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HU v2.1 Download links and changelog http://forum.arimyth.com/viewtopic.php?f=8&t=26277 |
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Author: | DuFFBeeR [ Sun Aug 12, 2018 11:17 pm ] |
Post subject: | HU v2.1 Download links and changelog |
Below are links to download HUv2.1. Each package includes the core files, change log and webpages with lots of item information. Once you've got your package: D2SE users should paste these files over the old files in their 1.9 folder or make a new HUv2.0 folder in their Mods folder, decompress their package into it, and start D2SE. Non-D2SE users should decompress their package into their Diablo2:LoD v1.10 folder, then run d2modsetup.bat, and then start D2. All users should double check that programs are being run with administrator privileges, compatibility for WinXP (or similar), etc. Don't be afraid to post or read in TechSupport if you're running into trouble. Review the webpages, they have a lot of information describing Uniques, Sets, Cube Recipes, White Weapons and Armor, Runewords, Gems and Runes, Boss stats, Monster properties (mostly the spells they counter-attack with), etc. If you want to use the javascript features of the Prefix and Suffix pages, then I don't recommend Chrome because the filter button will not collapse the table rows. If you have to use Chrome, then after filtering use the search feature to look for "Group", since that will appear only on the visible rows and let you jump quickly through a long list with lots of blank area. NewMusic (380MB) vs OldMusic (130MB) Once upon a time, Soulmancer introduced some new music for boss fights and some town themes. Those new pieces of music are included in the NewMusic version, but note that these nearly triple the size of the download. If you choose OldMusic, then you'll still have the traditional Diablo2 music. Note that for some people, Diablo2 has a bug where it will mute your music volume without telling you, so if you have no music at all, then check your Options screen first. The OldMusic packages are named with "NoMusic" because they do not contain a Music folder (so D2 will use it's own). The new music only comes with HighResolution. HighResolution vs NormResolution NormResolution supports up to 800x600 while HighResolution (I think) supports 1024x768. The game screen radius at HighResolution is about 15% more than at NormalResolution. Most skills and effects were designed with NormalResolution in mind (their radius might seem painfully small on HighRes), but HighResolution has the advantage that you'll see monsters slightly earlier than Normal. This is the most arbitrary choice, pick one and have fun. The new music only comes with HighResolution. HUv2.1 Download Links HiRes OldMusic: https://www.dropbox.com/s/9y6dqpndzeqjh ... c.zip?dl=0 http://files.arimyth.com/HU/HUv2.1_HiRes_NoMusic.zip HiRes NewMusic: https://www.dropbox.com/s/1s9owu9uhoheb ... c.zip?dl=0 http://files.arimyth.com/HU/HUv2.1_HiRes_Music.zip NormRes OldMusic: https://www.dropbox.com/s/evz0e82t39yik ... c.zip?dl=0 http://files.arimyth.com/HU/HUv2.1_NormRes_NoMusic.zip Patch Notes HPTable = 200,200,240,280,320,360,400,450 increased boss absorbs from ~15-20% to ~35-40% increased boss PLR from ~40-50% to ~75-80% increased trash skill damage multiplier from 100% to 300% increased minor boss skill damage multiplier from 375% to 1500% increased major boss skill damage multiplier from 525% to 1900% increased base monster attack damage in NM by 20% increased base monster attack damage in Hell by 40% increased leech divisor from 1/2/4 to 2/3/4 moved the entrance to soulmancers plains to the drifter caverns in act5 (increased to a lvl 95 area in hell) max res cap returned to 75% increased merc hp reduced levels of merc prayer fire/cold/lit/pois enchanted: 33% -> 20% res spectral hit res: 20% -> 1% fire/cold/lit res magic resistant: 40% -> 3% fire/cold/lit res (skips if monster is already immune) manaburn: 10% magic res stoneskin: 15% phys res reworked unique charm and challenge tome stats: normal challenge: +0.25% max hp per level (25% max hp at lvl 100)/ +10% mana nm challenge: +0.25% max hp per level (stacks with normal bonus for total of 50% max hp at lvl 100)/ +10 mana hell challenge: +1 all skills +50% enhanced damage +5% reduced curse duration normal soulmancer charm: +50hp/+50mana/+5all res nm soulmancer charm: +10 magic res/+60ar/+50hp/+50mana hell soulmancer charm: +3 ele,magic,poison pierce/+60ar/+50hp/+50mana nm samhain charm : +80hp/+80mana The changes to the normal and nm tome challenges bonuses makes the hp% bonuses unique charms give more accessible. In 2.0 you get 40% max hp from unique charms but it is spread over 4 different charms that come from some tough bosses that are out of the way. Now they are lot more accessible on a normal play through. They also scale with level so you wont get a huge hp% bonus as soon as you complete them which would disrupt the difficulty curve of the game. changed jav/spear stats bonus from 160%/80%;240%/120% to 150%/150%;225%/225% increased durability on weapon to 250 removed extra phys damage from facets (balanced tornado around not needing it) removed charms from the gamble screen reduced gold drops by ~80% increased mana potions from 3 mana per energy to 10 mana per energy reverted rune drop chances for high runes to 1.3 values (lower chance than now) removed fcr from amn rune and added it to dol rune tal, ral, ort, thul, amn give 2% pierce/1% extra damage to poison, fire, lightning, cold, magic reverted gambling chances to 1.21 chances (reduced for uniques) changed most non class sets to be better early game sets (check out web pages) removed +1 all skills from elite caster helm and armor reduced pierce/extra dmg on all ele crafts slightly reduced leech on items/gems; weapons have 8% max other item slots have 5% max; uber skulls are 4% added hp% prefix and dr% suffix on body armors with 135+ str req and helms with 176+ str req. removed self repair mods on ED% rolls increased hell nihlathak rune drops to gul-cham but made him tougher you can now upgrade rare items using the same recipe as sets/uniques added +summon skill tabs affixes to magic/rare/craft belts added oskill teleport to authority zod RW changed act5 quest2 rune rewards to pul/um/mal reduced starting hp on all classes to 10 Increased hp per vita on all classes: Class hp/mana: Barbarian: 5 hp per lvl, 9 hp per vita; 2 mana per lvl, 4 mana per energy Amazon: 4 hp per lvl, 8 hp per vita; 2 mana per lvl, 5 mana per energy Paladin: 4 hp per lvl, 8 hp per vita; 3 mana per lvl, 5 mana per energy Assassin: 4 hp per lvl, 7 hp per vita; 4 mana per lvl, 5 mana per energy Druid: 3 hp per lvl, 7 hp per vita; 4 mana per lvl, 6 mana per energy Necro: 3 hp per lvl, 7 hp per vita; 4 mana per lvl, 6 mana per energy Sorceress: 3 hp per lvl, 7 hp per vita; 5 mana per lvl, 7 mana per energy general skill changes: buffed dmg% and def% on all melee skills and passives caster skills now require energy to scale damage to their maximum each point of energy gives 0.2% spell damage rebalanced summons to require more hard points to be tankier reworked summon damage so dmg auras arent op with them summons like golems/skeles/wolves/bears now show their base physcial damage and +enhanced damage they get from the skill. To calculate their damage use this simple formula: (base physical damage)*(100+enhanced damage)/100. Why make it this way? Skill description formulas are limited, so by providing the base damage and +damage% in the desciption you can get a completely accurate damage number for your minons by adding any damage auras into your damage calculation. syngeries returned to skills synergies: magicarrow/inersight cold arrow/slowmissile fire arrow/slowmissile exploding arrow/immolation arrow icearrow/frozen arrow disease spray/plague jav/poison jav lightning bolt/slowmissile charged strike/slowmissile lightning strike/slowmissile lightning fury/lightning bolt/slowmissile firebolt/fireball/meteor enchant/hydra/warmth flamewave/firewall/blaze icebolt/frozenorb frost nova/chillingarmor/shiver armor blizzard/glacialspike/iceblast chargedbolt/tk lightning/chainlightning nova/ts/static teeth/bonespear/bonespirit poisondagger/poisonexplosion/poisonnova bolt/prayer hammer/foh holyshock/res lightning/conviction holyfire/res fire/conviction holyfrost/res cold/conviction sanctuary/conversion/conviction warcry/battleorders/shout poisoncreeper/rabies firestorm/volcano/armageddon moltenboulder/fissure/armageddon fireclaws/armageddon arcticblast/cyclonearmor/hurricane twister/cyclonearmor/hurricane tornado/cyclonearmor/hurricane frostbite/hurricane fists of fire (self synergy) blades of ice (self synergy) claws of thunder (self synergy) cobra strike (self synergy) phoenix strike (self synergy) psychic hammer/mindblast fireblast/wake of fire/wake of inferno shockweb/charged bolt sentry/lightning sentry amazon ele bow skills reduced to 1/2 weapon damage innersight and slow missiles are flagged as curses now innersight buffed to -10 (-1 per 2 base levels) (-1 per 3 soft points) slow missiles buffed to -15 (-1 base levels) (-1 per 3 soft points) fend changed to 2/3 weapon damage aoe similar to stun sorc increased fireball radius by 40% increased glacial spike radius by 40% masteries changed to 1-20% with dimishing returns hydra duration increases by 3/25 secs per level icebolt pierces assassin added icebolt nova to blades of ice charge 3 reworked shock web to release mini novas on impact reverted wake of fire to old version, it causes counters reworked inferno sentry to shoot projectile like immolation arrow blade sentinel reduced to 1/4 weapon dmg increased NHD on blade sentinel from 6 to 10 claw block= 5% + (base level/2) + 1% per 7 base dex, 50% max claw block, 5% FBR per clawmastery base level claw mastery gets 15% def per hard point in any MA skill deathsentry increased to 5 shots increased speed on cobra strike nova added kick damage to BOS for hard points in dragon flight druid reduced lycan hp bonus to 6%+1% increased oak sage hp to 120+20 armageddon and hurricane no longer stack buffed volcano, fissure, molten boulder reduced volcano NHD from 10 to 7 arctic blast reworked to be like inferno firestorm now has a NHD of 5 frames and causes counters removed life on strike synergy from SOB and added PLR increased shockwave range necro amplify damage changed to -10 (-1 per 2 base levels) (-1 per 3 soft points) lower resist changed to -25 (-1 per 2 levels) added phys damage back to golems paladin increased prayer hp bonus to 10 per level added 1 magic pierce per blessed hammer base level to concentration aura increased pierce on elemental holy auras from 5+1 per 4 levels to 5+1 per 3 levels conviction changed to -25 (-1 per 2 levels) vengeance nova increased to 2/3 weapon damage barb reduced increased stamina to 6%+1% increased battle orders hp to 120+12 frenzy increased to 6/5 weapon damage double swing converts 50%+3% per level physical damage into magic damage double throw increased to 4/3 weapon damage stun aoe increased to 2/3 weapon damage and added 0.2 second stun added -phys res to grimward |
Author: | Wolfs [ Sun Aug 12, 2018 11:38 pm ] |
Post subject: | Re: HU v2.1 Download links and changelog |
cool buddy, thanks. |
Author: | mms [ Mon Aug 13, 2018 12:54 am ] |
Post subject: | Re: HU v2.1 Download links and changelog |
thx |
Author: | Ensley03 [ Wed Aug 15, 2018 8:14 pm ] |
Post subject: | Re: HU v2.1 Download links and changelog |
Somehow, Cold Mastery doesn't go up with items that have "+ cold skills". |
Author: | Alternalo [ Wed Nov 28, 2018 11:24 am ] |
Post subject: | Re: HU v2.1 Download links and changelog |
Could you please also host a 1.3 version? |
Author: | EnGrey [ Sun Dec 16, 2018 10:44 am ] |
Post subject: | Re: HU v2.1 Download links and changelog |
Hello! So Ive been thinking and one thing you really should do is give cast delays to boss skills. They spam their undodgable-instakilling abilities all they long in a room where theres nowhere to hide and nowhere to run from them, and some of them are target spells. What were you thinking lmao?? xDDD Make it so that on Normal, give the bosses a 12-second cast delay to each of their abilities, on NM make it 10 second and on Hell make it 7-8 seconds. The bosses this way would still retain their potential but at least they wouldnt be so... boring. Many times the whole thing comes down to pure luck when the boss "decides" not to start spamming his instakiller abilities. Its a joke! Also, the perma 300-500ms on the network makes this mod a living hell. It is NOT enjoyable in any way when it comes to bosses and many times even in general. There is no "yes, we did it!" feeling upon killing a boss, more like a "finally, we dont have to put up with this bullshit anymore..." feeling is what I (and Im sure many others) feel. Consider this suggestion, please. If you are gonna release a new version, please do away with the undodgable-instakilling ability spams because this way theres no balance in the game at all. In turn, give bosses more hp. That way, when it comes to them it will be a longer fight but at least a doable one. Cos for instance level 40 andariel instakiller ping pong ball is just ridiculous when you fight her on level 23-25. Level 40 abilities?? Rly?? Give the bosses level 20 abilities in early and gradually work it up to 25/30/35 etc. Make the game consistent cos this way its a joke xDD Cheers! |
Author: | nshawmc [ Sun Mar 31, 2019 8:12 pm ] |
Post subject: | Re: HU v2.1 Download links and changelog |
Hi, I played HU SOLO in 2010 and am interested to play again with friends. However, i am having trouble with the window frame size. How do you resolve the issue of the game play window. Seems like LOD v1.10 does not have a maximize option for windowed mode? What is everyone else doing to get around this? Also, the linked HU version above- is that for multiplayer or single player? Thanks, Mish |
Author: | mjhdk [ Tue Apr 09, 2019 3:29 am ] |
Post subject: | Re: HU v2.1 Download links and changelog |
Alternalo wrote: Could you please also host a 1.3 version? could you? |
Author: | mjhdk [ Tue Apr 09, 2019 3:31 am ] |
Post subject: | Re: HU v2.1 Download links and changelog |
any updated? it seemed almost a year gone by.... |
Author: | snakzz [ Fri Aug 30, 2019 3:59 am ] |
Post subject: | Re: HU v2.1 Download links and changelog |
None here? |
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