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 Post subject: Need single player testing - uniques
PostPosted: Tue Dec 21, 2010 11:24 pm 
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This one is a little more complex to test, so perhaps only those comfortable doing a little bit of cut/paste from txt files should jump on board.

Here is the zip file to download: http://blue.arimyth.com/uniquetest.zip

The zip file contains:
- modified uniques.txt
- modified weapons.txt
- modified cubemain.txt with cube formulas that generate set items
- modified misc.txt that allows Akara to sell all gems/runes/jewels for 1g and charsi to sell hammers for 1g (handy to get crafting supplies)

There are extensive adjustments on many items, mostly mid to end-game items though. Information here: http://blue.arimyth.com/patch.html

Process to install:

1. BACKUP YOUR ORIGINAL TXT files
2. download the zip
3. extract the txt files to your Diablo II\Data\Global\Excel folder
4. run the game in single player (edits won't work on realm)

Process to test
Pick the items you want to test and open the cubemain.txt file. Replace the names of the set items with the names of the uniques (example - "Leviathan"). You can either get the names from the website (easy to copy/paste) or by opening up uniques.txt and doing multicolum cut/paste - whichever you find the easiest.

Then save your cubemain.txt and launch the game

Once you are running the game, you can create unique items by putting two runes in your cube and transmuting them just like the process for Set items (post detailing that here: viewtopic.php?f=8&t=2465)

*note* - any item flagged as a new item has not been added. Also new item images have not been implemented yet

As always, thanks to everyone who joins in the testing - it really does help to have more eyes on the items at this stage so that we can catch the bugs.

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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 2:58 am 
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Oh boy that's a lot to test. I'll go for class uniqs, only elite first. I'll be updating this often as you may want to address it asap.
Fathom/Eschuta - Perfect
Dragonscale/Alma - Dragon gives +7paladin, alma has only 2 sockets
Boneflame/Darkforge - Bone spawns doom caster(MEH whatever)/Dark 100% correct
Lore/Cerebus - Lore 100% ok, Cerebus still has +skilltab, switch it with res-all to keep file ok(had to check it in txt as it won't spawn - perhaps different name in game than on screen, don't want to lose time for testing that). Update: Cere gives +3 shape and +4dru yeah
Demonhorn/Halaberd - All fine
Firelizard/SKiller - Firelizard is fine. Couldn't spawn Skiller but in files look at pierce-fire - there is 19 next to it??? Update: Shadowkiller has 2x pierce-cold, one should be light.
Dev lance/BRC/Tstroke - Dev is +3ama only, BRC gives 491% AR, reanimate flesh archers. Tstroke, Couldn't spawn, possibly due to error - missing param7 (eh, can't leave this empty :D), I'll fix it and check if can spawn. OK, had to use ThunderStroke instead of Thunder Stroke in output. It works as stated(slingers spawn).
Facets are harder to spawn bcos once you spawn one with cube the rest will be rare. Should be ok tho.
Soulstone works ok, but why not give them +1all? don't want to boost oskill? Oh well. Btw. norm Samhein charm is OK too. I believe hero's reward isn't added yet.
Amulets - Familiar works, zakarum amulet gives +2 still. Also Sword of the Wanderer works ok.
Anni/con ring All fine.
Boneshade/Death's web/Netherworld/Mirror Eye All fine
Grandfather/Azure/Titan's Blade GF ok, Azure spawns with 40+ll/ml, titan has 10%dr
Assassinator/Djinn slayer/Glit sun - Glit has 155%mf dunno if it should be x-y but on web it's 200%. Others are fine
Lightsabre/Dragonmouth/Bloodmoon - Lightsabre is -20%light (10 in doc)
Doombringer/Elemental Weaver/Flamebellow Doombringer gives 63-120 dmg - 80-120 on web - but could be a cap in ISC
Frostwind reanimate frozen creeper :D:D whatever, just the last elite sword and had to say something


Last edited by Steel on Wed Dec 22, 2010 4:14 am, edited 15 times in total.

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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 3:11 am 
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Note: i have checked every piece, even though there were no changes to it. im checking them all just incase, and if there were something different i'll post it. also post all items that have changes

going across from top going right through the armors

as my previous posts, first are web, second are ingame

Helms

Howltusk
looks good

Rockstopper
looks good

Stealskull
+10% Faster Hit Recovery/ +50% Faster Hit Recovery

Darksight Helm
good

Diamond Star
good

Blackhorn's Face
Resist All +20%/Resist All +10%

Valkyrie Wing
good

Vampiregaze
good

Mithia's Crown
it says shock field on web, shock web. just text error tho
12% Chance to Cast Level 25 Hydra when Struck/ lvl 30 ingame

Crown of Thieves
good

Harlequin Crest
good

Dragonhead
req lvl 76/ shows 74
+3 to Fire Skills/ +1 all skills
+140% Enhanced Defense/ +200%
Damage Reduced by 2-5%/ 10%
+12-16% to Fire Skill Damage/ missing ingame
Fire Absorb 2-5%/ 10%
Socketed (2) / 3

Steelshade
10% Mana Stolen per Hit/ +3 Cloak of Shadows (OSKILL)

Nightwing's Veil
req str 95/ says 97 ingame

Kira's Guardian
good

Veil of Steel
good

Giantskull
good

Andariel's Visage
req str 102/ 104

Griffon's Eye
good

Crown of Ages
req str 174/ 176


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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 4:30 am 
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Checking weapons right now (only those that have been changed):
There are many that I missed, but I ran out of time. :/ Please someone else test them.

Axes

Brainhew: +1 dmg on your site.
Humongous: 10% CB (3%), DS is on it still
Warlord's Trust: Not Ethereal.
The Minotaur: CB is 10% (3%), +20 STR (+10), 300% ED (350%), no life leech, only 30% IAS (50%), DS is still on it.
Boneslayer Blade: min damage is 121 not 102. Holy Bolt is cast on striking, not attacking. HB charges are still on the axe, and the 'Based on level' values are off: 185%dmg and 742 AR vs demons and 371% dmg and 1485 AR vs undead (lvl99).
Spellsteel: There's Firestorm on it, instead of Chilling Armor. Lightning damage is 63-250, instead of 150-250 like the rest.
Flesh Thirst - Change the Reanimate slain as: Returned to Hell Swarm on your site (this is intended I suppose).
Ethereal Edge: 460-748 ingame, 462-750 on your site.
Cranebeak is missing the +3-4 to Shapeshifting Skills
Messerschmidt's Reaver: Min damage on your site is not right; I got 240 with a level99 character.
Executioner's Justice: Reanimates as a Moon Lord, not Blood Lord.

Maces

Ironstone is missing the 1-100 lightning damage
Moonfall: damage listed is 80-124 on your site, while it is 90-144 ingame.
Baezil's Vortex: casts level 25 nova instead of lvl 20. Minimum damage is 48, not 49
Earthshaker: Min damage is 157, not 158
Bloodtree Stump: 270-289 damage, your site has +1. It has +2 to Masteries instead of Combat Skills.
Stone Crusher: Mace Mastery seems to be a static +3 (not +1-2)
Cranium Basher: damage is off, 585-820 ingame. All resist is also wrong. I got 41, 131 and 119 in 3 tries. It should be 22 according to your site.
Schaefer's Hammer: Max damage bonus and attack rating is wrong, I got +297 dmg and +1188 AR with a lvl99 char. Life bonus is only 100, should be 200. Min. damage is 300, not 330.
Windhammer: All resists is +50, should be +20. Are Greater Hell Spawns the suicide minions? If not, reanimate is wrong too.

Swords

Hellplague: Has only 160% ED instead of 175%, does 40-80 fire damage instead of 25-75 and 117-150 poison damage instead of 128. 6% Life and Mana Leech (instead of 5%) and ctc Poison Strike is still on it. IAS is +20% on it, not +10%.
Blacktounge: Still has 6% lvl12 poison strike, -10% enemy poison res (5% on your site), 260 poison damage (333 on your site), +30% poison res (20%)
Ripsaw has 10% Life Leech, which is not listed on your site. I suppose you forgot to add it there, because without it, the sword is pretty much useless.
The Patriarch 10 DR/MDR (8 on site), no dim vision, Site missing 10% Mana Leech
Crainte Vomir: DS 33%(10%), DR% 10% (2%)
Hexfire: dmg: 70-112 (60-88 on site)
Lightsabre: Has 200-400 magic damage and 1-600 lightning damage (200-300 and 1-500 on your site). -20% light res ingame, -10% on your site.
Azurewrath: it's the same as it was, you forgot to change it.



Also, a suggestion: there are damage bonuses that add a certain amount to min damage and a higher amount to max damage. There are also damage bonuses that add the same amount to both damages. I suggest differentiating these on your site, because I got confused a couple of times :P Like 'Adds (35-70) damage'
I've also noticed that many Strength requirement values are wrong on the site; could hurt if you want just enough strength to equip that last item.


Last edited by Shantu on Wed Dec 22, 2010 6:46 am, edited 6 times in total.

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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 4:41 am 

Joined: Tue Dec 21, 2010 9:19 am
Posts: 18
i know it has nothing to do with this topic but i wonder if there is one thing repaired..cause mercs doesnt get meditation aura from players in previous patch and i didnt see any changes in new patch..cleansing and prayer is ok but meditation not..it heals only players but merces doesnt even get the aura..


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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 4:44 am 
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I think it's hard coded. Mercenaries have no mana pool, that's why isn't medi affecting them.


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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 4:49 am 
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Posts: 35
Only a suggestion: 1% crushing blow on the unique war pike.If it's OP ,i guess it's ok like it is.Thanks for the patch.Awesome job.

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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 4:51 am 

Joined: Tue Dec 21, 2010 9:19 am
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but if healers use foh they need to run medi and heal merc in same time..i wonder if there could be something done..


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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 4:52 am 
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Ups sorry, i didn't read today the unique item list,it's already there 1% cb .It's ok.

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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 5:13 am 
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web first, second ingame

i have to stop for tonight, if i wake up early enough for tomorrow, i'll continue

Armor

Blinkbat's Form
req str 12/ 16

Twitchthroe
req str 27/ 28

Darkglow
Regenerate Mana 10%/ missing ingame

Venom's Ward
req str 30/ 32
10% Chance to Cast Level 10 Power Strike when Struck/ ingame its disease spray, most likely web text error

Iceblink
req str 51/ 52
+18-24 Cold Damage/ 24-32

Boneflesh
req str 65/ 64

Rockfleece
req str 55/ 42
+100 Defense/ 150
+100 Durability/ not ingame

Rattlecage
req str 70/ 72
Repair Durability (1 Per 20 Seconds) / 1 per 5 secs

Heavenly Garb
req lvl 38/ 43
req str 41/ 40

The Spirit Shroud
req str 38/ 30

Skin of the Vipermagi
req str 43/ 44

Skin of the Flayed One
req str 50/ 48
dur 86/ 56

Ironpelt
req str 61/ 60

Spiritforge
req str 80/ 72

Crow Caw
req str 86/ 88
Level 20 Raven (20 Charges)/ has 60 charges

Shaftstop
good

Duriel's Shell
req str 65/ 64

Skullder's Ire
req str 97/ 96
it doesnt show the +60 dur after the auto repair finishes, i dont think this mod is needed can be replaced with something else
Repairs Durability (1 Per 20 Seconds)/ 1 per 5 secs

Guardian Angel
req str 118/ 120
+(128-200) to Attack Rating Against Demons (Based on Character Level)/ ingame at lvl 99 i have 792 lol
Holy Shield,Fanaticism,Zeal(pally only)/ (2-3) Salvation, Redemption, Santuary)

Toothrow
req str 103/ 78
dur 121/ 96

Atma's Wail
req str 125/ 124

Que-Hagan's Wisdom
req str 55/ 56

Black Hades
good

Corpsemourn
req str 170/ 168

Ormus' Robes
req str 77/ 76

Wyrmscale
Reanimate Slain as: Rock Worm (5%)/ devourer

The Gladiator's Bane
req str 111/ 112
Magic Damage Reduced by 30/ 33
Damage Reduced by 30/ 33

Radament's Vale
req str 95/ 96
+10 to Bone Armor (OSKILL)/ 3-4 spirit blade (nec only)

Glassglare
req str 131/ 132

Hatestorm Crest
req str 149/ 148
20% Chance to Cast Level 25 Blade Fury when Struck/ 25% lvl 20
20% Chance to Cast Level 25 Blade Fury when Attacking/ 25% lvl 20

Construct Forge
req str 105/ 108

Trapper's Catch
req lvl 86/ 85
req str 118/ 120

Arkaine's Valor
req str 165/ 164
+3-4 to Concentration (Paladin Only)/ concentrate (barb only)
+3-4 to Beserk (Barbarian Only)/ it just says + 3 attack, i think you spelt Berserk wrong

Darkfear
(Note: why is Steelshade call darkfear in txt files as well?)
10% Chance to Cast Level 50 FireWall when Striking/ Blaze
+3-4 to Dim Vision (OSKILL)/ +3 immo arrow(zon only)

Leviathan
req str 174/ 176
Reanimate Slain as: Returned (5%)/ Corpulent

Glorycrest
req str 135/ 136

Steel Carapace
req str 230/ 232

Templar's Might
req str 103/ 104

Tyrael's Might
good


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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 5:25 am 
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Ok here we go again with Polearms - this time from norm to elite:
Woestave- 8% fricking CB!!
The Meat Scraper- +3 masteries (web says +3comb)
Blackleach Blade- OK
Athena's Wrath- OK
Pierre Tombale Couant- OK
Husoldal Evo- OK
Grim's Burning Dead- 255-511 fire dmg(ISC cap) and +95vita
Bonehew- still has CE charges - CE oskill is ok as should be
Dryad Grace- OK
The Reaper's Toll spawn doom knight (returned in doc)
Stormspire- OK
Earthshifter- OK
Tomb Reaver- Indes, but non eth (try to give ETH prop before indes, haven't looked into files tho). Update: tested, switching eth with indes spawns item eth and indestructible, otherwise only indestructible
That's all, I'll run search for "crush" in uniqs.txt - OK only Woestave have 8%cb, rest is 1%-4%
Gull-Prevent heal, 50% ar, 20frw, adds 4-16dmg
The Diggler- 125%ed, 10%faster run/walk
The Jade Tan Do- 25%run/walk, 150%ed, +3rabies
Spectral Shard- 175% ed, switch eth with indes (see tomb reaver), 30-40magic
Spineripper- rep 1 per 5 sec (don't bother)
Heart Carver- OK
Blackbog's Sharp-OK
Stormspike-OK
Wizardspike- OK
Souldrinker-OK
Fleshripper-Ok
Ghostflame-All fine.


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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 8:57 am 
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you guys rock! logging in to see this testing puts a big smile on my face :)

thanks so much for the work

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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 11:09 am 
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Dragonscale - fixed
Cerebus - fixed
Alma Negra - fixed
Shadow Killer - removed 19 near pierce, fixed pierc-ltng
Devestator - fixed
Blessed amulet - updated website
Azurewrath - fixed
titan blade - fixed
Lightsabre - updated website
Doombringer - updated website
Stealskull - updated website
Blackhorn - fixed
Mithria - updated website
Dragonhead - fixed & website updated
Steelshade - website updated
Nightwing - website updated
Andariel's Visage - website updated
Crown of Ages - website updated

Humongous, etc - I am not seeing those in the txt file, I will fire up my version in game and see what comes up.

the many uniq armors with errors - website updated
Darkglow - fixed
Heavenly garb - fixed & website updated
Arkaine - fixed, changed it to the skill # to avoid spelling errors (been trying to do that in general)
Darkfear - fixed, no clue about the steelshade thing I just left it that way though to prevent breaking anything.

Woestave - heh! good thing we caught that one :) Dropped it down to 2%
The Meat Scraper - fixed
Grim's - fixed
Bonehew - changed to kill-skill and reduced frequency & level.
The Reaper's Toll - reduced %spawn to 5% (it is a fast wpn)
Tomb Reaver - great catch, fixed
Daggers - will update website, looks like those are Soulmancer's buffs from last patch
Spec. Shard - fixed

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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 11:20 am 
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The Tannr Gorerod- 10%cold res(5%web)
The Impaler- OK
Kelpie Snare- OK
Soulfeast Tine- OK
Hone Sundan- lvlreq is still 56, Eth must be before indes(:P)
Spire of Honor- lvlreq is still 60, rest is ok
Arioc's Needle- OK
Dragoonwrath- OK
Viperfork-OK
Spiritseeker-Eth first :P
Steelpillar-OK

Also after all is done you will have to update web with every spear str req, as they aren't as on your suggested whiteitems.
Dark Clan Crusher- Update web it's not 25 per hit, it's 25 per demon
Fleshrender-No ias (should be 50%)
Zakarum's Hand-OK
The Fetid Sprinkler-OK
Hand of Blessed Light-225%ed and regen mana 25%
Nord's Tenderizer-OK
Demonlimb-reps 1 in 20 but whatever
Heaven's Light-OK
Redeemer-OK
Ironward-OK

The Iron Jang Bong-OK
I skipped here few items as they had minor changes - looked into files to ensure and it's fine
Warpspear-Ok
Skull Collector-OK
Crimson Hellcast-OK
Thunder Sky-OK
Absolute Zero-There is +tornado instead of cyclone
Ondal's Wisdom-Ok
Mang Song's Lesson-Ok

Shields:
Warriv's Warder-Ok
Blackoak Shield- Ok
Stormshield-Ok
Headhunter's Glory-Ok
Spike Thorn-Ok
Spirit Ward-Ok

HIT RESET BUTTON :P


Last edited by Steel on Wed Dec 22, 2010 12:02 pm, edited 5 times in total.

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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 11:34 am 

Joined: Wed Sep 02, 2009 2:41 pm
Posts: 232
Ya I wanted to reiterate this. Thanks to everyone doing testing on stuff to help get this patch going. The community really appreciates it!

blue_myriddn wrote:
you guys rock! logging in to see this testing puts a big smile on my face :)

thanks so much for the work


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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 11:43 am 
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Warlords - fixed
Humongous/Minotaur - I see the new version when I load it in game
Spellsteel - will update website
Cranebeak - fixed

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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 12:29 pm 
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Ironstone - fixed
Bloodtree - fixed
Cranium - fixed (big typo, had +222 all resists :) )
Schaefer's - fixed
Windhammer - fixed
Azurewrath - fixed
Crainte Vomir - fixed

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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 1:05 pm 
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Fleshrender - fixed
Hand of Blessed Light - fixed

Zip file has been updated with all of these fixes, so testers can see the latest files.

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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 1:10 pm 
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Souldrain - drain isn't working (!!)
Frostburn - ed% is x-y? I got 52% (is 75 on web)
Ghoulhide - AR to undeads go over 1500+
Marrowwalk - lifetap 8lvl charges (18 on web)
Hellmouth - still have 5% cold abs
Goblin Toe - don't get ed%
Gores - still 65lvl


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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 1:30 pm 
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souldrain - fixed
frosty - fixed (was a typo in txt)
Ghoulhide - reduced ar to undead a bit
Marrows - fixed
hellmouth - fixed
goblin - fixed
Gores - arent they supposed to be lvl65?

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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 1:38 pm 
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Yeah right, str is 80 :P my bad.


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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 4:05 pm 
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i take it that all uniques are tested at least once?
EDIT: i dont see belts i'll do that


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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 4:24 pm 

Joined: Wed Dec 22, 2010 4:22 pm
Posts: 15
was just looking through the norm uniques and it looks like theres a typo with nightsmoke

you have the stats listed as +4 dr and +4 mdr in the middle
but then the 2nd last line you have an additional +3 mdr


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 Post subject: Re: Need single player testing - uniques
PostPosted: Wed Dec 22, 2010 4:44 pm 
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Belts

Lenymo
good

Nightsmoke
req str 25/ 24
web text error-Magic Damage Reduced by 3, there is already a MDR 4 in there

Goldwrap
req str 0/ 44

Bladebuckle
good

String of Ears
good

Razortail
(100-200) Thorns Damage (Based on Character Level)/ in text, i see a 20 there instead of 2, ingame i see 247 at lvl 99

Gloom's Trap
req str 58/ 56
Increase Maximum Mana 10%/ 20% ingame
Regenerate Mana 20%/ 10 in game. Im thinking these 2 got switched

Snowclash
good

Thundergod's Vigor
req str 70/ 72

Arachnid Mesh
req str 50/ 48

Nosferatu's Coil
req lvl 80/ 75
req str 50/ 48

Verdugo's Hearty Cord
req str 106/ 104

Immortal Flesh
10% Life Stolen per Hit/ not ingame, i think its suppose to be crossed out
+6 to Prayer (OSKILL)/ 12 ingame

Worldstone Granite
req str 185/ 184


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