Soulmancer wrote:
Well in your opinion, what do you feel are the most important changes that should be implemented? I do like a lot of the proposed changes but some of the changes seem a bit overkill in how they would stack.
3x min spawn, nerfed crushing blow, reduced strength, reduced resistance and harder hitting bosses for instance. while one of those things alone wouldn't have a huge impact. That's a pretty intense nerf for melee classes who generally already have an advantage vs bosses and a disadvantage vs trash mobs.
The impact of skillers more come into play end game and yes I'd be interested in seeing that balanced because some caster classes become overpowered when they stock up on skillers. But in hell difficulty a lot of elemental classes do depend on a few skillers to be effective. Removing skillers is a huge drop in DPS for casters.
Hence my concerns, as it seems as of now players can become too overpowered in Hell, but if all those changes are implemented full force I'm worried hell difficulty may become pretty much impossible except for the best players with the best possible gear combinations, which is not what I want to see. I want to see a balance between the two so that players are not overpowered end game or underpowered unless they have all the best gear.
As stated I do like a lot of your changes, all I suggested was maybe toning down some of those changes or implementing something that would help offset the changes so they aren't so dramatic. Cause I know if they were all implemented in full force I'd never create a melee character if I'm going to die far easier and do a lot less damage. If people have to invest in strength there going to have less life overall- monsters inflicting more damage and players having reduced resistances. You can see the issue, while some of these ideas are fine on there own, when you stack them on top of one another it becomes "too much"
There were many posts of this nature, Soulmancer himself advising those behind the 'community' (communist politburo) patch that to tone down some of the nerfs.
Note, so far the skiller nerf/change hasn't raised too many issues. Although not perfect, balancing it did work because you gave something when you took something away. What did you as the community give to melee when you nerfed every single thing about them, when they were barely considered overpowered last patch?
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blue_myriddn wrote:
This patch is probably the best balance HU has seen in a long time.
Abominae wrote:
@Blue
Hmmm.... Sometimes I believe your logic is on another fucked up plane of existence.