Zikur wrote:
they are if the boss is immune
Then I refer back to my first point about passive pierce.
blue_myriddn wrote:
Yes and no. I 100% agree that this hidden immunity sux balls and should get fixed.
blue_myriddn wrote:
HOWEVER, all that casters have is damage. They have no life buffs, defense buffs, resistance buffs - they have only their damage. Without damage, they are useless. A melee character with low damage isn't useless though - they have other capacities.
Casters have their own means of survival usually involving minions, teleporting, or absorbing damage. If someone makes a character ignoring these defenses to have an all out damage build it's not anyone elses fault the caster dies quickly.
A melee character built to do as much physical damage possible isn't far off from a pure damage caster. They just have more life because of items and life per vitality bonus.
Maybe items for casters should be looked at.
Maybe items for melee should be looked at.
blue_myriddn wrote:
So if you wanted a comparable balance, you would need to make every hell boss immune to all elements and boost the survivability of casters so that they could stand in front of a boss and tank.
I understand this MOD has 'roles' for characters. But I think it is incorrect to lump all melee in the Tank category. I don't know the best solution but I'm 99% sure making bosses physical immune unless cursed with Amp is the wrong way to stop people from soloing bosses.
The choice to use Amp or LR shouldn't be so obvious, it should be based on party makeup, but even with 2 caster and 6 physical damage builds it is probably more effective to use LR.
What I do know is the solution isn't going to be simple.
My suggestions:
Tanks and Physical melee builds need to have a much greater separation. What I mean is items would need to be changed/added to satisfy each role and that will be no easy feat.
My initial thought is to make Tank equipment require less strength and make it totally unappealing to casters as a means to separate physical damage and tank builds, but i haven't fully thought this through.