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 Post subject: Necro CE Issue
PostPosted: Tue Jan 04, 2011 7:31 pm 
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Joined: Fri Dec 24, 2010 6:10 am
Posts: 345
Location: Vancouver, BC
It seems that Corpse Explosion is sharing a cooldown with the summons. I'm not sure if this is intended but in my mind is a pretty big problem for any necro who uses this spell for tactics.

Once you cast something with a large cooldown like a golem it turns into a big problem. I don't remember this happening on older patches.


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 Post subject: Re: Necro CE Issue
PostPosted: Wed Jan 05, 2011 1:34 am 
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Joined: Tue Sep 01, 2009 9:01 pm
Posts: 1392
the removal of the cast delay was unfortunately forgotten about in all the hubub.

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 Post subject: Re: Necro CE Issue
PostPosted: Wed Jan 05, 2011 2:29 am 
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Joined: Mon Aug 31, 2009 12:33 am
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if theres an update in the future i`ll be sure to include it (remind me if there is :P)

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