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 Post subject: Re: HU1.7 FEEDBACK
PostPosted: Sat Jan 28, 2017 10:52 am 
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Joined: Tue Feb 01, 2011 5:48 pm
Posts: 1680
I was lvl 85 when I beat normal, not 60

Diablo hurts really bad and is not someone your druid will want to face tank. Which means you are basically oak bitch for this fight. Hopefully the D chases you so you can keep his fire hose / flame wave the opposite direction of your necro friend. Either he needs teleport or you need to be on cage breaking duty, since bone cage is a counter and once you can't dodge his dmg you're fucked. If the necro is dying to flame waves he probably needs some sorb and/or a bunch of juvs

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 Post subject: Re: HU1.7 FEEDBACK
PostPosted: Sat Jan 28, 2017 2:01 pm 

Joined: Sat Jan 28, 2017 3:35 am
Posts: 19
That certainly clarifies some things for me, thanks for the tips! I'll be sure to check with him next time we play, see if we can get him some absorbs/teleport oskill so he stays alive while I play some benny hill in the background. Cheers.


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 Post subject: Re: HU1.7 FEEDBACK
PostPosted: Sun Jan 29, 2017 1:45 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
I think diablo is level 70. And his armageddon hits super hard, even with 57% fire res and 17% sorb. Once i hit about 80 mdr and pdr, a 4s ral shield, 2x dwarf it was doable.

Edit

Whether it was simply the power spike at 75, diablo being overtuned, or baal being undertuned. Baal was a joke. Like face tank nado everything joke. The exception was madowac, who has some aura that killed me in sub 1 second. Usually an aoe aura isn't a problem, but nado is difficult to aim. Also, he desyncs like crazy. His actual attacks are meaningless.

Another little sub note. Andariel in nm. Her poison would drain my health in 3 seconds, but my mercs prayer is strong enough to heal through the poison and her auto counters. Where as madowac instantly killed me when I telestomped him.

The champ zerkers were more dangerous than andy because ww clearly is bugged.


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