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 Post subject: HU 1.3b Final (r2 full, r3 lite) Updated sept. 18th
PostPosted: Fri Sep 16, 2011 12:32 pm 
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Important Update

There was some errors while packaging 1.3b MPQ's. These MPQ's are updated in the packages linked bellow (with _r2_ in them for full, _r3_ for lite).

Installation Instructions(for non D2SE)

This is the correct order from disc installation :
1- Install Diablo II 1.00
2- Install Diablo II LoD which is 1.07
3- Install LoDPatch_110.exe which is 1.10 -> http://files.arimyth.com/HU/LODPatch_110.exe
4- Install HU 1.3b Core
5- Install either HU 1.3b HighRes r2 or NormRes r3
6- Run D2ModSetup, be sure it asks to INSTALL


Core: http://files.arimyth.com/HU/Hell_Unleas ... b_Core.exe
Normal Res: http://files.arimyth.com/HU/HU1.3b_r2_NormRes.exe
Normal Res Lite: http://files.arimyth.com/HU/HU1.3b_NormRes_r3_Lite.exe
High Res: http://files.arimyth.com/HU/HU1.3b_r2_HighRes.exe
High Res Lite: http://files.arimyth.com/HU/HU1.3b_HighRes_r3_Lite.exe

D2SE Plug In Install

The official D2SE plug in is not ready at this time. SeltSamuel is working on giving the plug in to give better functionality so that the execution of a file swapping bat file is not necessary to switch between norm and high res modes. For now a hotfix to update the beta 2 D2SE plug in's high res mode to that of the official patch settings is what is available. It should be noted the plug in only works properly in D2SE version 2.2.0 (earlier versions will likely crash). For people dead set on using D2SE will follow the following instructions:

1) Download the beta 2 D2SE plug in and the 2HR.mpq.
2) If you haven't already installed the beta 2 plug in extract it do the MODS folder of your D2SE install.
3) replace the 2HR.mpq in the Language_2HR folder of the plug in install with the one from the download to update the high res mode.

D2SE plugin: http://files.arimyth.com/HU/Hell_Unleas ... b_D2SE.exe
2HR.mpq: http://files.arimyth.com/HU/2HR.mpq


1.3b Official Change Log

Code:
1:a number of unique/RW changes
2:ber rune changed to 2%cb in weapons
3:holy auras synergys changed to convic and respective resist aura both for 20%
4:MDR on diamonds cut back
5:Armor override on zerk reduced by 5% per hard point (negated when maxed)
6:Geddon and valor rws masterys removed and replaced with 50% fire mastery
7:maul grants 10% critical +2% per hard point
8:fana grants 10% critical +2% per hard point
9:plague jav duration at tier 1 changed from 10frames per lvl to 5
10:necro blades cooldown increased to 2 secs
11:buffed spirit wolves damage, timer increased to 1.5 secs, and increased max number to 2+1 per 5 soft levels
12:dire wolves damage increased slightly and max number increased to 3
13:HoW grants 1% dr per hard point to the party
14:SoB grants 1% ele absorb per 2 hard points
15:Bone spear tier 5 damage scaled back by 10%
16:Bone Spirit damage increased by 10% on tier 5
17:facets +%element damage range from 2-3%
18:amp values readjusted to soft level progression
19:enemy lifetap causes hp drain = their level per second
20:shields base damage increased by 20%
21:smite damage per level increased by 5%
22:blessed aim grants 1% passive lifesteal per level
23:elemental set parts grant +20 oskill meteor, glacial spike and thunder storm when fully equipped
24:confuse is no longer overwritten by other curses
25:meteor patch duration reduced by 20%
26:ce timer removed
27:Medi on holy amulets replaced with prayer
28:Crushing blow added as a suffix at 2-3% on weapons
29:deadly strike added as a suffix on weapons at 5-15%
30:templars armor changed to +2 skills and minimum pierce dropped to 8% elemental/pois and 4% magic (max unchanged)
31:topaz craft armor caps at +1 skills
32:boss resists have physical reduced (hell baal now 110 with charm)
33:all of the LoS heroes are now knockback immune
34:decoy reduced from 100% of zon hp + 10% per lvl to 75% of zon hp +5% hp per lvl with life buff double dipping removed.
35:fixed moncurse versions of amp + lower resist
36:summons Ai delay dropped to 2 frames
37:frozen armor def bonus dropped to 20% per level
38:necromage hp gain fixed and increased to 10% per level
39:necromage missiles buffed
40:HoW aura increased to 40% def/ar/damage + 15 per level, up from 36%+12% per level
41:blessed aim fixed/strategy conflict fixed
42:Cold sorb on salvation
43:prayer tier 5 dropped from 12 to 10
44:non skill IAS returned to smite
45:hurricane missiles no longer effected by slow missiles
46:IM divisor deccreased to /35 vs players from /40
47:Wolves max pet desription updated
48:d knight AI delay fixed
49:Phoenix strike missiles got a 1 in apply mastery
50:make orbs qualify as melee weapons in itemtype.txt to make usable for melee skills
51:transfer Double Throw AR% per level to Throwing Mastery to fix hardcoded AR bug
52:gave venom 3% hard self psynergy
53:lowered mind blast conversion to 5%
54:boosted psychic hammer tiers 6/20/30/50/80
55:nerfed LOS asn psychic hammer counter level 25 so max damage only rises :a tad as result of skill buff
56:gave FOH direct hit bypass demons
57:gave hammers bypass undead
58:decoy timer increased to 10 seconds
59:higher ele bowa skills mana costs cut in half, turned to proper 60 point builds
60:added freezing/cold bolts to replace fires magic arrows
61:moncurse amp reduced to -50
62:throwing stack replenish rates boosted
63: moonstone ele craft gloves/belts/boots/helms vary between 8-12 %dmg and pierce
64: Spirit/Dire Wolves and Grizzly Bear druid summons given a salvation state to properly activate their resists per level.
65: Inferno charges removed from "Dragon Chang" and replaced with blaze charges.
66: Flamebellow's oskill changed from inferno to blaze.
67: Metalgrid's and Wisp both have Spirit of Barbs charge level changed to 8.
68: Misleading elemental pierce description lines on Vengeance removed.
69: Hidden Critical Strike on Werebear now stated in description
70: Merc Changes
71: Various monster AI changes applied to adjust to new screen radius of high res plug in.
72: Feral Rage's life leech now equal to hard level.
73: One handed melee weapons now have 2.5% ED per soft str point.
74: Two handed melee weapons now have 3% ED per sfot str point.
75: Blessed Aim has a new description section clarifying the nature of its bonuses while not activated.
76: Iron Maiden's damage returned description updated to reflect what's coded.


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 Post subject: Re: HU 1.3b Final with reset on september 16th
PostPosted: Fri Sep 16, 2011 12:34 pm 
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TY DUFF :D

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 Post subject: Re: HU 1.3b Final with reset on september 16th
PostPosted: Fri Sep 16, 2011 12:39 pm 
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Posts: 1841
I don't like changes 73 and 74 ;/ Well goodbye 300-400 str melee chars, welcome back all vita whores.

Thanks Duff!!


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 Post subject: Re: HU 1.3b Final with reset on september 16th
PostPosted: Fri Sep 16, 2011 12:47 pm 

Joined: Mon Aug 22, 2011 4:10 am
Posts: 3
Well, I didn't get any answer to my question for weeks from now, but if this is final, then I ask... one last time, I think:
Solo edition, anytime, anywhere, in the near future?
Thanks for your answer.


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 Post subject: Re: HU 1.3b Final with reset on september 16th
PostPosted: Fri Sep 16, 2011 12:54 pm 
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Joined: Tue Feb 01, 2011 5:48 pm
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Steel wrote:
I don't like changes 73 and 74 ;/ Well goodbye 300-400 str melee chars, welcome back all vita whores.

Thanks Duff!!


ya it would be nice if we could change that back next time edits come around

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 Post subject: Re: HU 1.3b Final with reset on september 16th
PostPosted: Fri Sep 16, 2011 1:00 pm 
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Posts: 287
slappyNuts wrote:
Steel wrote:
I don't like changes 73 and 74 ;/ Well goodbye 300-400 str melee chars, welcome back all vita whores.

Thanks Duff!!


ya it would be nice if we could change that back next time edits come around


could be changed serverside....

so if it really becomes a problem it would be no big problem to fix it

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 Post subject: Re: HU 1.3b Final with reset on september 16th
PostPosted: Fri Sep 16, 2011 1:03 pm 
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While it could technically could be fixed server side as with any server side only player damage change it would unsync the character screen/skill descriptions from the actual damage.


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 Post subject: Re: HU 1.3b Final with reset on september 16th
PostPosted: Fri Sep 16, 2011 1:31 pm 
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slappyNuts wrote:
Steel wrote:
I don't like changes 73 and 74 ;/ Well goodbye 300-400 str melee chars, welcome back all vita whores.

Thanks Duff!!


ya it would be nice if we could change that back next time edits come around


+1

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 Post subject: Re: HU 1.3b Final with reset on september 16th
PostPosted: Fri Sep 16, 2011 1:35 pm 
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Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1841
oh and so far "lite" version doesn't work, just returns:
Code:
Location : Fog\Src\Mem\mem.cpp, line #902
Expression : MEMORY ERROR: Out of Memory
error when I try to enter any game, it's related to soundenviron.txt according to game log. I'll give a try full download but it's awfully slow for me today ;/


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 Post subject: Re: HU 1.3b Final with reset on september 16th
PostPosted: Fri Sep 16, 2011 1:38 pm 

Joined: Thu Jul 22, 2010 10:27 pm
Posts: 231
what's difference on normal res and high res? what does res mean?

ty


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