Login | Register


All times are UTC - 5 hours


It is currently Mon Sep 23, 2019 2:47 pm




Post new topic Reply to topic  [ 15 posts ] 
Author Message
 Post subject: @item text colors
PostPosted: Mon Apr 05, 2010 2:50 pm 

Joined: Fri Mar 12, 2010 8:15 am
Posts: 2
Are there any allowed client side mods to display certain items like HP potions on the ground as red, or mana potions as blue, etc via D2loader?


Last edited by SANd0kun on Mon Apr 05, 2010 3:13 pm, edited 1 time in total.

Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Mon Apr 05, 2010 3:12 pm 
Moderator
User avatar

Joined: Fri Aug 07, 2009 10:48 am
Posts: 2432
Good question.

One thing I would LOVE to do is have socketted items show up as plain white rather than gray. That would leave ethereal items as the only gray items that drop and really save a lot of time when hunting for an eth item.

_________________
People who live in cinder block houses can throw whatever they want.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Mon Apr 05, 2010 3:15 pm 
User avatar

Joined: Thu Dec 24, 2009 5:36 pm
Posts: 337
Location: BCN [ Spain ]
But in case you wanted some NON eth socketed normal item, you would have to pick up every white item praying for it being socketed... thats a big handicap IMO.


_________________
"I am who I am. Your approval isn't needed"


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Mon Apr 05, 2010 3:43 pm 
Moderator
User avatar

Joined: Fri Aug 07, 2009 10:48 am
Posts: 2432
just use sockets to make socketted items. I see no value in hunting around for a 4 socket item.

_________________
People who live in cinder block houses can throw whatever they want.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Mon Apr 05, 2010 6:52 pm 
User avatar

Joined: Thu Dec 24, 2009 5:36 pm
Posts: 337
Location: BCN [ Spain ]
blue_myriddn wrote:
just use sockets to make socketted items. I see no value in hunting around for a 4 socket item.


u cannot do 6 sox items with "socket things" other than shenk's quest... so, maybe there's a point in the game you need more than ... fifteen items with 6 sockets.

But anyway, if you like it, ( try to ) go for it ^^

_________________
"I am who I am. Your approval isn't needed"


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Mon Apr 05, 2010 8:43 pm 
Moderator
User avatar

Joined: Fri Aug 07, 2009 10:48 am
Posts: 2432
there are very, very few times that you need 6 sockets compared to the numerous times you need an eth item.

_________________
People who live in cinder block houses can throw whatever they want.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Tue Apr 06, 2010 12:04 am 
User avatar

Joined: Mon Aug 31, 2009 6:42 am
Posts: 725
someone would need to make it or strip it from a maphack to just have that feature... which is not quite that simple... then u run into the fact on whether or not its cheating so.... its nice to have pipe dreams :)


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Tue Apr 06, 2010 5:45 am 
User avatar

Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
AFJ tbl Edit 1.22 and mpq viewer to export tbl files

http://img530.imageshack.us/img530/6315 ... ot049w.jpg

Quote:
One thing I would LOVE to do is have socketted items show up as plain white rather than gray.
hm, that's quite different than changing colors... dunno, look into txt files for it.
edit: http://phrozenkeep.hugelaser.com/forum/ ... =8&t=46072 should be easy.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Tue Apr 06, 2010 7:49 am 
User avatar

Joined: Wed Sep 02, 2009 7:14 pm
Posts: 343
Location: Nevada/Arizona
blue_myriddn wrote:
there are very, very few times that you need 6 sockets compared to the numerous times you need an eth item.


This is all relative, of course.

To be honest, the system is fine as it is.

I believe it'd be fairly easy to flag ethereal items to display as a different color, but then you run into the issue of whether or not ethereal color has priority over socketed color. And if my belief is wrong and it's hardcoded into a compound statement, we're fucked.

_________________
Oh dear god, why me?
This mother fucker hits hard
I'm out of cooldowns


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Tue Apr 06, 2010 9:00 am 
Moderator
User avatar

Joined: Fri Aug 07, 2009 10:48 am
Posts: 2432
personally, I would approach it by wiping out the socket color designation to avoid the overwrite. That seems the cleaner approach.

Back to the OP's question though - can the color stuff be done with out maphack (and therefore Duff banhammer kickin your ass?)

_________________
People who live in cinder block houses can throw whatever they want.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Tue Apr 06, 2010 9:21 am 
User avatar

Joined: Wed Sep 02, 2009 7:14 pm
Posts: 343
Location: Nevada/Arizona
blue_myriddn wrote:
Back to the OP's question though - can the color stuff be done with out maphack (and therefore Duff banhammer kickin your ass?)


I'm pretty sure it's hardcoded. You can do a lot of text coloring via the string files but socket and ethereal coloring are handled internally :(

_________________
Oh dear god, why me?
This mother fucker hits hard
I'm out of cooldowns


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Tue Apr 06, 2010 2:46 pm 
User avatar

Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
http://img28.imageshack.us/img28/7894/s ... ot060v.jpg can't figure how to change for eth/socketed, they use diff values in d2client perhaps.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Wed Apr 07, 2010 3:25 pm 

Joined: Sat Jan 16, 2010 9:35 pm
Posts: 191
Location: US East
I think that the ethereal/socketed color binding was there to save a bit of space, but I think it would've been easier to separate the two if it were really meant to be changeable. Unfortunately it doesn't quite work that way.

_________________
Go and terminate with extreme prejudice
Most people just take steps. I take dubsteps.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Wed Apr 07, 2010 4:51 pm 

Joined: Fri Mar 12, 2010 8:15 am
Posts: 2
@Steel is that the color of the text of the item on the ground? (and thanks for the program suggestions.going to play around with em a bit)


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: @item text colors
PostPosted: Wed Apr 07, 2010 6:19 pm 
User avatar

Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
Quote:
@Steel is that the color of the text of the item on the ground?
yes, 2 diff values in d2client, both on ground and in inventory
Quote:
(and thanks for the program suggestions.going to play around with em a bit)
tbl editor can change runes/potions/etc. colors when code edits fails (ie. blizz sux?)


Top
 Offline Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: