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 Post subject: HUv2.0 Download and server reset 7/17
PostPosted: Mon Jul 16, 2018 9:49 pm 
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Below are links to download HUv2.0. Each package includes the core files, change log and webpages with lots of item information. Once you've got your package:

  1. D2SE users should paste these files over the old files in their 1.9 folder or make a new HUv2.0 folder in their Mods folder, decompress their package into it, and start D2SE.
  2. Non-D2SE users should decompress their package into their Diablo2:LoD v1.10 folder, then run d2modsetup.bat, and then start D2.
  3. All users should double check that programs are being run with administrator privileges, compatibility for WinXP (or similar), etc. Don't be afraid to post or read in TechSupport if you're running into trouble.
  4. Review the webpages, they have a lot of information describing Uniques, Sets, Cube Recipes, White Weapons and Armor, Runewords, Gems and Runes, Boss stats, Monster properties (mostly the spells they counter-attack with), etc. If you want to use the javascript features of the Prefix and Suffix pages, then I don't recommend Chrome because the filter button will not collapse the table rows. If you have to use Chrome, then after filtering use the search feature to look for "Group", since that will appear only on the visible rows and let you jump quickly through a long list with lots of blank area.

NewMusic (380MB) vs OldMusic (130MB)
Once upon a time, Soulmancer introduced some new music for boss fights and some town themes. Those new pieces of music are included in the NewMusic version, but note that these nearly triple the size of the download. If you choose OldMusic, then you'll still have the traditional Diablo2 music. Note that for some people, Diablo2 has a bug where it will mute your music volume without telling you, so if you have no music at all, then check your Options screen first. The OldMusic packages are named with "NoMusic" because they do not contain a Music folder (so D2 will use it's own). The new music only comes with HighResolution.


HighResolution vs NormResolution
NormResolution supports up to 800x600 while HighResolution (I think) supports 1024x768. The game screen radius at HighResolution is about 15% more than at NormalResolution. Most skills and effects were designed with NormalResolution in mind (their radius might seem painfully small on HighRes), but HighResolution has the advantage that you'll see monsters slightly earlier than Normal. This is the most arbitrary choice, pick one and have fun. The new music only comes with HighResolution.

HUv2.0 Download Links
HiRes OldMusic: Dropbox Arimyth
HiRes NewMusic: Dropbox Arimyth
NormRes OldMusic: Dropbox Arimyth

Patch 2.0 Information:

Keep in mind that 2.0 is based on 1.8


Life for characters:
Barbarian: 5 life per level / 4 life per vita
Paladin: 5 life per level / 3.5 life per vita
Amazon: 4 life per level / 3.5 life per vita
Assassin, Druid: 4 life per level / 3 life per vita
Sorceress, Necromancer: 2.5 life per level / 3 life per vita

Mana for characters:
Sorceress, Necromancer, Druid: 4 per level / 3 per energy
Amazon, Assassin, Paladin: 2.5 per level / 2 per energy
Barbarian: 2 per level / 1 per energy

Max res is 50, but can be raised to 55 with unique charms.
Max enhanced damage is 255%
Max enhanced defense is 100%
Health pots heal 100% hp over 7 seconds
Mana pots heal 100 + (charlvl*5) + (energy*3) over 6 seconds
skills scale slightly with character level and base skill level

Boss rune drops:
Countess norm: eth - sol
Countess NM: ko - gul
Countess Hell: mal - Lo

Nihlathak norm: lum - ist
Nihlathak NM: um - sur
Nihlathak Hell: vex - cham

Sarina also can drop runes at an increased chance, but it is not guarenteed.


General:
fixed xp ratios to be like 1.21
fixed trash monster hp ratios and resistances to be like 1.21
rebalanced (fixed) character spell damage (buffed all)
changed hp table to: HPTable = 300,300,350,400,450,500,550,600; to balance p8 xp grinding vs p1

Monsters and Bosses:
increased trash monsters physical and spell damage
greatly increased boss offensive and defensive powers to be more like they were back in 1.21z


Challenge Areas:
Normal tome challenge = level 50-65
NM tome challenge = level 75-85
Hell tome challenge = level 95-100
remade hell tome challenge map, monsters and boss balance and changed it to level 95-100
increased level of arimyth areas to 55/80/95 in norm/NM/hell

Mercenaries:
added frostbite to a5 wolf mercs
added feral rage to a5 bear mercs

% Health changes
rebalanced soulmancer, challenge tome rewards and NM samhain charm rewards
You can now get 40% total hp from charms: 10% Normal Soulmancer, 10% NM challenge, 10% NM Samhain, 10% Hell Soulmancer
reworked BO and Oak Sage: removed the %hp/mana they now only give flat hp/mana at 36 + 6 per level; this will be about 600-800 hp endgame with all the % hp bonuses from gear and skills
removed vita and hp% from rubies; they now give flat hp: 9/18/27/36/48/60/75/90
removed hp% from all non-elite armors
removed hp% from maras
removed hp% from siggards stealth
war gives level 30 oskill increased stam now (this seems high but it needs to be this high to be better than a tyreals with 4 uber rubies on non barbs)

Amazon:
reduced mana cost on innersight and multiple shot
increased pierce % on pierce skill
fend is now 3/2 weapon dmg
buffed ar and def from amazon passives
added cold damage to freezing arrow, it is now the highest single target ele bow skill

Paladin:
buffed conviction base -res from -5 to -10
increased blessed hammer missile speed
fixed prayer to stack properly but had to change the way it heals
prayer no longer pulses every 3 secs, it now heals almost constantly
prayer scaling = 1% max hp + 0.14% per slvl
buffed prayer bonus hp to 4hp per slvl
reduced absorb on resist aura from 1% per level to 1% per 3 levels
reduced max res from salvation from +1% per 3 levels to +1% per 8 levels
increased holybolt heal to 6-10 + 4 per level
removed smites defiance/vigor synergies
added defiance/vigor synergies for holyshield/+1% per lvl

Sorc:
static now has 3 missiles instead of 7

Necro:
reduced CE damage

Assassin:
reduced death sentry dmg
reduced wake of fire damage by more than half
reduced charged bolt sentry damage by ~20%
reduced inferno sentry top end damage slightly
reduced claw block to 45% max
reduced curse and poison length reduce on fade by half
increased skill level per dr% on fade from 4 to 5
buffed fists of fire damage and radius
buffed claws of thunder damage
buffed blades of ice damage
buffed phoenix strike damage and all 3 charges stack now
put death sentry back in the same group as other traps (death sentry counts towards your max number of traps again)
increased mana cost on death sentry to 30+1
reduced the number of shots death sentry takes from 5 to 2
increased mana cost of traps from 4+0.5 to 8+1
changed blade sentinel back to how it was before 1.7, it has a NHD of 6 and deals 1/2 weapon damage and lasts 4 seconds.

Barb:
reduced weapon mastery and barb combat skills to 24%ed + 4%ed/lvl
increased stamina now gives 1% addtional hp per hard point
increased def% on concentrate to 48%+6%
increased def% on ironskin to 48%+6%
increased range on WC slightly
increased BO hp to 60+10/lvl

Druid:
added ed% 24+4/lvl to feral rage
turned feral rage into a 1/2 weapon dmg aoe
buffed base hp% on lycan to 35%
lycan gives 1% addtional hp per hard point
increased def% on lycan to 48%+6%
buffed hp% bonus on werebear to 25%
increased Oak hp to 60+10/lvl
ravens now do cold/fire damage and are more aggressive


Items:
reduced the numbers on superior items now it is: 5-10% dmg, 5-10% def, 10-15% AR, 20-25% dur
increased base armor on all items by 50%
rebalanced sockets on unique/set helms and body armor; it follows this baseline: normal/exceptional: 2 sockets, elite: 3 sockets, high level elite bodyarmor: 4 sockets
buffed res from gems and um rune
buffed block from amethysts
removed indestructible from most lower level runewords
reduced enchanced damage on most lower level runewords
removed CB from most lower level runewords
fixed staff mods on claws and orbs and other items
reduced pierce on all non-weapon and non-bodyarmor gear slots to a max of 3
removed fbr from shock absorber and added 8-12 dex
removed 50 vit from corpse mourn
removed vit/lvl from tancreds armor and added flat 10 vit
increased max ed% on jewels from 20% to 30%
increased pierce and extra damage on facets to 4%
added physical facets again they give 30% dmg and +10 min/max dmg
reduced the dex req on high level bows to help elemental bow builds
added extra ele damage to tal, ral, ort, thul
changed pierce on gul, vex, ohm, Lo, Sur to extra damage
removed pierce from arrows
added nef to desire RW

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Last edited by Mrawskrad on Tue Jul 17, 2018 6:50 am, edited 1 time in total.

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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Tue Jul 17, 2018 2:06 am 

Joined: Sat Oct 16, 2010 12:18 pm
Posts: 187
That's great news. Can't wait reset.

Not sure if anyone will need, but I've done quick re-upload to MEGA just in case.

HiRes OldMusic: MEGA
HiRes NewMusic: MEGA
NormRes OldMusic: MEGA

Also DuFF answered me and together with the reset I'll be joining the hosting crew :-)


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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Tue Jul 17, 2018 9:00 pm 

Joined: Sat Sep 24, 2011 1:03 am
Posts: 14
So.... when's the reset? :) It's been just about a full day since this post went up.


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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Tue Jul 17, 2018 9:17 pm 
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Job's done.


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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Tue Jul 17, 2018 10:36 pm 

Joined: Sat Sep 24, 2011 1:03 am
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Naturally, just a few minutes after I walk away. :D


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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Tue Jul 17, 2018 10:58 pm 
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Thanks Duff!

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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Wed Jul 18, 2018 2:46 pm 

Joined: Sat Jan 28, 2017 3:35 am
Posts: 19
I can run single player just fine, but when I try to connect to multiplayer it tells me that it is "unable to properly identify my application version", whatd I do wrong?


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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Thu Jul 19, 2018 1:45 pm 

Joined: Wed Dec 12, 2012 7:24 pm
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Izual is broken and dies instantly. Free quest!


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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Sat Jul 21, 2018 7:26 pm 
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There is also a folder tree extra in the patch mpq. I assume this was for testing, It contains all the text files and bin files which are seemingly just duplicates of the one that will be read by the game.

I just spot checked a few lines in the crafting file. It looked the same. Did anything get changed here, before I go through it all in earnest?

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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Sat Jul 21, 2018 9:05 pm 

Joined: Sat May 04, 2013 7:53 pm
Posts: 33
Not sure where to post this, but wasn't the Werewolf supposed to receive more AR, since Bear gets an innate +maxlife% bonus?

On my game Werewolf and Werebear both have +48% attack rating at lv 1.

Also, was Maul given the same AoE treatment as Feral Rage? Only Feral Rage has the Area Attack listed in the tooltip.


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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Sat Jul 21, 2018 10:02 pm 
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Werewolf gets godlike fhr and way better fbr than bear and reaches low frame attacks with fury easier than bear does with maul.

Maul is for single target, feral is for aoe.

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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Sun Jul 22, 2018 12:10 am 

Joined: Wed Feb 18, 2015 11:16 am
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magic arrow skill description says: 1 missile per 4 base level.
From that I would assume that: level 1-3 1 arrow; 4-7 2 arrows 8-11 3 arrows; 12-15 4 arrows; 16-19 5 arrows; and at 20 6 arrows.

I maxed it but only get 3 arrows :?:


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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Sun Jul 22, 2018 1:17 am 
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A mistake. Ops.

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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Sun Jul 22, 2018 4:41 am 

Joined: Wed Feb 18, 2015 11:16 am
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Do you want 6 arrows at 20 hard points or is the skill as intended and the description wrong?


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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Tue Jul 24, 2018 4:18 am 

Joined: Wed Feb 18, 2015 11:16 am
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Looks like there are no etheral bows and crossbows anymore. Did you miss to mention that in the patch notes?


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 Post subject: Re: HUv2.0 Download and server reset 7/17
PostPosted: Tue Jul 24, 2018 4:52 am 
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That was changed years ago

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