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 Post subject: Differences in Spawns
PostPosted: Wed Sep 16, 2009 2:14 pm 

Joined: Tue Sep 01, 2009 11:43 pm
Posts: 140
Location: Wisconsin
What is the real difference between spawning w/ 8 people compared to something like 4-5 to only 1 person? Other than it's harder, but how much harder is it stats wise that the boss gets (added resistances, way more life, etc...)? Anyone know? Thanks


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 Post subject: Re: Differences in Spawns
PostPosted: Wed Sep 16, 2009 3:12 pm 
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Joined: Mon Aug 31, 2009 6:42 am
Posts: 725
bare min u can spawn is 3 people.. to get the weakest boss...... but I forget the numbers I'm sure someone will look them up...

but it starts escalating once 4 or more people are in the game.


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 Post subject: Re: Differences in Spawns
PostPosted: Wed Sep 16, 2009 6:47 pm 
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Joined: Tue Sep 01, 2009 6:28 am
Posts: 169
its only more monster hit points, and more exp they give for each person, like after a 3 person spawn. the monster doesnt get more resist or more damage.


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 Post subject: Re: Differences in Spawns
PostPosted: Thu Sep 17, 2009 12:22 am 

Joined: Tue Sep 01, 2009 11:43 pm
Posts: 140
Location: Wisconsin
Hflame wrote:
its only more monster hit points, and more exp they give for each person, like after a 3 person spawn. the monster doesnt get more resist or more damage.



So to clarify, if you spawn at 8 and kill with 3, those 3 get the exp of the 8, correct? Just want to double check to see if there is a loophole that may be overlooked. Thanks


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 Post subject: Re: Differences in Spawns
PostPosted: Thu Sep 17, 2009 11:24 am 

Joined: Wed Sep 02, 2009 8:43 am
Posts: 68
yes killing a boss spawned by 8 players is harder and will grant 8 player exp even if only 3 people manage to down the boss


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 Post subject: Re: Differences in Spawns
PostPosted: Thu Sep 17, 2009 3:46 pm 
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Joined: Tue Sep 01, 2009 6:28 am
Posts: 169
correct, if you spawn a monster at 8 person, and 5 people leave, the monster will stay at 8 person spawn


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 Post subject: Re: Differences in Spawns
PostPosted: Thu Sep 17, 2009 9:29 pm 

Joined: Tue Sep 01, 2009 9:19 pm
Posts: 621
Location: Reno NV
From the 1.21 patch notes sticky:

-Monsters HP growth based on # of players in the gane has been changed in the (Full) Multiplayer addition
values are now 1p = 300% 2p = 300% 3p = 300% 4p = 300% 5p = 475% 6p = 550% 7p = 575% 8p = 600% this has been done
to fix the widely used Single Spawning exploit.


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 Post subject: Re: Differences in Spawns
PostPosted: Sat Oct 03, 2009 11:22 am 
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Joined: Mon Aug 31, 2009 4:13 am
Posts: 258
Location: Woodlawn, Tn, Usa
hunterAS wrote:
bare min u can spawn is 3 people.. to get the weakest boss...... but I forget the numbers I'm sure someone will look them up...

but it starts escalating once 4 or more people are in the game.


meaning its 1-4 that are equal... and so on..

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