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Skele mages http://forum.arimyth.com/viewtopic.php?f=8&t=2525 |
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Author: | Lee [ Sun Dec 26, 2010 3:06 am ] |
Post subject: | Skele mages |
I believe they are still bugged and not sure about the life fix. They die much faster than regular skeletons and you can summon an extra mage. I think there may have been a bug or something. |
Author: | Steel [ Sun Dec 26, 2010 3:10 am ] |
Post subject: | Re: Skele mages |
they have less life and def than regular but still good life - for example I put only one point into them and maxed skele mast and these 2 can take pretty much dmg like from doom knights or something. What's your skill of them? I'll try to put more into them later and see how will it end. |
Author: | Lee [ Sun Dec 26, 2010 5:47 am ] |
Post subject: | Re: Skele mages |
Very weird.. mine have slightly less def and life than skele mages.. they are the same level. I put 10 pts in Skels and 10 in Skel mages.. I assumed they could be a meat shield etc. I play HardCore. I am now finding though.. that I completely wasted 10 skill points.. a disappointing change in skel mages. I made a bad assumption... I took advice from a friend who plays a lot here. He had stated that skel mages and reg mages had the same life now.. thus maxing both would be good in terms of having "meat shields." I was going to max LR and get a A3 merc so I wanted to max mages.. but they die ridiculously fast, and are bugged. You get an extra mage i.e. skill descrip says 5 you can summon 6. That's why I was wondering if their life was buffed or what happened. No one and I mean no one uses skel mages.. I wanted to be the first but like I said.. rather disappointed. I don't care about the skill points I lost but rather the fact they are a useless skill currently. |
Author: | Steel [ Sun Dec 26, 2010 7:11 am ] |
Post subject: | Re: Skele mages |
. |
Author: | Zikur [ Sun Dec 26, 2010 7:12 am ] |
Post subject: | Re: Skele mages |
blue used them |
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