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 Post subject: bad hireables
PostPosted: Fri Dec 31, 2010 3:13 pm 

Joined: Tue Sep 01, 2009 12:25 pm
Posts: 34
i keep getting bad hireables when i try to either join or create a game.
Sounds like i have a physical merc cuz they were available in the game i was in.
how do i correct this

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 Post subject: Re: bad hireables
PostPosted: Fri Dec 31, 2010 3:32 pm 
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Joined: Fri Aug 07, 2009 10:48 am
Posts: 2432
Likely due to you hiring a physical merc when the Baal map fix zip files were in place. Not sure how to fix it - it might have just been an offspring of one of the (many) problems those zip files had.

It might just be un-fixable.

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 Post subject: Re: bad hireables
PostPosted: Fri Dec 31, 2010 3:57 pm 
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Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
.


Last edited by Steel on Sun Jan 02, 2011 5:28 pm, edited 1 time in total.

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 Post subject: Re: bad hireables
PostPosted: Fri Dec 31, 2010 3:59 pm 

Joined: Tue Sep 01, 2009 12:25 pm
Posts: 34
steel how do i get that done

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 Post subject: Re: bad hireables
PostPosted: Fri Dec 31, 2010 4:18 pm 

Joined: Thu Aug 19, 2010 9:15 pm
Posts: 523
Is it possible to patch to the version of 1.3 that allowed you to hire the phys merc and hire a non-phys. Then patch back to 1.3a if the servers will allow this to happen.

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 Post subject: Re: bad hireables
PostPosted: Fri Dec 31, 2010 4:27 pm 

Joined: Tue Sep 01, 2009 12:25 pm
Posts: 34
kwikster wrote:
Is it possible to patch to the version of 1.3 that allowed you to hire the phys merc and hire a non-phys. Then patch back to 1.3a if the servers will allow this to happen.



well that doesnt work tried that.

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 Post subject: Re: bad hireables
PostPosted: Fri Dec 31, 2010 5:45 pm 
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Joined: Tue Sep 01, 2009 3:14 am
Posts: 23
Location: Australia
mrporter wrote:
kwikster wrote:
Is it possible to patch to the version of 1.3 that allowed you to hire the phys merc and hire a non-phys. Then patch back to 1.3a if the servers will allow this to happen.



well that doesnt work tried that.


In that case see if you can get one of the Dev team members (or soulmancer when he returns) to edit yr char as Steel suggested that may be the only way to fix it, gl with that though

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 Post subject: Re: bad hireables
PostPosted: Fri Dec 31, 2010 5:58 pm 
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Joined: Mon Aug 31, 2009 10:11 am
Posts: 978
perhaps you shouldnt have tried to cheese the game

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 Post subject: Re: bad hireables
PostPosted: Sat Jan 01, 2011 5:52 am 
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Joined: Thu Dec 24, 2009 2:55 pm
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Location: Reno, NV
ISO a2 defiance/BA/HF mercs. Gimmeee.

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