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 Post subject: The Naked Story
PostPosted: Sun Apr 11, 2010 10:40 pm 
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After a trial run a few days ago we got a good team together with the top Hc players and started a naked team. Heres a vid of us doing thrack and duriel. My nec is being controlled with our newest member who joined us today, we have replaced my nec with his now (same build) in act 3.

http://www.youtube.com/watch?v=fYAuv_oe5dg

Made it to travi tonight so hopefully have a mephisto vid soon.

Update: Moved on abit further tonight and killed Mephisto, only 4 of us were on so we had to park the druid bahind us to provide our oak. I ran my healer/aura pally for this one since we were down some players.
Tried out some new recording software and got owned by the advert in the center after we had finished recording. fraps dont allow windowed mode recordings and I like windowed if im running more than 1 window for fast changing. Total bummer but meh. Killed Izzy earlier and got to city wp so next game we will probs do diablo and move onto act 5.

Mephisto Vid:
http://www.youtube.com/watch?v=TCnNlQuPltE

Edit: Done diablo tonight. We are still missing edd so nova ran edds oak druid instead of his sob druid. The actual fight was around 7 mins long but who wants a 7 min vid?
I aint had time to take any time with this one, i just pasted the clips together and added a soundtrack to it.

naked Diablo:
http://www.youtube.com/watch?v=F5zoy4uZRAo

Moved on from act 5 town to wsk 2 tonight, Heres a vid of the ancients. We are still missing edd so Alex ran our oak druid instead of the hdin. We figured running 2 windows on anyone was a bad idea. This is 8 spawn like all the others have been. Planning on baal on friday possibly if we all have the time.

Ancients Vid:
http://www.youtube.com/watch?v=3989vHghEg8

As im sure you know if you have been following this story, we have gathered new players and tonight we just finished norm difficulty. The fight lasted about 10 mins, it was easier than darkness was but still a fun fight. fantastic job to everyone involved.
The vid is rather long (around 8 mins). i tried not to cut it to pieces too much so you could get a feel for the time spent on him.

Naked Baal Vid:
http://www.youtube.com/watch?v=6_Vep7WktF0

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Last edited by PureRage-DoD on Fri May 07, 2010 12:53 am, edited 6 times in total.

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 Post subject: Re: Naked Hc Team (Duriel Video)
PostPosted: Sun Apr 11, 2010 11:42 pm 
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very impressive.


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 Post subject: Re: Naked Hc Team (Duriel Video)
PostPosted: Mon Apr 12, 2010 9:11 am 
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was the firetrap doing that much dmg or was it the hammers? Was a lot of dmg being done to duriel for only 2 people attacking in a 6 person game.

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 Post subject: Re: Naked Hc Team (Duriel Video)
PostPosted: Mon Apr 12, 2010 9:14 am 
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hammers would be able to do that.... I haven't played around with fire trappers ~~


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 Post subject: Re: Naked Hc Team (Duriel Video)
PostPosted: Mon Apr 12, 2010 9:52 am 
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fire traps have been doing great damage throughout since they are an early skill to get and a 60 point build, we killed andariel with fire traps only. They were at about 400 damage per shot at that duriel, 5 shots per trap and 5 traps at a time. Thats how the damage stacks up so well with them early on. I havent asked alex his hammer damage since early act 2 around 5-7 levels before we done duriel, they were at 700ish at that point, thats really nice for a single hit. Each member is very dependant on the others and its a real team effort

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 Post subject: Re: Naked Hc Team (Duriel Video)
PostPosted: Mon Apr 12, 2010 11:22 am 
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Nice. Good luck in NM/hell :)

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 Post subject: Re: Naked Hc Team (Duriel Video)
PostPosted: Mon Apr 12, 2010 11:37 am 
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lol, we are taking it 1 step at a time. we'll think about nm if we make it to that point. :o

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 Post subject: Re: Naked Hc Team (Duriel Video)
PostPosted: Mon Apr 12, 2010 5:32 pm 
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now if only there was better music to the video...then it woulda been ok...reminds me off something from firefly for some reason...

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 Post subject: Re: Naked Hc Team (Duriel Video)
PostPosted: Mon Apr 12, 2010 5:47 pm 
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lol, I got no other kinda music on here so my options were limited. Im not into any metal or anything like that.

Next ones gonna have the "Party Boy" music from jackass.

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 Post subject: Re: Naked Hc Team (Duriel Video)
PostPosted: Mon Apr 12, 2010 7:42 pm 
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I thought your sin died.

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 Post subject: Re: Naked Hc Team (Duriel Video)
PostPosted: Mon Apr 12, 2010 8:20 pm 
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that was the old one, alex pm'd me to start a new team and we went from the start again with a more organised team. The first team wasn't as organised as we are now. We were losing players for a few hours at a time and some people started making novelty builds, that was hampering progress and would have failed. With the better orginisation we managed to 3 man andy and the builds are benefiting the party in the long run and in the very early game too.

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 Post subject: Re: Naked Hc Team (Upd. April 15th)
PostPosted: Wed Apr 14, 2010 6:27 pm 
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Updated with mephisto vid.

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 Post subject: Re: Naked Hc Team (Upd. April 15th)
PostPosted: Wed Apr 14, 2010 7:07 pm 
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haha, that video is great. the music and the dancing was really well put togeather. sorry to hear about the adds. that was a fun fight. i took some hits in the first, i was out oak range for a while. it went really smooth considering it was 4 nudes vs 8 spawned mephisto.


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 Post subject: Re: Naked Hc Team (Upd. April 15th)
PostPosted: Wed Apr 14, 2010 7:15 pm 
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Yeh, smoother than I expected, was thinking we would need all those extra pots :o.

Yeh the early hits were nasty till we got him in a good spot, clay golem was a damn hero in that fight too. :)

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 Post subject: Re: Naked Hc Team (Upd. April 15th)
PostPosted: Wed Apr 14, 2010 7:37 pm 
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good call. the team was as follows:

me
dan
you
goomba
the clay golem, he should have a name, like bob, or something.


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 Post subject: Re: Naked Hc Team (Upd. April 15th)
PostPosted: Wed Apr 14, 2010 7:39 pm 
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"Clayton" :P

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 Post subject: Re: Naked Hc Team (Upd. April 15th)
PostPosted: Wed Apr 14, 2010 9:02 pm 
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haha mancer add a seperate mod package with the party boy music for every boss fight.


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 Post subject: Re: The Naked Story
PostPosted: Fri Apr 16, 2010 11:16 am 

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great vids.

btw, what's the music in the first vid vs duriel called?


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 Post subject: Re: The Naked Story
PostPosted: Fri Apr 16, 2010 12:00 pm 
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I cant remember the name now, Its performed by Union Station with Jerry Douglas on the Dobro (slide guitar). If you like that kinda stuff I can link you to a few good bands and vids to watch.

Try this one.
http://www.youtube.com/watch?v=vP_p5dd6Ifs

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 Post subject: Re: The Naked Story
PostPosted: Fri Apr 16, 2010 1:54 pm 

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stranded wrote:
great vids.

btw, what's the music in the first vid vs duriel called?


It's Choctaw Hayride by Union Station

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 Post subject: Re: The Naked Story
PostPosted: Fri Apr 16, 2010 4:31 pm 

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Thanks for the info guys. :)


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 Post subject: Re: The Naked Story
PostPosted: Sat Apr 17, 2010 9:14 pm 
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Updated original post with a Diablo Vid

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 Post subject: Re: The Naked Story
PostPosted: Mon Apr 19, 2010 2:59 am 
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Lol i think you guys need 3 more healers. Its cool cuz your using no gear but thats really not that hard when you have 2 or more healers with auras.
Sry but i'm not overly impressed.

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 Post subject: Re: The Naked Story
PostPosted: Mon Apr 19, 2010 6:41 am 
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IF you are not overly impressed... change game. or play with your eyes binded and w/o internet .
Maybe that would be impressive LOL.

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 Post subject: Re: The Naked Story
PostPosted: Mon Apr 19, 2010 9:18 am 
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Asteroth wrote:
Sry but i'm not overly impressed.

When did you become such a hater? We wanted to see if it could be done and wanted a new spin on the game, so far it works.
This is an 8 spawn diablo with 1 form of damage (without + skills). I've seen alot more hectic boss fights with fully geared (Sometimes extremely high level help) chars having major problems. We are here to have fun, so far its a blast. If you want to "show us how its done" then you can always try it yourself on hc with a group.

Asteroth wrote:
Its cool cuz your using no gear but thats really not that hard when you have 2 or more healers with auras.

Are you saying our naked team is OP?

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 Post subject: Re: The Naked Story
PostPosted: Mon Apr 19, 2010 3:46 pm 
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My point is 3 or more pallys with there aura's make things alot more easy.And 2 healers . Man sit back and think about it really this game really isn't that hard if you think before you leep. So sad that i'm the only one that doesn't kiss your ass around here. And for the record Kev i made a all pally team on Hc in 05 and last season on Sc so when it comes down to it 2 or more pallys make a huge differance with there auras plus life buffs aswell from barb drood. See gear or no gear its the same really with the powers that pallys have..Hmmm lets see Fighting Diablo( res fire/ Prayer or cleansing/ Cons for hammers / and maybe if needed the multy res aura sound about right to you?
I think its cool that there is no gear like i said but with all the auras you might aswell use gear really.

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 Post subject: Re: The Naked Story
PostPosted: Mon Apr 19, 2010 4:22 pm 
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salvation + fire res, we still suffer against the lightning hose. all we are doing is using skills that dont get used to provide some defence in place of using equip. With a well thought out plan things go well as you can see. We are highlighting the power of a party, and showing that things dont need to be difficult if you have some members focus on defense. We aint saying that nobody else can do it.

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 Post subject: Re: The Naked Story
PostPosted: Mon Apr 19, 2010 5:14 pm 
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what he is saying is that no one else is doing it...

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 Post subject: Re: The Naked Story
PostPosted: Mon Apr 19, 2010 8:42 pm 
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http://www.youtube.com/watch?v=Cl-beMYQ-K0

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 Post subject: Re: The Naked Story
PostPosted: Tue Apr 20, 2010 4:24 am 
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nice, very nice!!!!

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 Post subject: Re: The Naked Story
PostPosted: Wed Apr 21, 2010 11:20 pm 
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Updated with an ancients vid on the original post. :)

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 Post subject: Re: The Naked Story
PostPosted: Thu Apr 22, 2010 2:27 am 
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Oo .-) gj , gl with baal , when is it ?

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 Post subject: Re: The Naked Story
PostPosted: Thu Apr 22, 2010 2:39 am 
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planning on friday, most of the guys are busy thursday I think and we really need our full team for him i think. Hopefully I can get hold of edd and maybe get him on for it. He is dealing with some family stuff right now though. Baal will be the real test I think. :)

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 Post subject: Re: The Naked Story
PostPosted: Thu Apr 22, 2010 8:52 am 
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Bob never one time did i say i was the only one that can do so stop the shit. The point i was making 3 or more pallys in a party naked or not makes a differance. So dude back off your just picking a fight now. why don't you come in the channel one of these days and talk with all of us and maybe you would see that i'm in full support to them doing this naked team but hell wtf do u know.

But anyways good job guys on ancients.

P.S. people don't need to turn this post into a fight so just stop.

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 Post subject: Re: The Naked Story
PostPosted: Thu Apr 22, 2010 5:32 pm 
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lol...me picking a fight by posting one line (without cursing once imagine that). Sorry for trying to be a part of a conversation.

All i was saying is that there is no one else doing it...I am sure there are plenty of people that could. Even with healers and auras norm may not be a pain but I am sure that hell will be

Anyway good job guys with ancients...that is one of the points I thought would be hard because of more then one powerful target...Let me know if you want me to sit in for baal...I should be on.

Just a suggestion maybe open the party screen each time you make a vid so you can document char level...I would be interested in seeing how that progresses.

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 Post subject: Re: The Naked Story
PostPosted: Thu Apr 22, 2010 11:31 pm 
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Well, tonight our run came to an end when we lost our attack builds on the way to baal. Running multiple windows it seems is not a viable option for the baal quest. I lost my sin while saving my pally from the guardians light fury. There was 3 of us for that bit, me and dan were running 2 windows while goomba was running 2 druids and the necro. We ended up killing him with 900 damage warcry. Things got really rough in the castle, The liches were a major major pain and slowed us down a hell of alot. we cleared past the zerker king then our hdin was taken down by worldstone golems and destroyers.

We were all pretty weary after such a hard push through level 1 of the castle though.
Hopefully we will make a start again and be able to gather the players to avoid needing to run multi windows per player. That was the main thing hampering us. I'm pretty sure it can be done with soome minor tweaks to the group. 4 support builds and 4 offense builds instead of 6 and 2.

For now the story is on hold until everyone has time to go again and we find another member or 2. For now, the naked story is on hold until we are back to full strength. :)

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 Post subject: Re: The Naked Story
PostPosted: Fri Apr 23, 2010 6:34 am 
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ok ... to be continued

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 Post subject: Re: The Naked Story
PostPosted: Sun Apr 25, 2010 3:00 pm 
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curious as to how much energy points were spent

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 Post subject: Re: The Naked Story
PostPosted: Sun Apr 25, 2010 4:18 pm 
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Zikur wrote:
curious as to how much energy points were spent


Considering BO and no need for str/dex, it shouldn't be too big of a deal to touch energy.

I'm somewhat interested as well.

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PostPosted: Sun Apr 25, 2010 5:01 pm 
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i was advised 60 points into energy would be enough as a pally/healer for this type of run through.

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PostPosted: Mon Apr 26, 2010 7:54 am 
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it has varied between chars. sins mana per energy is fucking terrible. 126 mana with a 60 point investment. With our level 21 bo its not too bad, its ranged from 60 to 100. Mana was a very big issue early on, luckily our skills dont require too much mana (highest is traps at around 15-18 per trap)

we have started again and improved our team to be balanced more towards offense. We previously had only 2 forms of damage, we have chnged that now to have alot more damage and switched our curse choice to a maxed amp and are running a windy along with a hdin, fire trapper, shockwave/oak druid and wc barb.

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 Post subject: Re: The Naked Story
PostPosted: Tue Apr 27, 2010 9:55 pm 
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the windy will be sucking pots like no other... can u post the stats you put into it and what not I'm really curious :)


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 Post subject: Re: The Naked Story
PostPosted: Wed Apr 28, 2010 11:21 am 
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alex has the windy and he is having to invest quite abit in energy with a whopping 12 mana per cast. You can see the problems we were having with mana on the duriel video as im opening the inv every few secs to repot. Thats why most of the inv is full of manas.

The pot bombs we have been using are mana pot bombs too.

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 Post subject: Re: The Naked Story
PostPosted: Wed Apr 28, 2010 5:19 pm 
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200 vita /70 energy. i dont plan on going over 75 at any point in the game. lvl 15 or so nados are 15 mana per cast. i think each lvl is .5 more mana per nado.

-druids get pretty good mana per energy, a lot more than paladins do.
-druids get shitty hp per vita, a lot less than paladins do.

bo does help a lot.

nados + amp kill everything

i went with a 2pt sob instead of 20 pt oak so i could hit harder sooner.

no blockrating is hard to get used to. wind druids are traditionally the very sturdy with max block.

cyclone armor helps a lot. it makes a noticeable difference.


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 Post subject: Re: The Naked Story
PostPosted: Thu Apr 29, 2010 1:03 am 
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i;d be interested to hear how the party handles nado's drop in dmg or effectiveness as the game goes on

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 Post subject: Re: The Naked Story
PostPosted: Thu Apr 29, 2010 5:13 pm 
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hammers have the advantage of being able to always do damage, extra damage to demons and rape against undeads, its con is that you have to be pretty close to hit the enemy, and they can be hard to aim sometimes.

fire has the advantage that it can hit mobile targets unlike hammers or nados. enemies that like to move around a lot are a serious pain to hit with those attacks. it also rapes trash and hits hard. the con is they cap pretty early.

the advantage to nados is that they can hit multiple times, they are physical damage, which means amp modifies their damage big time, and they always keep getting stronger. they get a bonus with slow missles. the con is they are useless against phys immunes, can be hard to aim, they move slow, and they cost huge mana amounts.


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 Post subject: Re: The Naked Story
PostPosted: Thu Apr 29, 2010 8:50 pm 
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thought hammers are magic damage...it was on bnet could be wrong about it here...just curious.

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 Post subject: Re: The Naked Story
PostPosted: Thu Apr 29, 2010 11:18 pm 
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they are magic,but they are a unique kind of damage.like on bnet, nothing is fully immuned to them. also if used on undeads (and demons too as far as i know), it ignores all their resistance.'


lets try and get the team moving again tomarow


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 Post subject: Re: The Naked Story
PostPosted: Fri Apr 30, 2010 9:09 am 
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I believe that hammers are classified as "holy" damage which is distinct from magic damage like teeth or zerk.

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 Post subject: Re: The Naked Story
PostPosted: Fri Apr 30, 2010 1:44 pm 
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blue_myriddn wrote:
I believe that hammers are classified as "holy" damage which is distinct from magic damage like teeth or zerk.


They may be, but the synergies add magic damage that is for sure (from the files anyways).

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 Post subject: Re: The Naked Story
PostPosted: Fri Apr 30, 2010 8:53 pm 
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I know that on bnet if you fought a magic immune enemy with an hdin it did not work out well...there were very few enemies that were magic immune...and i believe on the new patch one of the waves on baal have been changed over to magic immune to fix hdins running baal on bots...

just my opinion...

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PostPosted: Fri Apr 30, 2010 9:07 pm 
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In 1.13 they nerfed hammers so that they no longer ignore resistances.


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 Post subject: Re: The Naked Story
PostPosted: Fri Apr 30, 2010 11:18 pm 
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Alexius wrote:
they are magic,but they are a unique kind of damage.like on bnet, nothing is fully immuned to them.



blue_myriddn wrote:
I believe that hammers are classified as "holy" damage which is distinct from magic damage like teeth or zerk.


awfuly wrong. both

Any magic immune not undead or demon are both COMPLETELY immune to hammers ( the fact is hammers pierce magic resist from demons and undead, but not from "animals" ). That happens both here, and in bnet (

for example, "BNET" wailing beasts ( gargantuan beasts ) from a3 hell were magic immune, and "animal" type, ergo: they were immune to b.hammers.
Any Spike Thorn, or Jungle Hunter, or whatever animal with magic immunity will be also immune to hammers... and so on.
No "holy" dmg , as blue states. Its just about the resist piercing hability of hammers.

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PostPosted: Sat May 01, 2010 7:51 am 

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If you guys are actually looking to push this into NM and Hell, I'd be interested in playing. Apparently HU merged with Hello Kitty since I last played and I'd like to attempt to keep the game challenging.


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PostPosted: Sat May 01, 2010 10:54 am 
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tonykantos wrote:
awfuly wrong. both


How so? Perhaps you don't understand how holy damage is distinct from non-holy magic based attacks? What you are saying is the exact same as what I am saying. Blessed Hammers are a special subclass of magic damage called "holy" that allows them to bypass the magic resists of undead and demons.

Alexius is incorrect to imply that nothing is immune to it, but that isn't what I said.

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PostPosted: Sat May 01, 2010 11:57 am 

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Would like to know a few things about this:

1) Is the party still taking more people for open spots?
2) How often/how much do you guys play?
3) This is hardcore, correct?
4) How serious are you guys with taking this? Are you looking to push yourselves to the limits, or are you calling it quits after normal?

I have the same feelings about HU as JarL. This, besides a clean reset, would be the only thing of interest to me.


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PostPosted: Sat May 01, 2010 2:17 pm 

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muleofal wrote:
Would like to know a few things about this:

1) Is the party still taking more people for open spots?
2) How often/how much do you guys play?
3) This is hardcore, correct?
4) How serious are you guys with taking this? Are you looking to push yourselves to the limits, or are you calling it quits after normal?

I have the same feelings about HU as JarL. This, besides a clean reset, would be the only thing of interest to me.


1 - on paper we have 1 slot open.
2 - last time we all played together was 1 week ago. i put a lot of things on hold for 3 weeks past to try to push hard, and we didn't get as far as I had liked. now life has caught up with me. so currently things are sort of on hold.
3 - heh
4 - we go forward until we die

its time for a roll call to all those who are currently in the party. I need to know where everyone stands and who is still in. new players with good time compatibility are a big +. our biggest issue is definitely coordinating times with so many players.


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 Post subject: Re: The Naked Story
PostPosted: Sat May 01, 2010 2:21 pm 
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clean resets change nothign without a balance patch. In fact you can create one yourself!
step 1 delete you toons
DONE!

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PostPosted: Sat May 01, 2010 2:23 pm 

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So sorry about this guys but this is off topic. If you guys would please read my post in the 1.21z thing section, that would be nice. Thanks.
I'm having trouble playing the game ;/


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 Post subject: Re: The Naked Story
PostPosted: Sat May 01, 2010 2:25 pm 
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on topic!
I don't think i'd be down for naked but has anyone ever done the all magics or all rares that blue has suggested? all rares might be too ez but all magics atleast giv more options to lose a safety char, meh this belongs in its own thread, in short id like to play, but I dont like it when it takes hours to clear through trash, and being a naked party somethings would just move too slowly for me.

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PostPosted: Sat May 01, 2010 2:27 pm 
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ya, a roll call would be in order.

on paper we have:
me ~wind druid ~2 pt sob
dan ~sing barb ~bo
goomba ~necro ~amp
kev ~ fire trappper
nova ~sw druid ~oak
relay ~hammerdin
bob ~healer with salv

im totaly still here wanting to go forward. kev and goomba are also very active from what i have seen.

the main problem we have been consistantly having is this: theres usualy 3 ppl on at a given time, but we really NEED 4 on to move forward. a killer, the oak, amp, and salv are things that really cant be neglected.


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PostPosted: Sat May 01, 2010 2:47 pm 
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we move through trsh at a pretty steady pace.

@ dan. Im good to go whenever we get the folks together.

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PostPosted: Sat May 01, 2010 3:37 pm 

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Pious wrote:
1 - on paper we have 1 slot open.
2 - last time we all played together was 1 week ago. i put a lot of things on hold for 3 weeks past to try to push hard, and we didn't get as far as I had liked. now life has caught up with me. so currently things are sort of on hold.
3 - heh
4 - we go forward until we die

its time for a roll call to all those who are currently in the party. I need to know where everyone stands and who is still in. new players with good time compatibility are a big +. our biggest issue is definitely coordinating times with so many players.


Heh, to be honest I had no idea why I asked whether it was HC or not... brain fart moment right there.

I'd be glad to join if you guys are still looking for another player and would be ok with me joining/not reserving the spot for another player. The time commitment shouldn't be too much of a problem...I won't have more than 30 hours or so a week to dedicate to other things, and the schedule is pretty flexible with the hours I can give. Eastern Standard Time where I am.


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PostPosted: Sat May 01, 2010 3:57 pm 

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Zikur wrote:
clean resets change nothign without a balance patch. In fact you can create one yourself!
step 1 delete you toons
DONE!


Wrong. Clean reset means EVERYONE starts from scratch. Me deleting my toons means only I start from scratch but still have to deal with all the rushing and the lack of games/parties that want to play legit/without some high level help or item hand-me-downs. Also, I find it enjoying to race for the top of the ladder.


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PostPosted: Sat May 01, 2010 8:14 pm 
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muleofal wrote:
Zikur wrote:
clean resets change nothign without a balance patch. In fact you can create one yourself!
step 1 delete you toons
DONE!


Wrong. Clean reset means EVERYONE starts from scratch. Me deleting my toons means only I start from scratch but still have to deal with all the rushing and the lack of games/parties that want to play legit/without some high level help or item hand-me-downs. Also, I find it enjoying to race for the top of the ladder.

wrong. who you choose to play with is your choice. you tote a reset like its going to 'fix' something. it won't. once the ladder is reset and a party is in nm they will roll everything to a3 farm up some 70-80 items and start the rush train goin in normal, then move on to hell get some gear and start the rush train from nm. you think its a race on ladder? its usually hc vs sc anyways since more than one true party rarely plays on a given realm since whats the need when u just wisp ur bud after they finish to get your some ez quests npnp.
its pathetic.

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PostPosted: Sun May 02, 2010 6:35 am 
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blue_myriddn wrote:
tonykantos wrote:
awfuly wrong. both


How so? Perhaps you don't understand how holy damage is distinct from non-holy magic based attacks? What you are saying is the exact same as what I am saying. Blessed Hammers are a special subclass of magic damage called "holy" that allows them to bypass the magic resists of undead and demons.

Alexius is incorrect to imply that nothing is immune to it, but that isn't what I said.


HeH. , So FoH is half-holy damage, because it pierces undead magic res, but not demons? eek... permission to doubt it , sir.

face it, you was wrong. Everyone can fail once or twice, thats not an epic and unfixable disaster ....

anyway, this is completely OT.

PureRage-DoD wrote:
foh dont pierce undeads mag res as far as i know.


time to check it again then. Maybe I'm wrong, maybe you are. But "holy" dmg sounded so.... WoW.

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Last edited by tonykantos on Sun May 02, 2010 6:42 am, edited 2 times in total.

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PostPosted: Sun May 02, 2010 6:38 am 
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foh dont pierce undeads mag res as far as i know.

back on topic, naked team is back in act 5 with a full 8 man team ftw!

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PostPosted: Sun May 02, 2010 7:59 am 
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ISO REAL TIME UPDATES

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PostPosted: Sun May 02, 2010 8:15 am 
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we done acts 1 through 3 a few days ago, act 4 we done last night. I duno how im gonna be for time tonight chaps as im off out bowling this afternoon and probs to the pub afterwards so i`ll be on late i think

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PostPosted: Sun May 02, 2010 10:25 am 
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tonykantos wrote:
face it, you was wrong. Everyone can fail once or twice, thats not an epic and unfixable disaster ....


I think someone is just trying to be an idiot here, so I am done with this conversation. Call it "ice cream" damage if it makes you happy, I certainly don't care.

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PostPosted: Sun May 02, 2010 11:07 am 
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PureRage-DoD wrote:
foh dont pierce undeads mag res as far as i know.


Fairly certain this is true as well. FOH was originally lightning and only changed to magic dmg by soulmancer, so I doubt it has any of the same strange attributes as holy bolt or blessed hammers.

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PostPosted: Sun May 02, 2010 11:09 am 
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yeh, the holy bolts work as normal holy bolts do, the initial hit is mag only. Its easily noticed by attacking a magic resistant enemy or even a magic immune demon like the council member ;)

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PostPosted: Sun May 02, 2010 1:28 pm 
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id like to get back on topic so ill give a quick explanation of foh. foh is nothing like hammers. its just basic magical damage with a catch to it. it is a hit, followed by a series of bolts, 1 for every monster nearby. the primary shot hits all targets equally, it gets no bonuses towards anything. the catch is that the holy bolts hurt undeads only. therefore, if used against a very very crowded undead boss, each and every little bolt will hit the boss at the same time. it works similarly to light fury in that sense. this is amazingly destructive but a very limited specific case effect. lets get back on topic now.


we have 8 full time nude players in act 5 now. i have great hope for this team going forward very far. last night we just got everyone up to speed rather quickly.

here is an update with what we seem to have. i predict well be trying to do a5 today.

al mentalsin
bob salv healer
dan singer
goomba nec
jarl sw oak
kev fire trap
me windruid
relay hammerdin


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PostPosted: Sun May 02, 2010 6:24 pm 
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i like

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PostPosted: Sun May 02, 2010 7:27 pm 
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everyone is up to wsk now, well do baal next time we get together.


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PostPosted: Mon May 03, 2010 2:24 pm 

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Alexius wrote:
everyone is up to wsk now, well do baal next time we get together.


Besides a couple instances where Korlic scored a hit on someone in the party, Ancients were fairly straightforward and easy. I think our biggest concern right now is getting hurt from people accidentally clicking on a fire shrine, which has happened 2 or 3 times now heh.


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PostPosted: Thu May 06, 2010 9:09 pm 
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BAAL is done...onto nm...res's gonna hurt will need both pally's for bosses etc.

Good Job guys...

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PostPosted: Thu May 06, 2010 9:23 pm 

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Thank god for overpowered naked paladins amirite? nerfs inc


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PostPosted: Thu May 06, 2010 9:51 pm 
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edited cause ppl are a bunch of sallies.

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PostPosted: Thu May 06, 2010 10:13 pm 
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We have 8 players right enough, however we are 8 spawning everything too. full game spawn bosses are no joke especially with no equip or charms. Im pretty chuffed with how we are doing, considering its Hc and everything has been played at full spawn.

Vid been put together, its a fucking biggie though, zzz. I'll update the original post once its uploaded.

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PostPosted: Fri May 07, 2010 12:53 am 
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Updated original post with the baal video. Its a long one! enjoy

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PostPosted: Fri May 07, 2010 3:33 am 
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a1 here we come! the streakers are getting naked all over the game.


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PostPosted: Fri May 07, 2010 10:03 am 
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congratulations!!!

thats a huge archievement imo! great team effort

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PostPosted: Fri May 07, 2010 2:20 pm 
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Indeed

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PostPosted: Fri May 07, 2010 2:35 pm 
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Shouldn't you guys be running sammy first?? he is still part of the game.

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PostPosted: Fri May 07, 2010 2:52 pm 

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We aren't allowed charms, and I don't think it's in anyone's vision to beat every single thing along the way. Our goal is to beat the game itself, not some optional bosses. Sammy is a waste of time.


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PostPosted: Fri May 07, 2010 3:34 pm 
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oZio wrote:
Shouldn't you guys be running sammy first?? he is still part of the game.


by most standards, sammy is traditionaly done after baal, not before.


muleofal wrote:
Our goal is to beat the game itself, not some optional bosses. Sammy is a waste of time.



primary game first (normal baal, nm baal, h baal), then optional bosses next.

cows,samhein,los


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PostPosted: Fri May 07, 2010 4:46 pm 
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I completely disagree.

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PostPosted: Fri May 07, 2010 4:47 pm 

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Cows must certainly come after baal.


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PostPosted: Fri May 07, 2010 5:50 pm 
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Optional quests are traditionally done after the main quests. Me and TheUtter have an all quest in order duo going and we done a5, then sammy, then cows.

http://blue.arimyth.com/
go to area levels, the table at the bottom puts azmo, belial and sammy after baal.
Sammy is also flagged at a prime evil in the text files and as such comes after baal.

Also, we are allowed no charms.
If you disagree you can always set your own rules for your own naked team :P

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Sammy and Los are tidbits after lvling in such..hell if your lvl 90 to say 95 go play with hell sammy when he hands you your robes don't come crying say ahh geeeeez gorge i should have listened to ya.Or like wtf i lost all my gear.. Waaaa who is going to give me the next rush..Now this is all out of a guy more or less saying he is easy

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PostPosted: Fri May 07, 2010 7:38 pm 
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lol at the wtf i lost my gear from asteroth...we are naked...

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PostPosted: Fri May 07, 2010 7:47 pm 
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think it was directed at ozio

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PostPosted: Fri May 07, 2010 8:55 pm 
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8 act 3 mercs would destroy stuff with a little convic and lr. we already clear trash at a great pace, theres nothing slow about it.

The mod is supposed to be based around party play.

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PostPosted: Fri May 07, 2010 8:59 pm 
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they sure would, im sure they would aid in some areas with boss flagged creatures and saves a bunch of clicking ect cause surely they wouldnt survive in boss fights with no gear to boost their hps. 8 however is a lot of them.
I know the mod is supposed to be based on party play, but unless its at the very start of a reset rarely am i in an 8 player game where every char needs the quest.
i kno u use reds and blues are u allowed purples?

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yeh purples are allowed, we dont tend to use many, usualy as long as every member has 2-3 thats fine, they are only emergency life savers. blues are used alot more

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PostPosted: Sun May 09, 2010 10:31 pm 

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Let me know when people are available to push forward, couldn't be on much this weekend due to Mother's Day.


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PostPosted: Mon May 10, 2010 7:40 am 

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Just goes to show how easy HU is.


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PostPosted: Mon May 10, 2010 2:58 pm 
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It had to be made easier because there aren't enough people to makes teams like this. however I suppose if it was made harder again people would be forced to find partners and teams.

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PostPosted: Mon May 10, 2010 3:48 pm 
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Kobrakai wrote:
Just goes to show how easy HU is.

normal*
i await updates

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PostPosted: Mon May 10, 2010 4:05 pm 
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Kobrakai wrote:
Just goes to show how easy HU is.


Personally, I view this as a good demonstration of balance in HU. I would certainly hope that outstanding teamwork is a greater force than outstanding gear.

Teams that are a bit less coordinated, experienced and organized will naturally need to rely on the crutch of better gear, but since this team seems to lack any of those problems I see no reason why going naked should present a problem.

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blue_myriddn wrote:
Kobrakai wrote:
Just goes to show how easy HU is.


Personally, I view this as a good demonstration of balance in HU. I would certainly hope that outstanding teamwork is a greater force than outstanding gear.

Teams that are a bit less coordinated, experienced and organized will naturally need to rely on the crutch of better gear, but since this team seems to lack any of those problems I see no reason why going naked should present a problem.


and again i need to clarify myself... im not saying the mod is bad, not saying it presents a problem, the only thing running naked proves (other than some what of d2 playing skill) is how easy a game is.


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 Post subject: Re: The Naked Story
PostPosted: Thu May 13, 2010 4:07 am 

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this weekend we should all gather. I've got a flu and I'm still recovering so I don't think I'll be doing a lot this weekend other than homework. i'll be on tomorrow evening and will be idling throughout the weekend for push.


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 Post subject: Re: The Naked Story
PostPosted: Thu May 13, 2010 5:08 am 
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Yeh, I'd like to make a push through a1 and possibly a2 this weekend.

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 Post subject: Re: The Naked Story
PostPosted: Thu May 13, 2010 11:01 am 

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As long as I know what days people plan on attempting to be on, I'll make myself available.


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 Post subject: Re: The Naked Story
PostPosted: Thu May 13, 2010 11:03 am 
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im good all weekend any time

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 Post subject: Re: The Naked Story
PostPosted: Thu May 13, 2010 11:04 am 

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I'm good for this weekend. If we can get the group on, even just for 2 hours, I think we can get through the rest of act 1 and start working on Act 2 waypoints.


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PostPosted: Sun May 16, 2010 11:13 am 
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Roll call, I'd really like to get on the move again, im good to go whenever.

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 Post subject: Re: The Naked Story
PostPosted: Sun May 16, 2010 11:50 am 

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I'm pretty sure I have seen at least 6 or 7 of our group on during this weekend either chatting in channel or playing games. I think we could probably conjure up a portion of time today to move through.


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 Post subject: Re: The Naked Story
PostPosted: Sun May 16, 2010 12:16 pm 

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I'll randomly be on today (Sunday), probably AFK, but I'll be checking periodically.


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 Post subject: Re: The Naked Story
PostPosted: Tue May 18, 2010 12:22 am 
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no new updates? :(

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PostPosted: Tue May 18, 2010 11:03 am 
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still having scheduling issues and our salv pally has been busy i think.

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 Post subject: Re: The Naked Story
PostPosted: Sun May 23, 2010 9:50 pm 

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super adventure club assemble!!


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 Post subject: Re: The Naked Story
PostPosted: Sun May 23, 2010 10:00 pm 

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Since Pious bumped this, I might as well say here as well that Ben (drhc) PM'ed me back and said he would reinstall d2 if we got this running again.


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 Post subject: Re: The Naked Story
PostPosted: Sun May 23, 2010 10:28 pm 

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The only person I think we haven't had active is Bob, who we absolutely need :( . I've seen everyone else either in channel, in game, or posting on forums actively. Has anyone had contact with him in the last couple of weeks? If not, definitely support adding drhc into it since I've been anxious to play some more of this nekkidness.


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 Post subject: Re: The Naked Story
PostPosted: Mon May 24, 2010 12:12 am 

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bob was on tonight for bit dunno what his plans are for the naked team but just thought id let u know he was on


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 Post subject: Re: The Naked Story
PostPosted: Thu May 27, 2010 3:31 pm 
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Location: Richmond Va
Streaker Union at it's finest.

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 Post subject: Re: The Naked Story
PostPosted: Mon Aug 16, 2010 9:58 pm 
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it seems i am the one that caused this downfall just getting around to reading this...sorry guys :( ...i'd like to see how far we could take this...idk if anyone is still interested...

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 Post subject: Re: The Naked Story
PostPosted: Tue Aug 17, 2010 9:20 am 

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I still have the char up and ready, untouched.

IIRC, we are near andy in NM.


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PostPosted: Tue Aug 17, 2010 12:47 pm 
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If we get it going again that would be sweet, my times gonna be taken up abit over the next few days getting our old shep and staffie used to the new pup. I'm sure i can get a few hours here and there though.

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 Post subject: Re: The Naked Story
PostPosted: Wed Aug 18, 2010 5:44 pm 

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I won't be available at all. Any free time that I currently have for gaming purposes is being spent on SC2.


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 Post subject: Re: The Naked Story
PostPosted: Thu Aug 19, 2010 7:50 am 

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Well, I would be up for another go too.
My Pally is still in A1 NM.
Won't mind of playing from A1 normal again too though.


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PostPosted: Thu Aug 19, 2010 9:13 pm 
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same i'm still in a1 nm...level 61 healer

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 Post subject: Re: The Naked Story
PostPosted: Sun Aug 29, 2010 2:42 am 

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HU seems dead. This might be the only entertaining thing left to do.


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PostPosted: Sun Aug 29, 2010 3:10 am 
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I'm still looking to move forward at some point, I really wanna see how far we can push this.

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PostPosted: Wed Nov 24, 2010 11:52 am 
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bump for anyone that thinks that gear > team

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 Post subject: Re: The Naked Story
PostPosted: Wed Nov 24, 2010 2:17 pm 
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2 healers > gear > team
;p


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PostPosted: Wed Nov 24, 2010 2:28 pm 
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only used 2 healers when we were multiboxing 2 windows each.

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 Post subject: Re: The Naked Story
PostPosted: Wed Nov 24, 2010 9:26 pm 

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This just shows to me that even 8 friends cant play together for a long time and there gona be problems such as sickness .. school or whatever that makes the team unable to reach certain lvls ...
And once one left out caus of that .. that one gona suffer until a new team comes and takes him/her with them. Wich is unlikely to happen in the current community.
All u can do is ask ur family/friends and gather more ppl to this game.. wich whont work im sure, there are less and less ppl interested in these games. In the last 3 years i asked around 15 old diablo friends to try this mod and in the end they didnt want to play it just becaus it takes more time then the original. Imagine if u make it even "slower".
I think u should finally accept that it is impossible to reach ur dreams.. to play this mod with low gear but always full house. There will be always someone suffering from it. U have to choose the best option to make everyone equaly happy.. wich was until now working queit well. I think this is why Mancer not rly wana make huge changes.
Btw i think u guys all know the phrozen keep website.. with the 13242134 mods on.. 99% of them is not played.. even that they have great ideas and nice team play inventions/balances.


Im also telling this caus im studying on university and for example when u usually make reset and release the patch .. I gona study hard for my exams and my mates gona progress without me. And when im finally done i will have 0 team as usually .. just my friends helping out so i can play with them. And i think im not alone with this, we all have real life issues, but we still love this mod for a rly long time now.

Hope u understand my point, and see why i agree mostly with Asteroth and Cool. I have many nice online memories with such guys/girls and this is why i still come back every year.

Congratz for ur ironman team, would love to see such topics more often, with brief history from what u achieved.


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 Post subject: Re: The Naked Story
PostPosted: Thu Nov 25, 2010 6:42 pm 

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this has to be the one thing i've done on HU that i would consider an accomplishment. good fun, it was a good way to finish up my time on hu.


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