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 Post subject: The Frustrated barbarian
PostPosted: Sun Feb 27, 2011 11:33 am 

Joined: Sun Jan 02, 2011 2:45 am
Posts: 56
I never complained about " oh phisical sucks ohhhhohohhh ! " But this one got me so angry i allmost faceroleed the keyboard.

Who in the nine hells gave those minions of destruction smite, because im sure i didnt see same problem in vanilla. I mean is this some kind of fail atemp to make a PORNO movie? Im a tank they dont harm me but Jesus they gangbang my armor until i start seeing stars. And thats not all they mana burn me.

See ? smite/mana burn smite /mana burn Jesssus.

O and after mana burn guess what, my frenzy starts using 0 mana and hiting with drum sticks, ooo no it doesnt want to go red and use normal attack. So finaly i just use normal attack from mouse 1 or bind and hit them with 3k attack rating. Jessus.

I try to run so i dont start to cry ( by running i mean walking ) and what happends stun, stun, stun ..... and after half a screen my poor gbanged barb stops from what seems a seizure of epilepsy and well thats all. Jessus :shock: :shock: :shock:


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 Post subject: Re: The Frustrated barbarian
PostPosted: Sun Feb 27, 2011 11:39 am 
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Draiden wrote:
Who in the nine hells gave those minions of destruction smite
Soulmancer

I can feel that pain. I have learned on my barbarian that there are just some monsters that can kick my ass. The combo of stun/mana burn really brings even a huge HP barb to his knees.

The next time a balance patch comes around, it is likely that we will fix Blizzard's old bug with mana burn (details [url="http://forum.arimyth.com/viewtopic.php?f=11&t=2382&p=20780&hilit=mana+burn#p20780"]here[/url]) That would make a pretty profound change, but you would still have the knockback.

I am of two minds with this. On one hand, it is freaking annoying. On the other hand, it does make the area considerable harder and gives barbs something to stop and think about. Otherwise my barb can just WW through about whatever he pleases and not stop to kill things. Minions of Destruction though stop me in my tracks. I suspect that ultimately that is why Soulmancer did it - to introduce challenge.

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 Post subject: Re: The Frustrated barbarian
PostPosted: Sun Feb 27, 2011 12:03 pm 

Joined: Sun Jan 02, 2011 2:45 am
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blue_myriddn wrote:
Draiden wrote:
knockback.
I am of two minds with this. On one hand, it is freaking annoying. On the other hand, it does make the area considerable harder and gives barbs something to stop and think about. Otherwise my barb can just WW through about whatever he pleases and not stop to kill things. Minions of Destruction though stop me in my tracks. I suspect that ultimately that is why Soulmancer did it - to introduce challenge.


Sorry but i dont realy see it as a challenge as the damage they do to me is like tingling. Im talking about hell ofc. All they do is annoy me as my very target in tundra is theyr boss. i just remain there seizuring and merc kills them softly, 1 by 1. Sometimes they all coorner me and what happends? save and exit after 1 minute of frustration, allmost no pots used. I can see for other caracters that would be a challenge but really mana burn should be removed or make them hit with something else not smite that ignores my 60k defence.


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 Post subject: Re: The Frustrated barbarian
PostPosted: Sun Feb 27, 2011 12:09 pm 
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After watching Soulmancer for years, it seems that one common thread in his vision is not having one solution solve all your problems. In this case, I am referring to 60k defense. That works great for most everything in the game, but not these guys. I think that makes Soulmancer happy and probably validates his choice to put Smite on these guys.

Sounds like a nice barb if you can stand there and take that sort of a beating, most other characters will have their life chewed up. The good news is that with a party, these should be no problem for you. You take the hits and some other character destroys the monsters.

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 Post subject: Re: The Frustrated barbarian
PostPosted: Sun Feb 27, 2011 1:45 pm 

Joined: Wed Feb 03, 2010 8:21 am
Posts: 103
When under the blood mana curse with 0 mana skills seem to work but dont do damage. So you could bring a few mana pots, divide and conquer or just skip that pack.


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 Post subject: Re: The Frustrated barbarian
PostPosted: Wed Mar 02, 2011 12:00 am 
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My barb's merc raped these guys when I got a lite merc

Also get amp and use free double swing.

Oh shit, its a melee char soloing shit, we must nerf a3 merc so barb can't kill trash.

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This patch is probably the best balance HU has seen in a long time.

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 Post subject: Re: The Frustrated barbarian
PostPosted: Wed Mar 02, 2011 8:49 am 

Joined: Sun Jan 02, 2011 2:45 am
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Rasta wrote:
My barb's merc raped these guys when I got a lite merc

Also get amp and use free double swing.

Oh shit, its a melee char soloing shit, we must nerf a3 merc so barb can't kill trash.


I will try a3 mercs soon after my last wish but regarding double swing i cant use it as im on hc and preffered stoneskin for the nice pdr and defence. All i can do is normal attack with crapy attack rating.


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 Post subject: Re: The Frustrated barbarian
PostPosted: Wed Mar 02, 2011 10:19 am 
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Draiden wrote:
Rasta wrote:
My barb's merc raped these guys when I got a lite merc

Also get amp and use free double swing.

Oh shit, its a melee char soloing shit, we must nerf a3 merc so barb can't kill trash.


I will try a3 mercs soon after my last wish but regarding double swing i cant use it as im on hc and preffered stoneskin for the nice pdr and defence. All i can do is normal attack with crapy attack rating.


can't you put 1 point into an attack skill?

Double swing is free at lvl 17. If you have +16 to all skills it will counter manaburn completely, giving you a free attack skill. Very useful and very manly, since it adds substantial AR on top of 5 FPA attack and pitiful Enhanced damage.

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blue_myriddn wrote:
This patch is probably the best balance HU has seen in a long time.

Abominae wrote:
@Blue
Hmmm.... Sometimes I believe your logic is on another fucked up plane of existence.


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 Post subject: Re: The Frustrated barbarian
PostPosted: Wed Mar 02, 2011 12:37 pm 

Joined: Sun Jan 02, 2011 2:45 am
Posts: 56
Rasta wrote:
Very useful and very manly, since it adds substantial AR on top of 5 FPA attack and pitiful Enhanced damage.


Hell HC is manly to :) but realy i cant affort i just need about 100k to feel a litle better in hell since i have no block all i can do is avoid and leech.
For softcore yes the double swing skill is a lot better and i didnt chose iron skin over double swing on a whim, was a hard decision but its inevitable on hc.


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