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Skill Descriptions in HUv1.7 http://forum.arimyth.com/viewtopic.php?f=8&t=16793 |
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Author: | Brevan [ Mon Jan 09, 2017 12:41 am ] |
Post subject: | Skill Descriptions in HUv1.7 |
For each skill, there are 3 main sections
I don't remember the details of v1.5 or v1.6's skill descriptions, but compared to v1.3 the skill descriptions of v1.7 are very transparent. There isn't much more to know than what is already listed. If you have any questions about skill descriptions, feel free to ask. There's a good chance that I've forgotten to mention some special case, so if you notice something odd, then I don't mind explaining it. |
Author: | Minu566 [ Mon Jan 09, 2017 8:22 am ] |
Post subject: | Re: Skill Descriptions in HUv1.7 |
How much -light resist does zeal give to holy shock? |
Author: | Minu566 [ Mon Jan 09, 2017 9:07 am ] |
Post subject: | Re: Skill Descriptions in HUv1.7 |
I guess it is also -1%/2Lvl Zeal |
Author: | Brevan [ Mon Jan 09, 2017 11:43 am ] |
Post subject: | Re: Skill Descriptions in HUv1.7 |
Yes, that's right. When I first started editing the files back in 2012, one of my goals was to not use new strings (phrases) in the skill descriptions (that way no new foreign translation necessary), so I was forced to use some vague descriptions. Eventually when I started working with PureRage, I ended up using new phrases anyways, so it is unfortunate I didn't remember to improve some of the older work, like HolyAura synergies. Similarly, if a synergy doesn't say "per level" then that was just a limitation of the phrases available, that synergy (like all synergies) is level based. There are a few soft synergies: Prayer (effect on DefensiveAuras) and SpiritOfBarbs (effect on other Spirits). I couldn't find a good way of sharing the information, but the skills shows the numbers, so any player could just look and notice that the effects are related to the soft level of original skill (Base level + Skills). |
Author: | Angel [ Mon Jan 09, 2017 5:41 pm ] |
Post subject: | Re: Skill Descriptions in HUv1.7 |
I think you've done a mostly excellent job on the descriptions sans a few things. You've explained it above, but for example your enchant synergy just states armor synergizes with it. Even something like dur/dmg/ar would of been preferable to no indication of what buffs it. Also for the lulz I put 24 hard points into an auradins thing and it's hilarious. But I don't think it's hitting 25 times a second, when it should be 1/25 frames. |
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