P.S.
-Vengeance is messed up now. level 40 Vengeance with a 36-84 weapon (2060-4808 Vengeance dmg) does almost no damage to monsters in cold plains of normal on the nova. The hit kills the main target, but the nova does almost nothing.
-Blessed Hammer might be too strong because the Might synergy that ups Concentration directly ups BH. Level 44 BH/Might/Conc is 6506 damage. I'm not sure how to address this - perhaps just slightly reduce the coefficient of Conc to BH rather than nerfing the Might synergy to Conc.
-Howl and Battle Command could be made to have more purpose than 1 point. Maybe make BC add 1% magic pierce per 2 hard points and 6 soft points? How about removing Taunt, and make Howl also do what Taunt does on a lesser scale since it's aoe. Such as enemy flees for 5 sec for X yards, and also -1% defense and phys resist per 2 levels. Just an idea.
-Grim Ward could also use a change, since it's hard to invision someone ever putting 20 points into this. What about also making it a totem turret that also shoots a small bone projectile (just use the Fetish pea-shooter missile, or those gargoyle ninja star traps?) at a nearby target, causing damage and lowering their attack speed in addition to the movement speed debuff. Limit the number of totems to 1 at a time. Make the damage largely based on hard points so it isn't a 1 point wonder of extra free damage. Perhaps add additional missiles based on hard points. Again, just an idea.
-I'm a little worried that the Necro poison skills are too good without requiring synergies. The old "forced" 60 point build of it, along with 20 in LR, limited your sub-spec by a lot. Also, Confuse is really strong, perhaps by accident. It says it may not be overridden by another curse, but it definitely can be, and the radius+duration is insane. In fact, you can use confuse + IM and go afk while the entire screen of mobs kills each other. This is exacerbated by using Attract to force their targets first, and Attract only requires 1 point. As you can imagine, this with golems and poison nova(that requires no synergies) to finish them off is quite insane. This could be fixed by making confuse have a VERY low radius and duration, and having it raise very slowly through hard and soft points. Something like a 2 second duration and a 1 yard radius, and it goes up 0.5 seconds and 0.5 yards per level. And/Or give it a cooldown or a very high mana cost? Or, just make it so confuse doesn't stack. Come up with something.
Also, the unbreakable immunities is a little silly IMO. lvl 48 LR - 34% - can't crack a garbage boss in A1 Hell. In fact, that lvl 48 LR can't even crack Rakanishu's lightning immunity in normal
Seems to defeat the purpose of LR/Conviction o.O
Perhaps more to come as I continue.