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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Sat Jan 15, 2011 5:45 pm 
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Joined: Sat Sep 19, 2009 10:07 am
Posts: 264
Location: Hungary
Ahh, I've always wished for shorter pot names. Who cares about 'Rejuvenation Potion' (blocking half the screen) when it could simply say 'Rejuv'? Perhaps the 'gold' could be removed too. So '1337 Gold' would become simply '1337'.

By the way, still epic work. Thanks for these edits, Pure.


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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Sat Jan 15, 2011 9:53 pm 

Joined: Mon Jan 11, 2010 10:45 am
Posts: 978
any way to make ultra and mega pots stack able in the belt with supers and such thats a pain in the ass[ as in when you pick them up they go in ur belt not ur inventory despite what kind of pot it is] also when you buy antidote pots they go into your belt not your inventory


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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Sun Jan 16, 2011 11:38 am 
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Joined: Thu Mar 11, 2010 9:19 am
Posts: 93
Location: Quebec, Canada
Hi I cant see meteors flames, and i think i followed instructions right, btw im using glide wrapper(idk if it can mess the meteor display up) and im running -direct -txt -w -skiptobnet, just downloaded the last version, mkII, the 16th of january. any hint on how to work this out? Thanks

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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Sun Jan 16, 2011 12:16 pm 
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Joined: Mon Aug 31, 2009 12:33 am
Posts: 4987
hmm, the mkII ones should work, its just the folder from my HU directory zipped up. Delete the dat folder completely and re download the mkII ones. You maybe have some old .bin files

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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Sun Jan 16, 2011 8:14 pm 
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Joined: Thu Mar 11, 2010 9:19 am
Posts: 93
Location: Quebec, Canada
Hmmm, i failed to get the edit to work again, very weird as i had np at all with previous edits, ill try again lol, btw i also wish for shorter item names and pots stackability if possible, thanks:)

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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Tue Jan 18, 2011 10:02 am 

Joined: Sat Jun 12, 2010 5:50 pm
Posts: 3
How do you run the game in -direct -txt mode using new loader ?


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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Tue Jan 18, 2011 1:24 pm 
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Joined: Tue Sep 01, 2009 6:28 am
Posts: 189
right click on the loader and go to properties. in the "target" section add -direct -txt at the end, outside of the quotations. if you want window mode add -w


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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Wed Jan 19, 2011 12:41 am 
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Joined: Tue Sep 01, 2009 8:57 am
Posts: 17
Location: US-MidWest
Thank you for this!


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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Wed Jan 19, 2011 12:47 am 
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I'll do a set making the potion names and stuff abit smaller

minor hp/mp
light hp/mp
medium hp/mp
greater hp/mp
super hp/mp
mega hp/mp
ultra hp/mp
rejuv
full rejuv

ID Scroll

any others?

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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Wed Jan 19, 2011 4:12 pm 
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Joined: Sat Sep 19, 2009 10:07 am
Posts: 264
Location: Hungary
Sounds good. Perhaps removing the 'Gold' part from the gold drops would be nice as well. This way, only a number would be shown. Lots of space.


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