He was physical immune too, so I was basically just throwing at him every now and then to keep him from healing (and keeping bo up)... I suppose we should clear the other areas first just in case he teles there since he healed fully once that way (and almost again)... I found the paths are pretty easy to get there, but having them memorized would definitely make for a shorter run.
I like Purerage's slow a2 merc idea, if he could live (I know yours was with your healer?). Throw some lite sorb on him and the TS should be nullified, then just need to stop the CE and it would be an easy fight. I was running around trying to hork everything lol. By the way, his LR seemed to be pretty high, or maybe my res just suck?
And is Nil's AI seriously programmed to tele to other areas when he's getting around 1/3 dead? I didn't think his AI would be that complex and that he would just randomly tele around, but it really seemed like he was trying to be a dick and tele-ing into a new area full of monsters. Also it was weird... all of the poison immune things crowded around him wherever he went and that was annoying as fuck- there's no way this was by chance?
Thank goodness for the conc ring and ber dropping, otherwise this would have been a laughable waste of time (besides the lessons learned) lol
All in all I think if we could get a safe and efficient set up for clearing to him and killing him that it could be a very lucrative activity
EDIT:
Imperial wrote:
another way the ass would of been easier is if slappy had something besides a salad tosser throw baba haha
working on it! actually would have even been better for me to bring my wc barb instead... but hey my thrower was my first ever HU char (besides the sc one i HAD to make) so I'm proud of him regardless of how useless he is lol
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PureRage-DoD wrote:
Cowards die in shame, I ain't afraid to lose a char, it's not like it's important.