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 Post subject: golem and skeletons resistance?
PostPosted: Mon Jan 31, 2011 7:57 am 

Joined: Wed Jan 26, 2011 2:22 pm
Posts: 18
Hi all, im new in HU and really really crazy about this mod!...but i have some question about the resistance to elementals of necromancer minions.
Are the resistances upped with the level of the necromancer? Or do they increase with skeleton mastery and golem mastery? Any table avaiable for these informations?
Ty all
regards


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 Post subject: Re: golem and skeletons resistance?
PostPosted: Mon Jan 31, 2011 2:20 pm 
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Joined: Mon Aug 31, 2009 11:28 am
Posts: 1136
Location: Vancouver, BC
Soulmancer did some testing with the skill SummonResists, and was unable to find any effect from it, so he replaced it with SpiritBlades. To give NecroPets resistances he modified their base creature type (monstats.txt) and properties (monprop.txt). He also tested elemental absorbs given to pets via those sources, and found that "absorbs" were only effective as a resistance that couldn't be lowered (so there was no cap at 40%, no life was gained for absorbs higher than 50%, and Conviction and LRes didn't reduce these).

Code:
             NormRes*    NormAbs** NMRes          NMAbs    HellRes        HellAbs
Golems***    -25%/0%     33%/0%    -33%/0%        50%/10%  -50%/0%        75%/25%
Skelly       25%Phys     none      none           20%Ele   25%Phys        40%Ele
SkellyMage   25%Mgc      none      25%Phys        20%Ele   25%Mgc         40%Ele
SkellyKnight 33%Mgc&Phys none      33%Mgc&Phys    25%Ele   33%Mgc&Phys    50%Ele
Blades****   50%Mgc      none      50%Mgc,-33%Ele 25%Ele   50%Mgc,-66%Ele 50%Ele
* Elemental resist (Ele) is resist fire, cold, lit, and pois. Resist physical (Phys) and magic (Mgc) damage are stated if applicable.
** AbsEle is just fire, cold, lightning, and pois. Absorb poison is just pois-length-reduced. These values are just resistances which can not be lowered, they do not act like Player-Character Absorbs. Summons can still have their resistances lowered, but if they "absorb" 75% of their element, then having -200%Res to their element will mean that they are only taking 75 from 100 damage (while a critter with 0%Abs would take 300 from that hit).
*** Golems are elemental-aspected: Clay=Cold, Blood=Lightning, Iron=Poison, Force=Fire. In the table above, the first number will be their aspect-number, while the second is their other numbers. For example, a Hell Clay Golem has -50%ColdRes, 0%Res(fire,lit,pois), +75%ColdAbsorb, +25%Abs(fire,lit,pois)
**** Blades, and probably all other non-necro summons, get 2%ResAll per skill level to a max of 66%. These Summons have the exact same resistance and absorbs properties as Blades (the "Summon" property in monprop.txt). For example, in Hell, a level 50 Blade has 0%ResEle, 50%ResMgc, and 50%AbsorbEle.


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 Post subject: Re: golem and skeletons resistance?
PostPosted: Tue Feb 01, 2011 12:01 pm 

Joined: Wed Jan 26, 2011 2:22 pm
Posts: 18
That's very interesting, ty Brevan for your answer.


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