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 Post subject: faster cast rate cap..?
PostPosted: Wed Nov 17, 2010 2:35 am 

Joined: Mon Sep 14, 2009 12:42 am
Posts: 78
I read that in the original D2 the FCR cap was 75. Realistically it was 200 but there were diminishing returns post 75.

Does the same hold true in HU?


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 Post subject: Re: faster cast rate cap..?
PostPosted: Wed Nov 17, 2010 5:27 am 
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Joined: Mon Aug 31, 2009 2:11 am
Posts: 166
Location: Voronezh, Russia
you can find fcr breakpoints here:
http://blue.arimyth.com/

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 Post subject: Re: faster cast rate cap..?
PostPosted: Wed Nov 17, 2010 8:02 am 
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Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
EKHM. FCR varies for chars and skills and 75 is 10fr breakpoint for necs/dins. Anyway 200fcr on barbs/sorcs is total overkill due to high ping - to really use it you need like 100 ping at most, otherwise you char would tele backward - you cast tele, before games tele you there you tele again to same spot you were.
Just follow link Just-Ice gave for fcr tables.


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 Post subject: Re: faster cast rate cap..?
PostPosted: Wed Nov 17, 2010 2:40 pm 

Joined: Mon Sep 14, 2009 12:42 am
Posts: 78
Following that table, it indicates that a necromancer with 125% FCR is casting at 09 FPS, or frame rate if there's a difference between the two?

Anything over this is overkill? I have bone necro with 175% FCR, and I'm trying to figure out if there's a certain number I should stop at, and go for more other things in place of FCR.


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 Post subject: Re: faster cast rate cap..?
PostPosted: Wed Nov 17, 2010 2:50 pm 
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Joined: Thu Jan 14, 2010 6:02 pm
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+% by last digit indicates it's max value, so anything over 125% is wasted unless you face mobsters with Iron maiden(slower cast rate?) or shamans(that curse as counter-spell).


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 Post subject: Re: faster cast rate cap..?
PostPosted: Wed Nov 17, 2010 2:58 pm 

Joined: Mon Sep 14, 2009 12:42 am
Posts: 78
I'm assuming that creatures that DO cast slower cast rate are so few and far between, that 125% is a number I want to stop at? :)


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