A bit of revival here. I started working on this again.

I need some help with Raise Skeleton. I have some problems with its damage calculations, and I'd like to ask the help of those who know how they work. It's a bit weird, and I can't get a 100% accurate damage displayed.

1) The bonus percent to damage on Raise Skeleton is 10% less in the skill description ingame than in skills.txt. I'm not sure which is right, although I suppose skills.txt is. I am using the latter in the calculations right now.

**Code:**

damagepercent ((lvl < 4) ? 0 : ((lvl-2)*par3))

Which means (par3 is 10%/lvl):

Lvl1-3: 0%

Lvl4: 20% (ingame: 10%)

Lvl5: 30% (ingame: 20%)

and so on.

2) I found 2 formulas connected to the damage of skellies:

**Code:**

- damagepercent ((lvl < 4) ? 0 : ((lvl-2)*par3))

- item_normaldamage skill('Skeleton Mastery'.lvl) * skill('Skeleton Mastery'.par2) + edmn

(value of par2 is 2)

(damage value of item_normaldamage is 1)

However, edmn is quite strange here: the file lists min damage level of tiers only, no max damage.

**Code:**

EMin EMinLev1 EMinLev2 EMinLev3 EMinLev4 EMinLev5

0 0 1 2 3 4

From all these, I draw the conclusion that the formula should look like this:

**Code:**

item_normaldamage + SMasteryLvl * SMastery.par2 + edmn

1 + SMasteryLvl * 2 + edmn

This, however, does not work, or my excel calculations are screwed up.

So.. I would like to ask the help of someone experienced with these. Thank you!

Btw I could actually get min damage to display accurate damage from level 1-20, but I had to change the tier ranges in the formula and the Tier progression values, but this isn't an elegant way of doing it and I can't get max damage to work.