what appears to be no fucking reason.

my 1.9 was already buffed almost every skill and now you buffed them again. now the game is unbalanced again. you didn't need to change anything from my edits. this perversion of all the balance work i did and i don't endorse the changes you made. I want that to be clear to everyone who still plays. This version of 1.9 is nothing like mine which had been tested for countless hours. this is 1.6 all over again. you would think after the backlash from 1.6 you wouldn't make edits to other people patches anymore. HU is truly dead

edit: you don't even understand how double swing works and buffed it for no reason.

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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Sun Jun 17, 2018 1:13 pm 

Joined: Sat Oct 06, 2012 7:30 am
Posts: 17
reset again the really patch now pls


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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Mon Jun 18, 2018 8:25 pm 

Joined: Tue Sep 01, 2009 9:19 pm
Posts: 613
Location: Reno NV
So Ensley basically hijacked Mraw's patch and once again made edits for the sake of editing? I get Mraw was MIA a while but I hope you at least asked permission to build on top of someone else's work. Sorry for the off topic post but goodness that's shady as hell.


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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Mon Jun 18, 2018 11:35 pm 
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Joined: Tue Sep 01, 2009 9:01 pm
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When you changed the missile speeds on warcry, the hit rate on 'geddon and hurricane, etc. was the value of the hit delay altered as well? If not, then these will not work as intended.

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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Tue Jun 19, 2018 2:08 am 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 795
They were adjusted and tested and do work.


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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Tue Jun 19, 2018 10:33 am 
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The changes he made completely fucked the balance i worked on for months to get right in 1.8 and my 1.9. For one example, weapon ed% was capped at 255% as the new 511% and all ed% rolls were scaled back based on this balance. Then comes einsley adding tons of random edits and now you have upgraded angelic set sword with 600% ed based on char level at lvl 80ish being the best weapon in the entire game. It's like having a 1000%ed weapon in previous patches. Its completely fucked. Not mention all the over buffed skills. I just don't understand why Einsley can't stop fucking shit up.

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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Tue Jun 19, 2018 5:18 pm 

Joined: Wed Dec 12, 2012 7:24 pm
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I hear a whole lot of QQ from a guy who crawled out of his cave after being MIA for 9 months. You're upset about ED% and buffed skills and say it means the game is broken, but your last 1.9 wake of fire t5 damage was listed as 165, this patch it's 95. If it had been uploaded as-is, it would have been the most broken shit in years. Your Hurricane t5 was still 60, I upped it to 70, and it's still not great. This is just 2 examples.

Let's also account for the fact that many items now have less resists, less life leech, many boss drain values are lower (from 80 to 60 in most cases iirc), the hell resist penalty is 20 higher, and most bosses have more normalized resists across the board, giving them no huge holes.

We currently have 1 guy who poop socked through hell on a Barb and said it took all night and many deaths to finish Baal. I vaguely remember how in 1.5, your patch, bow zons were the only class worth playing, and I'm pretty sure you soloed Samhain and posted a screenshot. I'd love to see someone try to do that and Mancer in this patch and I'll eat a shoe if they do it with a bow zon.


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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Tue Jun 19, 2018 5:53 pm 

Joined: Sat Apr 16, 2016 8:42 am
Posts: 41
Having just started HU up again as i'm on and off throughout the years. I don't know about any of the past drama or bullshit that has gone on nor do I want to but I think there's a lot of serious unneeded flak being thrown at Ensley for doing SOMETHING to bring people new or old to the realm again. It's your opinion if HU is "truly dead" and if that's the case and it's how you really feel why did you even scurry back out from under the woodwork? HU in its current state be it deemed absolutely "awful" or not because of his edits to whatever he decided to edit is completely besides the point especially when it goes from no players to some players; furthermore who the fuck cares? If something is broken or OP people will complain (fucking clearly) and stop playing faster than normal leading to a new patch (hopefully) that would be released faster than normal etc. etc. and any version of that is 100% wholly and entirely better off without your shit attitude in it.

Furthermore on the "ethics" side of things; from what I've been told from several people is that Mraw just vanished without a word and has done so in the past so the only instance where someone should be concerned is if Ensley was told to post Mraw's 1.9 patch without touching anything whenever DuFF (and players, etc.) where ready and Ensley edited things anyway then you have an entirely different situation, but if Mraw just posted a test-patch on the forums and completely disappeared for months without a word to anyone about when he'd be back or even a post entailing what the fuck he wanted to happen with his patch that's entirely Mraw's fault and nobody (players of HU) should have to suffer for his lack of responsibility and communication. However anyone paying attention would find it quite odd that Mraw shows up out of nowhere barely even 2 days into Ensley posting the patch, almost like he was waiting to see if Ensley would throw in his own edits just so he could be a douche-bag about it. As if Ensley's patch would have received any less flak had he trashed Mraw's edits and made his own 1.9 patch from scratch lol give me a break.

Now IMHO it's nobody's business but your own where you go and what you do with your time but you should feel some sort of responsibility to the players that play your mod so if you're going to sit here being extremely toxic while calling someone out and claiming that the realm is truly dead because of the decisions made by said person you'd better be ready to explain yourself, where you went, what was supposed to happen, and your entire side of the story, because the realm went from being completely dead other than my two friends and I into having several people in multiple games throughout multiple times of day.

I for one would love to see a HU revolution of sorts, reviving and revamping the forums, setting up a friendly player-backed Discord and getting the word out there with streaming and more dedicated realm hosting but we cant do that with all of this toxicity and bad-mouthing of people you should be working together with to create something truly outstanding.

If you can't explain yourself as mentioned above then I'd suggest you shut the fuck up, sit pretty and play nice so you can get ready to release the "true HU 1.9" update when this one dies quickly because of Ensley's awful edits that imbalanced the game to the point of no return, it shouldn't be too hard considering he just took your already finished perfected files and threw on his own edits. So just take your perfect files without his edits and throw a HU 1.10 on it then call it a day, either that or do all of us a favor by crawling back into your hole and not coming out.

tl;dr - Stop trashing Ensley for posting this patch because his "shitty stolen imbalanced patch" brought players to the server again if only for a little while; and prepare your "racially, physically and intellectually superior" patch for when this one reaches its critically acclaimed failure, or go home and stay quiet because you're quite obviously a very drunk raging alcoholic.

P.S. Having lots of fun with HU and the patch! hopefully people can get over their petty elitist bullshit so we can focus on having fun.


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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Tue Jun 19, 2018 6:51 pm 
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I honestly don't care what version is on the servers but.

Mrawskrad did not disappear for 9months.
It has been 9months since 1.8.

Quote:
If you can't explain yourself as mentioned above then I'd suggest you shut the fuck up, sit pretty and play nice so you can get ready to release the "true HU 1.9" update when this one dies quickly because of Ensley's awful edits that imbalanced the game to the point of no return,


No offense, but who the fuck are you to judge someone else's life, schedule, work, attitude? If you don't know about past drama, then don't comment on shit you have no clue about.

Part of the reason HU is meandering is due to a series of patches that were not as good as intended.
Speaking of testing, and being tested by those that really undestsand how to 'break the game'. are quite different. If you are unsure of who those folks are, then you should not throw shit at the person that made the underlying base of the patch.

I have no bitch vs Ensely directly. His heart is in the right place, even if things go awry. I don't really give 2 shits about how people determine a fun patch.

On the other hand. Throwing shit at Mrawskrad when several of us asked to just wait it out please....it will happen...we ignored again, and this is the result.

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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Tue Jun 19, 2018 7:49 pm 
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Clearly you didn't read his entire post kramuti, since it would seem you're not very versed in the English language I'd ask you to please try again.

He says very clearly:

Empty wrote:

Now IMHO it's nobody's business but your own where you go and what you do with your time but you should feel some sort of responsibility to the players that play your mod so if you're going to sit here being extremely toxic while calling someone out and claiming that the realm is truly dead because of the decisions made by said person you'd better be ready to explain yourself, where you went, what was supposed to happen, and your entire side of the story, because the realm went from being completely dead other than my two friends and I into having several people in multiple games throughout multiple times of day.



So if you're the person who made the "underlying base" of the patch you should feel some sort of pride and responsibility for your creation to not just leave your already dwindling player base in the dark for any extended period of time when said dwindling player base is constantly asking for any sort of update and receiving absolutely nothing in return.

If you're going to jump out of the woodwork and publicly post literally slandering him and his patch simply because you don't like it or the changes he's made you're automatically signing up to be judged by the player base who is playing said patch and is confused as to why you're attacking the person attempting to revive the server in the first place.

Who the fuck are you to judge someone else's work? Don't like it? Don't play it. Don't post about it slamming the creator and the patch on the page people have to go to in order to download it in the first place, take that shit to Suggestions or literally anywhere else.


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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Tue Jun 19, 2018 9:17 pm 
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Oh look random nobodys have appeared to suck their friend Einsley off.

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 Post subject: Re: 1.9 changelog and DL links
PostPosted: Tue Jun 19, 2018 10:43 pm 
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I read it just fine, thanks. The issue is that somehow Mrawskrad owed anybody any explanation about anything. He didn't. He had also stated that it was essentially done (a couple months previous to now).

I wholly understand that people want a new patch. It has been 9 months. This is actually sooner than most. Typically it is closer to a year.

Ensely then added stuffs (for good or for ill). Then a lot of pressure was exerted to Duff for a reset. He did.

I will not bother to rehash the past. Those that were here, or care to look it up (most of these threads should still exist, even though there have been several mass wipes of some areas) know it. There is a reason (from both points of view) why shat is being thrown.

My view is that impatience has its price.

The ones that can do the very extensive modding have been very offput by this. If you want extravagant patches in the future, it is best to keep them fed, and happy.

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