Gates of Arimyth
http://forum.arimyth.com/

Act 2
http://forum.arimyth.com/viewtopic.php?f=8&t=1458
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Author:  Wrythe [ Sun Mar 21, 2010 9:11 am ]
Post subject:  Act 2

Hey, me and my buddies started playing this mod a few days ago, it's fantastic.

Now, we've encountered a small problem. After we get to the Sandy Hollows and kill that weird guy in there, nothing happens, nothing at all. We can't even put the horadric staff into that magic circle outside of that room.

A fast response to what we're doing wrong would be greatly appreciated.

Author:  blue_myriddn [ Sun Mar 21, 2010 9:16 am ]
Post subject:  Re: Act 2

no portal spawned on Thraak's death?

If so, that will sometimes happen if the boss was killed by thorns dmg or a holy aura pulse (such as holy fire). Kind of annoying, but unfortunately there isnt' a way around it other than being careful.

On the upside, the journey to that chamber is challenging and a great way to build up experience before facing Duriel (who hits like a truck - especially his new leap attack)

Author:  Wrythe [ Sun Mar 21, 2010 9:20 am ]
Post subject:  Re: Act 2

God dam it, thats what we thought, since it happened to us once when we killed juggernaut. Oh well, off to killing that guy in Sandy Halls for the third time.

Thanks for your quick response.

Author:  Bob908 [ Sun Mar 21, 2010 8:37 pm ]
Post subject:  Re: Act 2

yeah sob (spirit of barbs) should be uncast before death and iron golem should not be in the fight at all...also can happen right before meph and before chaos sanctuary.

Author:  tonykantos [ Sun Mar 21, 2010 11:29 pm ]
Post subject:  Re: Act 2

Bob908 wrote:
yeah sob (spirit of barbs) should be uncast before death and iron golem should not be in the fight at all...also can happen right before meph and before chaos sanctuary[...]


[...]And other sub-bosses which people are not used to rememeber due to their rushing habits. But every boss which spawns a tp after death can be a trouble.

List of motherfuckers tp spawner susceptible to be killed by any thorns source dmg:

-Tobial (a1)
-Juggernaut (a2)
-Ardual (a2)
-Statue of torn faces (a2)
-Thraak (a2)
-Szaak (a3)
-Chimaera (a3)
-Mithya Fury (a3)
-Lazarus (a4)
-White Dragon (a5)
-Guardian (a5)


Author:  Bob908 [ Thu Apr 22, 2010 5:56 pm ]
Post subject:  Re: Act 2

I don't believe that thorns aura can kill statue of torn faces...it is a spell caster...believe thorns works only on melee dmg.

Author:  PureRage-DoD [ Thu Apr 22, 2010 6:40 pm ]
Post subject:  Re: Act 2

aura pulse can bust it sometimes.

Author:  tonykantos [ Fri Apr 23, 2010 11:46 am ]
Post subject:  Re: Act 2

Bob908 wrote:
I don't believe that thorns aura can kill statue of torn faces...it is a spell caster...believe thorns works only on melee dmg.


forgot to add: "AND PULSE AURAS" to the main title. =)

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