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faster cast rate cap..?
http://forum.arimyth.com/viewtopic.php?f=8&t=2361
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Author:  tbdcmike [ Wed Nov 17, 2010 2:35 am ]
Post subject:  faster cast rate cap..?

I read that in the original D2 the FCR cap was 75. Realistically it was 200 but there were diminishing returns post 75.

Does the same hold true in HU?

Author:  Just-ice [ Wed Nov 17, 2010 5:27 am ]
Post subject:  Re: faster cast rate cap..?

you can find fcr breakpoints here:
http://blue.arimyth.com/

Author:  Steel [ Wed Nov 17, 2010 8:02 am ]
Post subject:  Re: faster cast rate cap..?

EKHM. FCR varies for chars and skills and 75 is 10fr breakpoint for necs/dins. Anyway 200fcr on barbs/sorcs is total overkill due to high ping - to really use it you need like 100 ping at most, otherwise you char would tele backward - you cast tele, before games tele you there you tele again to same spot you were.
Just follow link Just-Ice gave for fcr tables.

Author:  tbdcmike [ Wed Nov 17, 2010 2:40 pm ]
Post subject:  Re: faster cast rate cap..?

Following that table, it indicates that a necromancer with 125% FCR is casting at 09 FPS, or frame rate if there's a difference between the two?

Anything over this is overkill? I have bone necro with 175% FCR, and I'm trying to figure out if there's a certain number I should stop at, and go for more other things in place of FCR.

Author:  Steel [ Wed Nov 17, 2010 2:50 pm ]
Post subject:  Re: faster cast rate cap..?

+% by last digit indicates it's max value, so anything over 125% is wasted unless you face mobsters with Iron maiden(slower cast rate?) or shamans(that curse as counter-spell).

Author:  tbdcmike [ Wed Nov 17, 2010 2:58 pm ]
Post subject:  Re: faster cast rate cap..?

I'm assuming that creatures that DO cast slower cast rate are so few and far between, that 125% is a number I want to stop at? :)

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