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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Mon Jan 10, 2011 4:43 am 
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Joined: Mon Aug 31, 2009 12:33 am
Posts: 4987
Updated (fixed meteor fire patch display)

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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Mon Jan 10, 2011 8:13 pm 

Joined: Tue Sep 01, 2009 9:19 pm
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Location: Reno NV
Thanks a bunch for these man. My FPS is so much better in large parties with these edits, really a lifesaver in some areas.


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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Tue Jan 11, 2011 1:11 pm 

Joined: Sun Sep 20, 2009 6:51 pm
Posts: 19
"plague jav expanding cloud removed"

what does that specifically entail?


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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Tue Jan 11, 2011 1:15 pm 

Joined: Mon Jan 11, 2010 10:45 am
Posts: 978
i use d2se and have no data folder, i extracted the HU files into the 1.10f main folder of d2se, how may i use these? then i use d2se to run.


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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Tue Jan 11, 2011 9:03 pm 
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WinEmAll wrote:
"plague jav expanding cloud removed"

what does that specifically entail?


when the plague jav hits an enemy, it creates an expanding cloud of poison. That has been removed, (it is still there, you just dont see the animation)

Blinky99, move the data folder into your Hell Unleashed folder for D2SE. When you start D2SE and select HU, beforeyou start the game, lookat the bottom right of the D2SE window for 2 little boxes. One for -direct and one for -txt. Activate them both and start the game and they will work.

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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Tue Jan 11, 2011 11:20 pm 

Joined: Mon Jan 11, 2010 10:45 am
Posts: 978
thats just it i dont have a HU folder in D2se i moved the files[HU] into the 1.10f folder, start d2se from desktop then choose 1.10f to play and it starts HU. i dont select HU from d2se, just 1.10f. i really dont know what i did lol


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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Wed Jan 12, 2011 12:04 am 
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ooh, you set it up wrong. You dont actually move the mod files into the existing files folders.

When you downloaded D2SE, you get a couple of folders in the download. One is D2SE and another is called MODS.

The mod files go into a folder inside the MODS folder along with a .ini file that tells d2se what set of base files to use etc.

Here are some pics/ step by step instructions and I'll attatch the .ini file and the button that need to go into MODS/Hell Unleashed.

1: locate the MODS folder, (should be in the same folder as the D2SE folder)
Image

2: create a folder inside the MODS folder called "Hell Unleashed"
Image

3: Move all the mod files into the hell unleashed folder and the 2 files in the attatchment below too.
Image

4: Start D2SE and the Hell Unleashed button should be there.
Image


Attachments:
Hell Unleashed MP.rar [10.85 KiB]
Downloaded 133 times

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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Wed Jan 12, 2011 2:43 pm 
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is it possible easy to color full juvs purple? Would make life easier for a horker. Normal juvs can stay as they are, but the full would be neat to be highlighted.

Also - when you get a minute, shoot me a trimmed down version of this that just has the unique names fixed, I would like to see if we can fix that server side with duff to prevent the Evil Force stuff

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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Wed Jan 12, 2011 3:57 pm 
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no need for a server side fix, it just needs packed into the client version. I can color the full juvs np yeh. I need to recolor Jah anyway, seems i missed it.

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 Post subject: Re: 1.3 Clientside Edits + fixed strings. (Upd. 10 Jan 2011)
PostPosted: Wed Jan 12, 2011 4:32 pm 
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Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1861
Quote:
I would like to see if we can fix that server side with duff to prevent the Evil Force stuff
well you can't, all names are read from your files(client side), you can easily fix all skills.txt errors server side w/o any client side updates
Quote:
I need to recolor Jah anyway, seems i missed it.
it sux I must say, you can get used to orange color and with fast hitting alt you can miss it. it's like coloring all runes to white.


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