slappyNuts wrote:
Al and I wouldn't have quit this season if ES FE Ancients wasn't ohko'ing our lvl 90s in NM. We were having a lot of fun on 1.8 as a duo. Trash wasn't unbearable like 1.7, and bosses were feeling like a challenge (which I was pleasantly surprised about. I thought bosses would be hard to balance with the removal of juvs)
Yea after spending a lot of time gearing up for hell ancients and losing the char on a random bug with ES/FE it wasn't worth the time. Especially being overly indexed to tanking everything, and losing a full 9k life bulb on one hit.
Definitely moved towards the right direction, i think some trash in normal needed a bit of nerfing life-wise, and in hell the immunities need to go on trash/highly reduced so they can be broken with a character's LR or conviction. Bosses were fine, maybe some beefing up but nothing insane.
I don't think anything can truly bring back a giant following anymore - we are talking about a 10 year old mod on a 20 year old game. Unless the mod is completely revamped, all new skills, new monsters, bosses, items, everything, people just lose the interest in replaying over and over and over again when most everything that is changed are balance issues and item/boss/skill tweaks. Don't get me wrong, 1.8 was a lot of fun but it's not much different than the mod has been for a while, people end up playing it, beat it in a week or two, and move on to something else until the next iteration comes out 6-12 months later. Without skill GCs to grind for (which does completely ruin any challenge in the game), there's no staying power.