Gates of Arimyth
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Should skill charms be eliminated?
http://forum.arimyth.com/viewtopic.php?f=8&t=2375
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Author:  nedder [ Sat Nov 20, 2010 2:30 pm ]
Post subject:  Should skill charms be eliminated?

Poll

Author:  Steel [ Sat Nov 20, 2010 2:33 pm ]
Post subject:  Re: Should skill charms be eliminated?

Voted 90 and cut rolling them... but I guess that would nerf other good mods aswell. You can always try to copy GC, do new item with different name but the same purpose, put all +skills on them, make only a5 hell mobs drop it and leave them unrollable thus leaving original GCs w/o +skill but still rollable
Edit: If you want to keep rolling on, then consider my vote as YES.

Author:  PureRage-DoD [ Sat Nov 20, 2010 2:44 pm ]
Post subject:  Re: Should skill charms be eliminated?

veted yes, simply because they are what breaks builds (all sorcs, poisy nec, healer pally, summy druid (level 65 oak anyone?), rabies druid, fclaw/bite druid, windys, trapsin (5 secs to kill hell moloch with inferno sentry?) the list goes on. All are fine before they get 10+ skill charms.

Author:  cool-player [ Sat Nov 20, 2010 3:22 pm ]
Post subject:  Re: Should skill charms be eliminated?

mancer already said skillers stay but may be made lvl 90 i vote no to taking skillers away

Author:  RAMMSTEIN [ Sat Nov 20, 2010 3:42 pm ]
Post subject:  Re: Should skill charms be eliminated?

I don't need skillers to play my ww barb , so i voted YES:).

Author:  tucker [ Sat Nov 20, 2010 5:10 pm ]
Post subject:  Re: Should skill charms be eliminated?

voted yes, to replace tundra runs with boss runs. i think skills on soulstones, heros reward and lil more on equip are enough boost. (and ofc eye, heart, brain)

Author:  nedder [ Sat Nov 20, 2010 10:03 pm ]
Post subject:  Re: Should skill charms be eliminated?

+1 on each soul shard perhaps? Good idea.

Author:  blue_myriddn [ Sun Nov 21, 2010 1:19 am ]
Post subject:  Re: Should skill charms be eliminated?

nedder wrote:
+1 on each soul shard perhaps? Good idea.


Did you miss this?
http://blue.arimyth.com/charms.html

Seriously, you people are making these crazy polls and posts without taking the time to be informed about what sort of changes are actually being proposed.

Author:  Steel [ Sun Nov 21, 2010 4:58 am ]
Post subject:  Re: Should skill charms be eliminated?

How about giving soulstones only +1 to one char randomly?

Another thing - baal soulstone needs imo something better than "only" skill, it's final boss of the game, getting to him takes 40 min minimum, yet he doesnt drop it always. He's challenging or will be with changed gear. I say give him 100mf/200 gold find.

Author:  Sirmok [ Mon Nov 22, 2010 12:42 pm ]
Post subject:  Re: Should skill charms be eliminated?

RAMMSTEIN wrote:
I don't need skillers to play my ww barb , so i voted YES:).


Thinking only about ourselfs are we ?

Author:  RAMMSTEIN [ Mon Nov 22, 2010 1:23 pm ]
Post subject:  Re: Should skill charms be eliminated?

What can i say? Yes.

Author:  Corr [ Tue Nov 23, 2010 1:21 pm ]
Post subject:  Re: Should skill charms be eliminated?

To elaborate on previous suggestions:
Copy the grand charm in itemtypes.txt
Change all +skilltab prefixes to spawn on this charmtype only and add this itemtype to all the charm suffixes I guess. Add the itemtype to 5-10 of the last boss treasureclasses. GG?

Author:  Pappy [ Sat Nov 27, 2010 4:04 am ]
Post subject:  Re: Should skill charms be eliminated?

make em bigger or shrink the inv......but dont get rid of them ......bragging rights at end game is at stake!!!

or just kill the cube recipe for rolling charms, ive probably found maybe 30 charms this season, ive rolled at least three hundred

i would have found more but why bother when its so much easier to roll them.....tonight out of 100 rolls i got 14 skillers...most of them junk but they are skillers

Author:  kwikster [ Tue Nov 30, 2010 7:54 pm ]
Post subject:  Re: Should skill charms be eliminated?

I kinda like the idea of skills on soulstones but with a twist. Instead of all classes getting 1 skill on each of them, make it +1-2 random skill on each. Since they are carry one items, would limit skills to max of 10 from them. Would also give a reason to actually farm them.

Author:  Jozep [ Wed Dec 01, 2010 7:53 pm ]
Post subject:  Re: Should skill charms be eliminated?

I voted NO....to getting rid of skillers or for that matter even increasing the difficulty level. Guys this MOD is fine just the way it is, hey heres a thought. If you want to make the MOD more difficult try playing without wearing your gloves or your boots or whatever, hell even try going at it naked but dont fix something that isnt broken.

On a side note Pappy you sure about those figures 100 rolls got you 14 skillers? I think a bit of an exageration there lol. If not then join my game and roll me some skillers cause you have the best luck ive ever heard of. I rolled an entire inventory, cube and stash of gems three days ago and got 3 skillers total.

Author:  red_neck [ Wed Dec 01, 2010 9:56 pm ]
Post subject:  Re: Should skill charms be eliminated?

Jozep wrote:
I voted NO....to getting rid of skillers or for that matter even increasing the difficulty level. Guys this MOD is fine just the way it is, hey heres a thought. If you want to make the MOD more difficult try playing without wearing your gloves or your boots or whatever, hell even try going at it naked but dont fix something that isnt broken.

On a side note Pappy you sure about those figures 100 rolls got you 14 skillers? I think a bit of an exageration there lol. If not then join my game and roll me some skillers cause you have the best luck ive ever heard of. I rolled an entire inventory, cube and stash of gems three days ago and got 3 skillers total.



I have rolled 5 skillers in a row befor and then turned around and used a full guy (cube stash and invtory) and didn't roll a single skiller. That being said I really could care less if you remove them and putem them on soulstones. Hardly use caster anyways. However if you do putem on soulstones wont pep just farm the bosses even more if there just on soulstones? Think bule called rolling gc's grinding? Would that not be the same thing?

Author:  kwikster [ Thu Dec 02, 2010 6:00 am ]
Post subject:  Re: Should skill charms be eliminated?

If skillers are removed and replaced with soulstones, the stones are carry one items. I personally favor this idea. The only part of this I don't totally agree with is that each class skill would be on every stone you get. Even though the stones don't drop often kinda defeats the purpose because I believe (correct me if I'm wrong) they drop more often than current skillers. The upside to all this is it effective caps skils on some op skills and brings them inline.

Author:  blue_myriddn [ Thu Dec 02, 2010 10:19 am ]
Post subject:  Re: Should skill charms be eliminated?

kwikster wrote:
I believe (correct me if I'm wrong) they drop more often than current skillers.


This isn't exactly accurate. Everytime you defeat a boss in Hell, that boss will not drop a soulstone. I believe they will drop a soulstone roughly 2 out of every 5 times you defeat them, although I don't think anyone has really bothered farming soulstones, so I don't think people really know for sure.

Getting all the way to a Hell Act boss is no small feat, so I don't see people doing it as quickly as say clearing out cows or running tundra.

While skillers actually dropping is rather rare, sitting in town and tossing gems in to your cube to reroll them is not - and that can get you a decent set of skillers pretty quickly.

I expect soulstones to be a bit rarer than the current run of skill grand charms which is why they have been empowered accordingly.

It is also worth mentioning that there are several item based changes to compensate the loss of skillers including:
Templar's might now has +3 to all skills
Ormus & Wyrmscale have both been bumped to +2 skills
Souldrain are now end game caster gloves with +2 skills
Griffon's now gives +3 to all skills
Characters can craft elemental armor that gives them +1-2 skills (varies) as well as increased spell dmg.
Characters can craft caster helms & boots that give them +1 to skills.

I encourage people to run through the suggested changes in detail as there is a lot there and it covers a lot of the stuff folks are concerned about.

Author:  Steel [ Thu Dec 02, 2010 10:36 am ]
Post subject:  Re: Should skill charms be eliminated?

Quote:
Everytime you defeat a boss in Hell, that boss will not drop a soulstone.
Wanted to add - unlike all unique weapons/armor shards and quest item can drop more than 1 per game - I once had 2 andy soulshards :P But that was just a good roll.
Quote:
Getting all the way to a Hell Act boss is no small feat
CS runs for the win! With bosses dropping 95lvl gear and now that prize I'd be better/easier than baal runs. Going meph is very frustrating as you may end with 12 seraph champs teling and healing themselves.

Author:  ziggy [ Fri Dec 03, 2010 9:15 am ]
Post subject:  Re: Should skill charms be eliminated?

if people can get lots of skill charms easily then i think they should be eliminated.

if people cannot get lots of skill charms easily then i think they should stay.

currently i find it very hard to get skill charms but it may be a different case for others. and on the other hand if you have 10 people working to get skill charms it would be alot more effective. 1 person gets charms for other classes that he does not use and can end up giveing them to someone els and likewise.

Author:  cool-player [ Fri Dec 03, 2010 9:22 am ]
Post subject:  Re: Should skill charms be eliminated?

this season i have found maybe 10 skillers but then thats me and it random that they drop....

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