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faster cast rate cap..? http://forum.arimyth.com/viewtopic.php?f=8&t=2361 |
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Author: | tbdcmike [ Wed Nov 17, 2010 2:35 am ] |
Post subject: | faster cast rate cap..? |
I read that in the original D2 the FCR cap was 75. Realistically it was 200 but there were diminishing returns post 75. Does the same hold true in HU? |
Author: | Just-ice [ Wed Nov 17, 2010 5:27 am ] |
Post subject: | Re: faster cast rate cap..? |
you can find fcr breakpoints here: http://blue.arimyth.com/ |
Author: | Steel [ Wed Nov 17, 2010 8:02 am ] |
Post subject: | Re: faster cast rate cap..? |
EKHM. FCR varies for chars and skills and 75 is 10fr breakpoint for necs/dins. Anyway 200fcr on barbs/sorcs is total overkill due to high ping - to really use it you need like 100 ping at most, otherwise you char would tele backward - you cast tele, before games tele you there you tele again to same spot you were. Just follow link Just-Ice gave for fcr tables. |
Author: | tbdcmike [ Wed Nov 17, 2010 2:40 pm ] |
Post subject: | Re: faster cast rate cap..? |
Following that table, it indicates that a necromancer with 125% FCR is casting at 09 FPS, or frame rate if there's a difference between the two? Anything over this is overkill? I have bone necro with 175% FCR, and I'm trying to figure out if there's a certain number I should stop at, and go for more other things in place of FCR. |
Author: | Steel [ Wed Nov 17, 2010 2:50 pm ] |
Post subject: | Re: faster cast rate cap..? |
+% by last digit indicates it's max value, so anything over 125% is wasted unless you face mobsters with Iron maiden(slower cast rate?) or shamans(that curse as counter-spell). |
Author: | tbdcmike [ Wed Nov 17, 2010 2:58 pm ] |
Post subject: | Re: faster cast rate cap..? |
I'm assuming that creatures that DO cast slower cast rate are so few and far between, that 125% is a number I want to stop at? |
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