Pious wrote:
any party/player that does not have an oak sage will not be affected by this.
True and if your party doesnt have oak then that will be challenging in of itself.
Pious wrote:
if difficulty is the goal if this change it seems to be the wrong approach.
It's to make the game a little harder for those who only focus on huge damage and balance overpowered builds. It will reduce the ability for druids to one point lycan and have uber damage. If lycan is a synergy to oak and adds 2% life to oak per level then you are back to orginal oak life levels and you have nerfed overpowered caster druids.
Pious wrote:
the only character this will nerf is the druid specifically, and any tank characters in his party.
not if lycan is a synergy of oak and adds 2% life per level. Then it doesnt change. It does require your "tank" to max lycanthropy. I mean isnt that what a tank druid should do?[/quote]
Pious wrote:
casters derive survival by not being hit at all so this will hardly affect them.
It will affect them if they are playing with a druid that hasnt maxed lycan. because casters still get hit (leaving out zon bc of avoid). And with less life that will make casters rethink not putting points in defensive skills.
Pious wrote:
the objective was to nerf specific casters and make the game harder. nerfing oak accomplishes neither.
How does it not nerf 1 point lycan all damage fire or cane druid builds? These are casters right? If you are a sorc or nec and you play with a druid in your party that isnt a tank w max lycan, how will the lower life from nerfed oak not make you more defensive make you want to put points in bone armor or frozen armor?
Pious I respect you in this mod as a player and the experience you have. You are an amazing player, so please dont take my responses negatively. But even Kev says above that he thinks it would increase difficulty. I feel like you have your opinion of what needs to be done to fix the mod, and that your mind is set.