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Accurate Numbers on Topaz Shields?
http://forum.arimyth.com/viewtopic.php?f=8&t=4237
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Author:  LockDown [ Mon Jul 11, 2011 11:25 pm ]
Post subject:  Accurate Numbers on Topaz Shields?

One's on the site are wrong as far as negative res go just rolled a -14 and -12

Author:  Abominae [ Tue Jul 12, 2011 12:01 am ]
Post subject:  Re: Accurate Numbers on Topaz Shields?

I can't tell you for sure, but out of ~10 crafts the highest I've rolled is -16. Plenty of -12/-13/-14/-15 as well. Fairly sure -16 is the max, but it could just be my luck.

Author:  LockDown [ Tue Jul 12, 2011 2:41 am ]
Post subject:  Re: Accurate Numbers on Topaz Shields?

I'll try a few more and try and find out gotta use one till I find another DScale.

Author:  Zikur [ Tue Jul 12, 2011 11:56 am ]
Post subject:  Re: Accurate Numbers on Topaz Shields?

I thought they didn't work properly? our is it just the +% that's broken? thinking of the necro head that was posted somewhere

Author:  Verb [ Tue Jul 12, 2011 12:13 pm ]
Post subject:  Re: Accurate Numbers on Topaz Shields?

but wasnt that just +magic skill damage that was broken in general?

Author:  PureRage-DoD [ Tue Jul 12, 2011 2:52 pm ]
Post subject:  Re: Accurate Numbers on Topaz Shields?

magic mastery% is broken is more than just 1 way, its clientdisplay won't work, and its effect works only for a hand full of skills (server side, even if it works for the skill you are using, the client display isn't updated).

Author:  Baerk [ Tue Jul 12, 2011 4:39 pm ]
Post subject:  Re: Accurate Numbers on Topaz Shields?

Actually there's more than one problem with the CLOD magic mastery %. It's not just simply a matter of displaying properly. It boosts magic damage in an incorrect manner. It boosts additively on the same stage of skill hardpoint psynergies. In order for it to double a skill's damage for a skill with two 25% boost psynergies that have both been maxed you would literally need 2000% magic mastery % in order to accomplish the damage doubling (instead of the normal 100% other masteries would accomplish it with).

While magic mastery can technically be fixed it would require a brand new item stat and a special not so simple psynergy calculation that makes use of the new item stat (It's been done with great success and no problems whatsoever in Trevor's mod).

Author:  LockDown [ Tue Jul 12, 2011 8:39 pm ]
Post subject:  Re: Accurate Numbers on Topaz Shields?

Getting don't make one from this ^^.

Author:  dew [ Wed Jul 13, 2011 2:29 pm ]
Post subject:  Re: Accurate Numbers on Topaz Shields?

Its really an ez txt fix been posted on the keep many times maybe it could be included on the next patch.

Author:  Baerk [ Wed Jul 13, 2011 5:43 pm ]
Post subject:  Re: Accurate Numbers on Topaz Shields?

If its really such an easy txt fix then why hasn't Brother Laz included such a fix in his mod for the longest of times? (and Brother Laz is pretty much a soft coding/txt master as far as modders go) I suspect the bug with the CLOD magic mastery % is hardcoded in nature.

Author:  PureRage-DoD [ Wed Jul 13, 2011 7:50 pm ]
Post subject:  Re: Accurate Numbers on Topaz Shields?

it is, you need to make a new stat and add it to the synergy column for all magic skills with a formula to apply it in the propper way. (dont want to use the regular stat as it applys to some skills already so best to just keep away from it altogether).

I assume laz isn't using the exact formula for gains as other masteries are if its not working right. That would be because he ran out of space in the calc columns (I know I had to use 2 calc columns + the synergycalc column to get the correct gains due to absurdly long calcs for synergys already). That gives you up to a 765 character long space for a formula :).

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