(What im about to say applies to many other mods as well..)Most Skill lvl requirement is meaninglessMOST skills could be obtainable at lvl 1 and there is absolutely 0 balance issues.
For example, Leap. Why it requires lvl 6 or so?
Think about it. Its just funny.
Same goes for skill such as Leap Attack, Bash, Stun, Concentrate, Double Swing, Double Throw, Berserk. Those skills do different things and its just up to the play style/build of each person to choose what he wants.
At the current stage only Frenzy and WW (maybe WW?) might be kind of too strong for starting lvls. Frenzy is certainly superior to Double Swing so it makes sense that it requires higher lvl. BUT if thats the case, then why even bother having Double Swing in the first place? Its just another useless skill like Leap. I mean, even if u keep the lvl requirements, that doesnt make Double Swing or Leap any more useful. I honestly dont know what could be done with Leap to improve it but if u want to make Double Swing comparable to Frenzy, maybe make it deal a lot more dmg compare to Frenzy (since Frenzy is all about speed).
So there is no reason to NOT be able to learn these skills at lvl 1 considering the meaningful limited factor are the skill points.
OFc barb is just the example. Same way of thinking applies to all classes.
Monster density too highI know that the mod is meant for many ppl and not solo. But if u go solo and single target build the monster density it so annoying.
I just dont see why i have to kill them, yet they are annoying following u around.
Its like the game forces u to go AOE build.
CharmsSame thing in many other mods, they fill your inventory.
Why not just get rid of all charms?
OR make them the rarest drop in the game so that u even forget they exist until u pick up one, PLUS keep only the small ones and get rid of the medium and large.
Healing Potions60% hp in 6 seconds is kind of OP. I think 60% HP in 10-12 seconds sounds better. (less spammy) Forces more careful playstyle.
And why do they drop so often?:)
2Handed vs 1Handed weaponsI have seen one mod addressing this issue (Eastern Sun). Btw same issue exists in Torchlight 2.
In D2 1hand + shield or offhand are almost in all cases preferable to 2hands (yes 2hands melee are weak).
I would suggest boosting them in some way.
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I think this is mainly it. i have some other not-liking but ill skip them